[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 65

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -509,4644
Objectives[0]positionY = 4423,757
Objectives[0]positionZ = 89,63526
Objectives[0]Heading = 4,999957
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 3
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 6
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 25
Objectives[0]mission_Actors[0]positionX = -510,0245
Objectives[0]mission_Actors[0]positionY = 4429,185
Objectives[0]mission_Actors[0]positionZ = 89,63109
Objectives[0]mission_Actors[0]Heading = 184,8814
Objectives[0]mission_Actors[0]String_Name = player_zero
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 2
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[0]Task_List[0]PositionX = -509,382
Objectives[0]mission_Actors[0]Task_List[0]PositionY = 4429,152
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 89,14208
Objectives[0]mission_Actors[0]Task_List[0]Block = True
Objectives[0]mission_Actors[0]Task_List[1]Type = HandsUp
Objectives[0]mission_Actors[0]Task_List[1]PositionX = -510,0245
Objectives[0]mission_Actors[0]Task_List[1]PositionY = 4429,185
Objectives[0]mission_Actors[0]Task_List[1]PositionZ = 89,13578
Objectives[0]mission_Actors[0]Task_List[1]time = 59
Objectives[0]mission_Actors[0]Task_List[1]FacePlayer = True
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 3
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveHint[0] = 12
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 14
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 11
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 3
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[1] = 15
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 26
Objectives[0]mission_Actors[1]positionX = -512,4775
Objectives[0]mission_Actors[1]positionY = 4423,566
Objectives[0]mission_Actors[1]positionZ = 89,79527
Objectives[0]mission_Actors[1]Heading = 275
Objectives[0]mission_Actors[1]String_Name = a_m_m_acult_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 99
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Task_List_Count = 3
Objectives[0]mission_Actors[1]Task_Repeat = False
Objectives[0]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[1]Task_List[0]PositionX = -512,4924
Objectives[0]mission_Actors[1]Task_List[0]PositionY = 4424,622
Objectives[0]mission_Actors[1]Task_List[0]PositionZ = 89,29527
Objectives[0]mission_Actors[1]Task_List[0]Block = True
Objectives[0]mission_Actors[1]Task_List[1]Type = Pause
Objectives[0]mission_Actors[1]Task_List[1]PositionX = -512,4924
Objectives[0]mission_Actors[1]Task_List[1]PositionY = 4424,622
Objectives[0]mission_Actors[1]Task_List[1]PositionZ = 89,29527
Objectives[0]mission_Actors[1]Task_List[1]time = 19
Objectives[0]mission_Actors[1]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[1]Task_List[2]PositionX = -512,4924
Objectives[0]mission_Actors[1]Task_List[2]PositionY = 4424,622
Objectives[0]mission_Actors[1]Task_List[2]PositionZ = 89,29527
Objectives[0]mission_Actors[1]Task_List[2]Block = False
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 26
Objectives[0]mission_Actors[2]positionX = -512,8155
Objectives[0]mission_Actors[2]positionY = 4425,948
Objectives[0]mission_Actors[2]positionZ = 89,79527
Objectives[0]mission_Actors[2]Heading = 275
Objectives[0]mission_Actors[2]String_Name = a_m_o_acult_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 99
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Task_List_Count = 3
Objectives[0]mission_Actors[2]Task_Repeat = False
Objectives[0]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[2]Task_List[0]PositionX = -512,8155
Objectives[0]mission_Actors[2]Task_List[0]PositionY = 4425,948
Objectives[0]mission_Actors[2]Task_List[0]PositionZ = 89,29527
Objectives[0]mission_Actors[2]Task_List[0]Block = True
Objectives[0]mission_Actors[2]Task_List[1]Type = Pause
Objectives[0]mission_Actors[2]Task_List[1]PositionX = -512,8155
Objectives[0]mission_Actors[2]Task_List[1]PositionY = 4425,948
Objectives[0]mission_Actors[2]Task_List[1]PositionZ = 89,29527
Objectives[0]mission_Actors[2]Task_List[1]time = 19
Objectives[0]mission_Actors[2]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[2]Task_List[2]PositionX = -512,8155
Objectives[0]mission_Actors[2]Task_List[2]PositionY = 4425,948
Objectives[0]mission_Actors[2]Task_List[2]PositionZ = 89,29527
Objectives[0]mission_Actors[2]Task_List[2]Block = False
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 26
Objectives[0]mission_Actors[3]positionX = -513,2432
Objectives[0]mission_Actors[3]positionY = 4428,566
Objectives[0]mission_Actors[3]positionZ = 89,79527
Objectives[0]mission_Actors[3]Heading = 275
Objectives[0]mission_Actors[3]String_Name = a_m_o_acult_02
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 99
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Task_List_Count = 3
Objectives[0]mission_Actors[3]Task_Repeat = False
Objectives[0]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[3]Task_List[0]PositionX = -513,2432
Objectives[0]mission_Actors[3]Task_List[0]PositionY = 4428,566
Objectives[0]mission_Actors[3]Task_List[0]PositionZ = 89,29527
Objectives[0]mission_Actors[3]Task_List[0]Block = True
Objectives[0]mission_Actors[3]Task_List[1]Type = Pause
Objectives[0]mission_Actors[3]Task_List[1]PositionX = -513,2432
Objectives[0]mission_Actors[3]Task_List[1]PositionY = 4428,566
Objectives[0]mission_Actors[3]Task_List[1]PositionZ = 89,29527
Objectives[0]mission_Actors[3]Task_List[1]time = 19
Objectives[0]mission_Actors[3]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[3]Task_List[2]PositionX = -513,2432
Objectives[0]mission_Actors[3]Task_List[2]PositionY = 4428,566
Objectives[0]mission_Actors[3]Task_List[2]PositionZ = 89,29527
Objectives[0]mission_Actors[3]Task_List[2]Block = False
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 26
Objectives[0]mission_Actors[4]positionX = -513,3892
Objectives[0]mission_Actors[4]positionY = 4430,387
Objectives[0]mission_Actors[4]positionZ = 89,79527
Objectives[0]mission_Actors[4]Heading = 255
Objectives[0]mission_Actors[4]String_Name = a_m_y_acult_01
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 99
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Task_List_Count = 3
Objectives[0]mission_Actors[4]Task_Repeat = False
Objectives[0]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[4]Task_List[0]PositionX = -513,3892
Objectives[0]mission_Actors[4]Task_List[0]PositionY = 4430,387
Objectives[0]mission_Actors[4]Task_List[0]PositionZ = 89,29527
Objectives[0]mission_Actors[4]Task_List[0]Block = True
Objectives[0]mission_Actors[4]Task_List[1]Type = Pause
Objectives[0]mission_Actors[4]Task_List[1]PositionX = -513,3892
Objectives[0]mission_Actors[4]Task_List[1]PositionY = 4430,387
Objectives[0]mission_Actors[4]Task_List[1]PositionZ = 89,29527
Objectives[0]mission_Actors[4]Task_List[1]time = 19
Objectives[0]mission_Actors[4]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[4]Task_List[2]PositionX = -513,3892
Objectives[0]mission_Actors[4]Task_List[2]PositionY = 4430,387
Objectives[0]mission_Actors[4]Task_List[2]PositionZ = 89,29527
Objectives[0]mission_Actors[4]Task_List[2]Block = False
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 26
Objectives[0]mission_Actors[5]positionX = -512,2107
Objectives[0]mission_Actors[5]positionY = 4421,978
Objectives[0]mission_Actors[5]positionZ = 89,79527
Objectives[0]mission_Actors[5]Heading = 325
Objectives[0]mission_Actors[5]String_Name = a_m_y_acult_02
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 99
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Task_List_Count = 3
Objectives[0]mission_Actors[5]Task_Repeat = False
Objectives[0]mission_Actors[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[5]Task_List[0]PositionX = -512,2107
Objectives[0]mission_Actors[5]Task_List[0]PositionY = 4421,978
Objectives[0]mission_Actors[5]Task_List[0]PositionZ = 89,29527
Objectives[0]mission_Actors[5]Task_List[0]Block = True
Objectives[0]mission_Actors[5]Task_List[1]Type = Pause
Objectives[0]mission_Actors[5]Task_List[1]PositionX = -512,2107
Objectives[0]mission_Actors[5]Task_List[1]PositionY = 4421,978
Objectives[0]mission_Actors[5]Task_List[1]PositionZ = 89,29527
Objectives[0]mission_Actors[5]Task_List[1]time = 19
Objectives[0]mission_Actors[5]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[5]Task_List[2]PositionX = -512,2107
Objectives[0]mission_Actors[5]Task_List[2]PositionY = 4421,978
Objectives[0]mission_Actors[5]Task_List[2]PositionZ = 89,29527
Objectives[0]mission_Actors[5]Task_List[2]Block = False
Objectives[0]mission_Vehicles = 3
Objectives[0]mission_Vehicles[0]positionX = -883,697
Objectives[0]mission_Vehicles[0]positionY = 4428,89
Objectives[0]mission_Vehicles[0]positionZ = 20,81556
Objectives[0]mission_Vehicles[0]Heading = 353,463
Objectives[0]mission_Vehicles[0]Name = Bodhi
Objectives[0]mission_Vehicles[0]Model = bodhi2
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilRed
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 17
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = -887,8915
Objectives[0]mission_Vehicles[1]positionY = 4433,314
Objectives[0]mission_Vehicles[1]positionZ = 20,63445
Objectives[0]mission_Vehicles[1]Heading = 240,1325
Objectives[0]mission_Vehicles[1]Name = Tailgater
Objectives[0]mission_Vehicles[1]Model = tailgater
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 15
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 14
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[2]positionX = -656,9658
Objectives[0]mission_Vehicles[2]positionY = 4403,045
Objectives[0]mission_Vehicles[2]positionZ = 17,04512
Objectives[0]mission_Vehicles[2]Heading = 78,21803
Objectives[0]mission_Vehicles[2]Name = Enduro
Objectives[0]mission_Vehicles[2]Model = enduro
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 15
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 6
Objectives[0]ObjectiveMessages[0]positionX = -557,232
Objectives[0]ObjectiveMessages[0]positionY = 4506,696
Objectives[0]ObjectiveMessages[0]positionZ = 68,48795
Objectives[0]ObjectiveMessages[0]Message = But how do we end up on this bridge?
Objectives[0]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Blue
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = -558,504
Objectives[0]ObjectiveMessages[1]positionY = 4508,365
Objectives[0]ObjectiveMessages[1]positionZ = 67,6633
Objectives[0]ObjectiveMessages[1]Message = Don't you remember? Maybe yo're getting old, have you ever done the prostate exam?
Objectives[0]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[0]ObjectiveMessages[1]Sender = 
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Orange
Objectives[0]ObjectiveMessages[1]PlayFromStart = True
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = -560,9783
Objectives[0]ObjectiveMessages[2]positionY = 4509,534
Objectives[0]ObjectiveMessages[2]positionZ = 66,17224
Objectives[0]ObjectiveMessages[2]Message = What? No, you?
Objectives[0]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[2]Sender = 
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Blue
Objectives[0]ObjectiveMessages[2]PlayFromStart = True
Objectives[0]ObjectiveMessages[2]Delay = False
Objectives[0]ObjectiveMessages[2]DelayTime = 0
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = -562,7745
Objectives[0]ObjectiveMessages[3]positionY = 4510,916
Objectives[0]ObjectiveMessages[3]positionZ = 64,98865
Objectives[0]ObjectiveMessages[3]Message = A doctor tried once but I found out that he wasn't a doctor, was a transsexual and I killed him.
Objectives[0]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[0]ObjectiveMessages[3]Sender = 
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = Orange
Objectives[0]ObjectiveMessages[3]PlayFromStart = True
Objectives[0]ObjectiveMessages[3]Delay = False
Objectives[0]ObjectiveMessages[3]DelayTime = 0
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = False
Objectives[0]ObjectiveMessages[3]TypeTextMesage = True
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[4]positionX = -564,8734
Objectives[0]ObjectiveMessages[4]positionY = 4511,688
Objectives[0]ObjectiveMessages[4]positionZ = 63,66833
Objectives[0]ObjectiveMessages[4]Message = Oh... ok. Now we can only jump, right?
Objectives[0]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[4]Sender = 
Objectives[0]ObjectiveMessages[4]Subject = 
Objectives[0]ObjectiveMessages[4]MessageColor = Blue
Objectives[0]ObjectiveMessages[4]PlayFromStart = True
Objectives[0]ObjectiveMessages[4]Delay = False
Objectives[0]ObjectiveMessages[4]DelayTime = 0
Objectives[0]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[4]TypeSubtitle = False
Objectives[0]ObjectiveMessages[4]TypeTextMesage = True
Objectives[0]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[5]positionX = -566,9131
Objectives[0]ObjectiveMessages[5]positionY = 4512,767
Objectives[0]ObjectiveMessages[5]positionZ = 62,21854
Objectives[0]ObjectiveMessages[5]Message = I'm afraid so...
Objectives[0]ObjectiveMessages[5]Contact = CHAR_TREVOR
Objectives[0]ObjectiveMessages[5]Sender = 
Objectives[0]ObjectiveMessages[5]Subject = 
Objectives[0]ObjectiveMessages[5]MessageColor = Orange
Objectives[0]ObjectiveMessages[5]PlayFromStart = True
Objectives[0]ObjectiveMessages[5]Delay = False
Objectives[0]ObjectiveMessages[5]DelayTime = 0
Objectives[0]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[5]TypeSubtitle = False
Objectives[0]ObjectiveMessages[5]TypeTextMesage = True
Objectives[0]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -508,7523
Objectives[1]positionY = 4420,704
Objectives[1]positionZ = 88,58195
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 1
Objectives[1]Task_List[0]Type = HandsUp
Objectives[1]Task_List[0]positionX = -430,0263
Objectives[1]Task_List[0]positionY = 4464,912
Objectives[1]Task_List[0]positionZ = 36,08338
Objectives[1]Task_List[0]time = 59
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -510,0813
Objectives[2]positionY = 4416,197
Objectives[2]positionZ = 29,99983
Objectives[2]Cutscenes_Time = 2
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = True
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 10
Objectives[2]Cutscenes_Follow_Hieght = 1
Objectives[2]Cutscenes_Follow_Angle = 15
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = -510,3362
Objectives[3]positionY = 4433,551
Objectives[3]positionZ = 88,3097
Objectives[3]Cutscenes_Time = 2
Objectives[3]Cutscenes_Trans_Time = 12
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = True
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 10
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 345
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = -513,0181
Objectives[4]positionY = 4436,914
Objectives[4]positionZ = 29,99983
Objectives[4]Cutscenes_Time = 0
Objectives[4]Cutscenes_Trans_Time = 0
Objectives[4]Cutscenes_FOV = 30
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = True
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 10
Objectives[4]Cutscenes_Follow_Hieght = 1
Objectives[4]Cutscenes_Follow_Angle = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = -510,7741
Objectives[5]positionY = 4428,919
Objectives[5]positionZ = 88,64464
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = True
Objectives[5]SetPlayerActor_RelationshipGroup = Companion
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 2
Objectives[5]Task_List[0]Type = Pause
Objectives[5]Task_List[0]positionX = -510,0195
Objectives[5]Task_List[0]positionY = 4429,476
Objectives[5]Task_List[0]positionZ = 89,1203
Objectives[5]Task_List[0]time = 1
Objectives[5]Task_List[1]Type = WalkTo
Objectives[5]Task_List[1]DestinationX = -500,858
Objectives[5]Task_List[1]DestinationY = 4429,809
Objectives[5]Task_List[1]DestinationZ = 30,49984
Objectives[5]Task_List[1]Rotation = -35
Objectives[5]Task_List[1]Speed = 4
Objectives[5]Task_List[1]GoStraitToCoord = True
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = -433,4873
Objectives[6]positionY = 4447,652
Objectives[6]positionZ = 30,01999
Objectives[6]SetPlayerActor_Use_Player = True
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[6]SetPlayerActor_Use_Actor = False
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 99
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]TaskListCount = 1
Objectives[6]Task_List[0]Type = Pause
Objectives[6]Task_List[0]positionX = -433,4873
Objectives[6]Task_List[0]positionY = 4447,652
Objectives[6]Task_List[0]positionZ = 30,51999
Objectives[6]Task_List[0]time = 1
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Jump from the bridge
Objectives[7]Type = Leave_Area
Objectives[7]positionX = -509,5286
Objectives[7]positionY = 4423,963
Objectives[7]positionZ = 88,65141
Objectives[7]Leave_Area_Distance = 50
Objectives[7]Leave_Area_Use_Objective_Position = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 1
Objectives[7]ObjectiveMessages[0]positionX = -569,7576
Objectives[7]ObjectiveMessages[0]positionY = 4512,417
Objectives[7]ObjectiveMessages[0]positionZ = 60,92507
Objectives[7]ObjectiveMessages[0]Message = HEY, WHAT THE FUCK ARE YOU TALKING ABOUT?
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = False
Objectives[7]ObjectiveMessages[0]TypeTextMesage = True
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = -451,87
Objectives[8]positionY = 4450,171
Objectives[8]positionZ = 29,99983
Objectives[8]SetPlayerActor_Use_Player = True
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[8]SetPlayerActor_Use_Actor = False
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = True
Objectives[8]SetPlayerActor_Invincible = True
Objectives[8]SetPlayerActor_NewTask = False
Objectives[8]Int_Task = 0
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = -502,9418
Objectives[9]positionY = 4424,89
Objectives[9]positionZ = 29,99983
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 10
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 5
Objectives[9]ObjectiveMessages[0]positionX = -451,1631
Objectives[9]ObjectiveMessages[0]positionY = 4500,356
Objectives[9]ObjectiveMessages[0]positionZ = 82,86353
Objectives[9]ObjectiveMessages[0]Message = Those bastards jumped, boss.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = Red
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = -441,8719
Objectives[9]ObjectiveMessages[1]positionY = 4510,829
Objectives[9]ObjectiveMessages[1]positionZ = 90,25993
Objectives[9]ObjectiveMessages[1]Message = I KNOW, IDIOT! FIND THEM, SHOOT THEM, KILL THEM! I WANT THOSE MOTHERFUCKERS DEAD!
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = True
Objectives[9]ObjectiveMessages[1]Delay = False
Objectives[9]ObjectiveMessages[1]DelayTime = 0
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = False
Objectives[9]ObjectiveMessages[1]TypeTextMesage = True
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = -1251,264
Objectives[9]ObjectiveMessages[2]positionY = 4416,878
Objectives[9]ObjectiveMessages[2]positionZ = 4,872207
Objectives[9]ObjectiveMessages[2]Message = YOU, JUMP!
Objectives[9]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[2]Sender = 
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = White
Objectives[9]ObjectiveMessages[2]PlayFromStart = True
Objectives[9]ObjectiveMessages[2]Delay = False
Objectives[9]ObjectiveMessages[2]DelayTime = 0
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = False
Objectives[9]ObjectiveMessages[2]TypeTextMesage = True
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[3]positionX = -1250,634
Objectives[9]ObjectiveMessages[3]positionY = 4414,92
Objectives[9]ObjectiveMessages[3]positionZ = 4,725041
Objectives[9]ObjectiveMessages[3]Message = What? I don't want to jump.
Objectives[9]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[3]Sender = 
Objectives[9]ObjectiveMessages[3]Subject = 
Objectives[9]ObjectiveMessages[3]MessageColor = Red
Objectives[9]ObjectiveMessages[3]PlayFromStart = True
Objectives[9]ObjectiveMessages[3]Delay = False
Objectives[9]ObjectiveMessages[3]DelayTime = 0
Objectives[9]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[3]TypeSubtitle = False
Objectives[9]ObjectiveMessages[3]TypeTextMesage = True
Objectives[9]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[4]positionX = -1248,604
Objectives[9]ObjectiveMessages[4]positionY = 4411,829
Objectives[9]ObjectiveMessages[4]positionZ = 4,718296
Objectives[9]ObjectiveMessages[4]Message = JUMP! OR I'LL KILL YOU!
Objectives[9]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[4]Sender = 
Objectives[9]ObjectiveMessages[4]Subject = 
Objectives[9]ObjectiveMessages[4]MessageColor = White
Objectives[9]ObjectiveMessages[4]PlayFromStart = True
Objectives[9]ObjectiveMessages[4]Delay = False
Objectives[9]ObjectiveMessages[4]DelayTime = 0
Objectives[9]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[4]TypeSubtitle = False
Objectives[9]ObjectiveMessages[4]TypeTextMesage = True
Objectives[9]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = -442,0129
Objectives[10]positionY = 4428,081
Objectives[10]positionZ = 30,01999
Objectives[10]SetPlayerActor_Use_Player = True
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[10]SetPlayerActor_Use_Actor = False
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = True
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = False
Objectives[10]Int_Task = 0
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = GoTo_Actor
Objectives[11]Text = Go to Mikey
Objectives[11]positionX = -502,9418
Objectives[11]positionY = 4424,89
Objectives[11]positionZ = 29,99983
Objectives[11]GoTo_Actor_ChangToCompanion = True
Objectives[11]GoTo_Actor_Distance = 20
Objectives[11]GoTo_Actor_Remove_Blip = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Hint_Objective
Objectives[12]Text = 
Objectives[12]positionX = -507,7073
Objectives[12]positionY = 4428,876
Objectives[12]positionZ = 29,99983
Objectives[12]Hint_Time = 10
Objectives[12]Hint_FOV = 40
Objectives[12]Hint_Use_Position = False
Objectives[12]Hint_Use_Player = False
Objectives[12]Hint_Use_Actor = True
Objectives[12]Hint_Use_Vehicle = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 5
Objectives[12]ObjectiveMessages[0]positionX = 1009,062
Objectives[12]ObjectiveMessages[0]positionY = 3415,096
Objectives[12]ObjectiveMessages[0]positionZ = 51,60144
Objectives[12]ObjectiveMessages[0]Message = Mikey, are you okay?
Objectives[12]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = Orange
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = False
Objectives[12]ObjectiveMessages[0]TypeTextMesage = True
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = 1006,653
Objectives[12]ObjectiveMessages[1]positionY = 3414,381
Objectives[12]ObjectiveMessages[1]positionZ = 51,21812
Objectives[12]ObjectiveMessages[1]Message = Yes, I think so, but we have to get out of here and get back to the cars.
Objectives[12]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = Blue
Objectives[12]ObjectiveMessages[1]PlayFromStart = True
Objectives[12]ObjectiveMessages[1]Delay = False
Objectives[12]ObjectiveMessages[1]DelayTime = 0
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = False
Objectives[12]ObjectiveMessages[1]TypeTextMesage = True
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[2]positionX = 1003,448
Objectives[12]ObjectiveMessages[2]positionY = 3413,428
Objectives[12]ObjectiveMessages[2]positionZ = 50,66917
Objectives[12]ObjectiveMessages[2]Message = But if we go away on the shore from up there they see us and shoot us.
Objectives[12]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[12]ObjectiveMessages[2]Sender = 
Objectives[12]ObjectiveMessages[2]Subject = 
Objectives[12]ObjectiveMessages[2]MessageColor = Blue
Objectives[12]ObjectiveMessages[2]PlayFromStart = True
Objectives[12]ObjectiveMessages[2]Delay = False
Objectives[12]ObjectiveMessages[2]DelayTime = 0
Objectives[12]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[2]TypeSubtitle = False
Objectives[12]ObjectiveMessages[2]TypeTextMesage = True
Objectives[12]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[3]positionX = 1001,094
Objectives[12]ObjectiveMessages[3]positionY = 3412,729
Objectives[12]ObjectiveMessages[3]positionZ = 50,16664
Objectives[12]ObjectiveMessages[3]Message = Not if we throw ourselves into the waterfall, but it will hurt.
Objectives[12]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[12]ObjectiveMessages[3]Sender = 
Objectives[12]ObjectiveMessages[3]Subject = 
Objectives[12]ObjectiveMessages[3]MessageColor = Orange
Objectives[12]ObjectiveMessages[3]PlayFromStart = True
Objectives[12]ObjectiveMessages[3]Delay = False
Objectives[12]ObjectiveMessages[3]DelayTime = 0
Objectives[12]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[3]TypeSubtitle = False
Objectives[12]ObjectiveMessages[3]TypeTextMesage = True
Objectives[12]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[4]positionX = 998,5909
Objectives[12]ObjectiveMessages[4]positionY = 3411,983
Objectives[12]ObjectiveMessages[4]positionZ = 50,33538
Objectives[12]ObjectiveMessages[4]Message = Fuck, I knew it would end like this.
Objectives[12]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[12]ObjectiveMessages[4]Sender = 
Objectives[12]ObjectiveMessages[4]Subject = 
Objectives[12]ObjectiveMessages[4]MessageColor = Blue
Objectives[12]ObjectiveMessages[4]PlayFromStart = True
Objectives[12]ObjectiveMessages[4]Delay = False
Objectives[12]ObjectiveMessages[4]DelayTime = 0
Objectives[12]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[4]TypeSubtitle = False
Objectives[12]ObjectiveMessages[4]TypeTextMesage = True
Objectives[12]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[13]Text = Back to the cars
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = -885,9821
Objectives[13]positionY = 4431,276
Objectives[13]positionZ = 19,96428
Objectives[13]Heading = -350,0001
Objectives[13]Diameter = 5
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 7,5
Objectives[13]PlaySound = False
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 1
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = -661,6353
Objectives[13]mission_Actors[0]positionY = 4414,61
Objectives[13]mission_Actors[0]positionZ = 16,07954
Objectives[13]mission_Actors[0]Heading = 25,49478
Objectives[13]mission_Actors[0]String_Name = a_m_m_fatlatin_01
Objectives[13]mission_Actors[0]Relationship_Group = Neutral
Objectives[13]mission_Actors[0]AddBlip = False
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]SetHealth = 100
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[13]mission_Actors[0]AlwaysFight = False
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = 966099553
Objectives[13]mission_Actors[0]Variation = Random
Objectives[13]mission_Actors[0]Task = 3
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = WORLD_HUMAN_STAND_FISHING
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = -515,2659
Objectives[14]positionY = 4425,17
Objectives[14]positionZ = 88,04939
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = True
Objectives[14]SetPlayerActor_RelationshipGroup = Friend
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 6
Objectives[14]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[14]Task_List[0]positionX = -888,7563
Objectives[14]Task_List[0]positionY = 4431,334
Objectives[14]Task_List[0]positionZ = 20,633
Objectives[14]Task_List[0]Block = True
Objectives[14]Task_List[1]Type = EnterVehicle
Objectives[14]Task_List[1]PositionX = -888,0667
Objectives[14]Task_List[1]PositionY = 4431,989
Objectives[14]Task_List[1]PositionZ = 20,56985
Objectives[14]Task_List[1]Speed = 1
Objectives[14]Task_List[1]SeatIndex = -1
Objectives[14]Task_List[1]TaskIndex = 1
Objectives[14]Task_List[1]Warp = False
Objectives[14]Task_List[2]Type = Pause
Objectives[14]Task_List[2]positionX = -906,9956
Objectives[14]Task_List[2]positionY = 4424,122
Objectives[14]Task_List[2]positionZ = 19,43088
Objectives[14]Task_List[2]time = 3
Objectives[14]Task_List[3]Type = Drive
Objectives[14]Task_List[3]PositionX = -1132,462
Objectives[14]Task_List[3]PositionY = 4378,196
Objectives[14]Task_List[3]PositionZ = 12,09263
Objectives[14]Task_List[3]Speed = 20
Objectives[14]Task_List[3]StopBeforeVehicles = False
Objectives[14]Task_List[3]StopBeforeActors = False
Objectives[14]Task_List[3]AvoidVehicles = True
Objectives[14]Task_List[3]AvoidEmptyVehicles = True
Objectives[14]Task_List[3]AvoidActors = True
Objectives[14]Task_List[3]AvoidObjects = True
Objectives[14]Task_List[3]StopAtLights = False
Objectives[14]Task_List[3]UseBlinkers = True
Objectives[14]Task_List[3]AllowGoingWrongWay = True
Objectives[14]Task_List[3]Reverse = False
Objectives[14]Task_List[3]TakeShortestPath = False
Objectives[14]Task_List[3]IgnoreRoads = False
Objectives[14]Task_List[3]IgnoreAllPathing = False
Objectives[14]Task_List[3]AvoidHighWays = False
Objectives[14]Task_List[4]Type = Drive
Objectives[14]Task_List[4]PositionX = -1704,164
Objectives[14]Task_List[4]PositionY = 4451,728
Objectives[14]Task_List[4]PositionZ = 3,273705
Objectives[14]Task_List[4]Speed = 20
Objectives[14]Task_List[4]StopBeforeVehicles = False
Objectives[14]Task_List[4]StopBeforeActors = False
Objectives[14]Task_List[4]AvoidVehicles = True
Objectives[14]Task_List[4]AvoidEmptyVehicles = True
Objectives[14]Task_List[4]AvoidActors = True
Objectives[14]Task_List[4]AvoidObjects = True
Objectives[14]Task_List[4]StopAtLights = False
Objectives[14]Task_List[4]UseBlinkers = True
Objectives[14]Task_List[4]AllowGoingWrongWay = True
Objectives[14]Task_List[4]Reverse = False
Objectives[14]Task_List[4]TakeShortestPath = False
Objectives[14]Task_List[4]IgnoreRoads = False
Objectives[14]Task_List[4]IgnoreAllPathing = False
Objectives[14]Task_List[4]AvoidHighWays = False
Objectives[14]Task_List[5]Type = Drive
Objectives[14]Task_List[5]PositionX = -2291,023
Objectives[14]Task_List[5]PositionY = 4236,507
Objectives[14]Task_List[5]PositionZ = 41,73477
Objectives[14]Task_List[5]Speed = 20
Objectives[14]Task_List[5]StopBeforeVehicles = False
Objectives[14]Task_List[5]StopBeforeActors = False
Objectives[14]Task_List[5]AvoidVehicles = True
Objectives[14]Task_List[5]AvoidEmptyVehicles = True
Objectives[14]Task_List[5]AvoidActors = True
Objectives[14]Task_List[5]AvoidObjects = True
Objectives[14]Task_List[5]StopAtLights = False
Objectives[14]Task_List[5]UseBlinkers = True
Objectives[14]Task_List[5]AllowGoingWrongWay = True
Objectives[14]Task_List[5]Reverse = False
Objectives[14]Task_List[5]TakeShortestPath = False
Objectives[14]Task_List[5]IgnoreRoads = False
Objectives[14]Task_List[5]IgnoreAllPathing = False
Objectives[14]Task_List[5]AvoidHighWays = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Cutscenes_Objective
Objectives[15]Text = 
Objectives[15]positionX = -885,3288
Objectives[15]positionY = 4432,104
Objectives[15]positionZ = 19,92473
Objectives[15]Cutscenes_Time = 20
Objectives[15]Cutscenes_Trans_Time = 2
Objectives[15]Cutscenes_FOV = 60
Objectives[15]Cutscenes_Shake = Hand
Objectives[15]Cutscenes_Amplitude = 0
Objectives[15]Cutscenes_FadeOut = False
Objectives[15]Cutscenes_FadeIn = False
Objectives[15]Cutscenes_End = False
Objectives[15]Cutscenes_Point_At_Position = False
Objectives[15]Cutscenes_Point_At_Player = False
Objectives[15]Cutscenes_Point_At_Actor = True
Objectives[15]Cutscenes_Point_At_Vehicle = False
Objectives[15]Cutscenes_Follow_Player = False
Objectives[15]Cutscenes_Follow_Actor = False
Objectives[15]Cutscenes_Follow_Vehicle = False
Objectives[15]Cutscenes_Follow_Distancee = 0,1
Objectives[15]Cutscenes_Follow_Hieght = 2
Objectives[15]Cutscenes_Follow_Angle = 0
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 5
Objectives[15]ObjectiveMessages[0]positionX = 991,0927
Objectives[15]ObjectiveMessages[0]positionY = 3410,527
Objectives[15]ObjectiveMessages[0]positionZ = 50,16737
Objectives[15]ObjectiveMessages[0]Message = Ok, we should be safe now.
Objectives[15]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = Orange
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 987,7657
Objectives[15]ObjectiveMessages[1]positionY = 3410,108
Objectives[15]ObjectiveMessages[1]positionZ = 50,57261
Objectives[15]ObjectiveMessages[1]Message = I hope so, I go T, Amanda will be waiting for me, see you soon.
Objectives[15]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = Blue
Objectives[15]ObjectiveMessages[1]PlayFromStart = True
Objectives[15]ObjectiveMessages[1]Delay = False
Objectives[15]ObjectiveMessages[1]DelayTime = 0
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = False
Objectives[15]ObjectiveMessages[1]TypeTextMesage = True
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = 984,2001
Objectives[15]ObjectiveMessages[2]positionY = 3409,585
Objectives[15]ObjectiveMessages[2]positionZ = 51,70691
Objectives[15]ObjectiveMessages[2]Message = Ok, think about that prostate think, it's important.
Objectives[15]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[15]ObjectiveMessages[2]Sender = 
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = Orange
Objectives[15]ObjectiveMessages[2]PlayFromStart = True
Objectives[15]ObjectiveMessages[2]Delay = False
Objectives[15]ObjectiveMessages[2]DelayTime = 0
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = False
Objectives[15]ObjectiveMessages[2]TypeTextMesage = True
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[3]positionX = 982,2865
Objectives[15]ObjectiveMessages[3]positionY = 3409,522
Objectives[15]ObjectiveMessages[3]positionZ = 52,35387
Objectives[15]ObjectiveMessages[3]Message = Maybe... but I probably won't... bye T.
Objectives[15]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[15]ObjectiveMessages[3]Sender = 
Objectives[15]ObjectiveMessages[3]Subject = 
Objectives[15]ObjectiveMessages[3]MessageColor = Blue
Objectives[15]ObjectiveMessages[3]PlayFromStart = True
Objectives[15]ObjectiveMessages[3]Delay = False
Objectives[15]ObjectiveMessages[3]DelayTime = 0
Objectives[15]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[3]TypeSubtitle = False
Objectives[15]ObjectiveMessages[3]TypeTextMesage = True
Objectives[15]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[4]positionX = 979,4211
Objectives[15]ObjectiveMessages[4]positionY = 3409,426
Objectives[15]ObjectiveMessages[4]positionZ = 53,41861
Objectives[15]ObjectiveMessages[4]Message = Bye Mikey.
Objectives[15]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[15]ObjectiveMessages[4]Sender = 
Objectives[15]ObjectiveMessages[4]Subject = 
Objectives[15]ObjectiveMessages[4]MessageColor = Orange
Objectives[15]ObjectiveMessages[4]PlayFromStart = True
Objectives[15]ObjectiveMessages[4]Delay = False
Objectives[15]ObjectiveMessages[4]DelayTime = 0
Objectives[15]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[4]TypeSubtitle = False
Objectives[15]ObjectiveMessages[4]TypeTextMesage = True
Objectives[15]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = -927,3066
Objectives[16]positionY = 4403,58
Objectives[16]positionZ = 13,93343
Objectives[16]Cutscenes_Time = 0
Objectives[16]Cutscenes_Trans_Time = 0
Objectives[16]Cutscenes_FOV = 30
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = True
Objectives[16]Cutscenes_Point_At_Position = False
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 10
Objectives[16]Cutscenes_Follow_Hieght = 1
Objectives[16]Cutscenes_Follow_Angle = 0
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Get your car
Objectives[17]FaildText = 
Objectives[17]Type = Enter_Vehicle
Objectives[17]positionX = -888,6888
Objectives[17]positionY = 4425,921
Objectives[17]positionZ = 19,89699
Objectives[17]EnterVehicle_AsPassenger = False
Objectives[17]EnterVehicle_CanExit = True
Objectives[17]EnterVehicle_SetIsWanted = False
Objectives[17]EnterVehicle_SeatIndex = 0
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 2
Objectives[17]ObjectiveMessages[0]positionX = 971,175
Objectives[17]ObjectiveMessages[0]positionY = 3411,717
Objectives[17]ObjectiveMessages[0]positionZ = 52,73522
Objectives[17]ObjectiveMessages[0]Message = Ah... old dear Mikey... we always have fun together.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = Orange
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 967,4716
Objectives[17]ObjectiveMessages[1]positionY = 3410,791
Objectives[17]ObjectiveMessages[1]positionZ = 51,75731
Objectives[17]ObjectiveMessages[1]Message = Ok, let's go home.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = Orange
Objectives[17]ObjectiveMessages[1]PlayFromStart = True
Objectives[17]ObjectiveMessages[1]Delay = False
Objectives[17]ObjectiveMessages[1]DelayTime = 0
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = False
Objectives[17]ObjectiveMessages[1]TypeTextMesage = True
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[18]Text = Go
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 0
Objectives[18]IconColorA = 255
Objectives[18]positionX = -1216,306
Objectives[18]positionY = 4457,538
Objectives[18]positionZ = 29,55312
Objectives[18]Heading = 184,9279
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 50
Objectives[18]PlaySound = False
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 2
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = -1217,286
Objectives[18]mission_Actors[0]positionY = 4459,45
Objectives[18]mission_Actors[0]positionZ = 30,52045
Objectives[18]mission_Actors[0]Heading = 160,6664
Objectives[18]mission_Actors[0]String_Name = s_m_m_marine_02
Objectives[18]mission_Actors[0]Relationship_Group = Friend
Objectives[18]mission_Actors[0]AddBlip = False
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]SetHealth = 100
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = Unarmed
Objectives[18]mission_Actors[0]Variation = Default
Objectives[18]mission_Actors[0]Task = 3
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[18]mission_Actors[0]NeededForObjectiveHintCount = 3
Objectives[18]mission_Actors[0]NeededForObjectiveHint[0] = 19
Objectives[18]mission_Actors[0]NeededForObjectiveHint[1] = 21
Objectives[18]mission_Actors[0]NeededForObjectiveHint[2] = 24
Objectives[18]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[18]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 22
Objectives[18]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[18]mission_Actors[0]NeededForObjectiveGoToActor[0] = 20
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 0
Objectives[18]mission_Actors[1]positionX = -1215,482
Objectives[18]mission_Actors[1]positionY = 4455,341
Objectives[18]mission_Actors[1]positionZ = 30,59374
Objectives[18]mission_Actors[1]Heading = 90,97939
Objectives[18]mission_Actors[1]String_Name = s_m_m_marine_01
Objectives[18]mission_Actors[1]Relationship_Group = Friend
Objectives[18]mission_Actors[1]AddBlip = False
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = False
Objectives[18]mission_Actors[1]SetHealth = 100
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = Unarmed
Objectives[18]mission_Actors[1]Variation = Random
Objectives[18]mission_Actors[1]Task = 0
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = NONE
Objectives[18]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[18]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 23
Objectives[18]mission_Vehicles = 2
Objectives[18]mission_Vehicles[0]positionX = -1218,128
Objectives[18]mission_Vehicles[0]positionY = 4449,59
Objectives[18]mission_Vehicles[0]positionZ = 31,85069
Objectives[18]mission_Vehicles[0]Heading = 310,9055
Objectives[18]mission_Vehicles[0]Name = Avenger
Objectives[18]mission_Vehicles[0]Model = avenger
Objectives[18]mission_Vehicles[0]PrimaryColor = WornOliveArmyGreen
Objectives[18]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[18]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[0]HasPearlescent = False
Objectives[18]mission_Vehicles[0]Livery = -1
Objectives[18]mission_Vehicles[0]DirtLevel = 15
Objectives[18]mission_Vehicles[0]LockedForPlayer = True
Objectives[18]mission_Vehicles[0]Locked = False
Objectives[18]mission_Vehicles[0]Alarm = False
Objectives[18]mission_Vehicles[0]HotWired = False
Objectives[18]mission_Vehicles[0]Invincible = False
Objectives[18]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[0]Remove_After = 0
Objectives[18]mission_Vehicles[0]Survive_Number = 0
Objectives[18]mission_Vehicles[0]Failed_Text = 
Objectives[18]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[18]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 22
Objectives[18]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[18]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 23
Objectives[18]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 2
Objectives[18]mission_Vehicles[1]positionX = -1218,577
Objectives[18]mission_Vehicles[1]positionY = 4455,434
Objectives[18]mission_Vehicles[1]positionZ = 29,99017
Objectives[18]mission_Vehicles[1]Heading = 298,9951
Objectives[18]mission_Vehicles[1]Name = Oppressor Mk II
Objectives[18]mission_Vehicles[1]Model = oppressor2
Objectives[18]mission_Vehicles[1]PrimaryColor = WornOliveArmyGreen
Objectives[18]mission_Vehicles[1]SecondaryColor = MetallicAnthraciteGray
Objectives[18]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[1]HasPearlescent = False
Objectives[18]mission_Vehicles[1]Livery = -1
Objectives[18]mission_Vehicles[1]DirtLevel = 15
Objectives[18]mission_Vehicles[1]LockedForPlayer = False
Objectives[18]mission_Vehicles[1]Locked = False
Objectives[18]mission_Vehicles[1]Alarm = False
Objectives[18]mission_Vehicles[1]HotWired = False
Objectives[18]mission_Vehicles[1]Invincible = True
Objectives[18]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[1]Remove_After = 0
Objectives[18]mission_Vehicles[1]Survive_Number = 0
Objectives[18]mission_Vehicles[1]Failed_Text = 
Objectives[18]mission_Vehicles[1]NeededForObjectivesCount = 4
Objectives[18]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 25
Objectives[18]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[18]mission_Vehicles[1]NeededForVehicleObjectiveNumber[1] = 29
Objectives[18]mission_Vehicles[1]NeededForVehicleIndex[1] = 1
Objectives[18]mission_Vehicles[1]NeededForVehicleObjectiveNumber[2] = 41
Objectives[18]mission_Vehicles[1]NeededForVehicleIndex[2] = 1
Objectives[18]mission_Vehicles[1]NeededForVehicleObjectiveNumber[3] = 36
Objectives[18]mission_Vehicles[1]NeededForVehicleIndex[3] = 1
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 1
Objectives[18]ObjectiveMessages[0]positionX = 962,0706
Objectives[18]ObjectiveMessages[0]positionY = 3410,4
Objectives[18]ObjectiveMessages[0]positionZ = 52,15517
Objectives[18]ObjectiveMessages[0]Message = But maybe it's better not that way, I'm going this way.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = Orange
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = False
Objectives[18]ObjectiveMessages[0]TypeTextMesage = True
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[19]Type = Hint_Objective
Objectives[19]Text = 
Objectives[19]positionX = -1217,314
Objectives[19]positionY = 4463,371
Objectives[19]positionZ = 29,39217
Objectives[19]Hint_Time = 4
Objectives[19]Hint_FOV = 40
Objectives[19]Hint_Use_Position = False
Objectives[19]Hint_Use_Player = False
Objectives[19]Hint_Use_Actor = True
Objectives[19]Hint_Use_Vehicle = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 1
Objectives[19]ObjectiveMessages[0]positionX = 955,2242
Objectives[19]ObjectiveMessages[0]positionY = 3411,416
Objectives[19]ObjectiveMessages[0]positionZ = 52,7058
Objectives[19]ObjectiveMessages[0]Message = What happens there? Is that My General?
Objectives[19]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = Orange
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[20]Type = GoTo_Actor
Objectives[20]Text = Go to My General
Objectives[20]positionX = -1208,935
Objectives[20]positionY = 4467,52
Objectives[20]positionZ = 28,69855
Objectives[20]GoTo_Actor_ChangToCompanion = True
Objectives[20]GoTo_Actor_Distance = 3
Objectives[20]GoTo_Actor_Remove_Blip = True
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Hint_Objective
Objectives[21]Text = 
Objectives[21]positionX = -1219,282
Objectives[21]positionY = 4470,165
Objectives[21]positionZ = 29,08759
Objectives[21]Hint_Time = 16
Objectives[21]Hint_FOV = 40
Objectives[21]Hint_Use_Position = False
Objectives[21]Hint_Use_Player = False
Objectives[21]Hint_Use_Actor = True
Objectives[21]Hint_Use_Vehicle = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 5
Objectives[21]ObjectiveMessages[0]positionX = 945,3882
Objectives[21]ObjectiveMessages[0]positionY = 3412,248
Objectives[21]ObjectiveMessages[0]positionZ = 52,82169
Objectives[21]ObjectiveMessages[0]Message = My General, what are you doing here?
Objectives[21]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = Orange
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = False
Objectives[21]ObjectiveMessages[0]TypeTextMesage = True
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = 938,3825
Objectives[21]ObjectiveMessages[1]positionY = 3412,802
Objectives[21]ObjectiveMessages[1]positionZ = 53,89074
Objectives[21]ObjectiveMessages[1]Message = We downloaded something for you son.
Objectives[21]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[1]Sender = 
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = Green
Objectives[21]ObjectiveMessages[1]PlayFromStart = True
Objectives[21]ObjectiveMessages[1]Delay = False
Objectives[21]ObjectiveMessages[1]DelayTime = 0
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = False
Objectives[21]ObjectiveMessages[1]TypeTextMesage = True
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[2]positionX = 932,9882
Objectives[21]ObjectiveMessages[2]positionY = 3414,992
Objectives[21]ObjectiveMessages[2]positionZ = 54,04776
Objectives[21]ObjectiveMessages[2]Message = I need you today, are you ready to fight for your general?
Objectives[21]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[2]Sender = 
Objectives[21]ObjectiveMessages[2]Subject = 
Objectives[21]ObjectiveMessages[2]MessageColor = Green
Objectives[21]ObjectiveMessages[2]PlayFromStart = True
Objectives[21]ObjectiveMessages[2]Delay = False
Objectives[21]ObjectiveMessages[2]DelayTime = 0
Objectives[21]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[2]TypeSubtitle = False
Objectives[21]ObjectiveMessages[2]TypeTextMesage = True
Objectives[21]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[3]positionX = 930,095
Objectives[21]ObjectiveMessages[3]positionY = 3416,148
Objectives[21]ObjectiveMessages[3]positionZ = 54,47187
Objectives[21]ObjectiveMessages[3]Message = ALWAYS, MY GENERAL!
Objectives[21]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[21]ObjectiveMessages[3]Sender = 
Objectives[21]ObjectiveMessages[3]Subject = 
Objectives[21]ObjectiveMessages[3]MessageColor = Orange
Objectives[21]ObjectiveMessages[3]PlayFromStart = True
Objectives[21]ObjectiveMessages[3]Delay = False
Objectives[21]ObjectiveMessages[3]DelayTime = 0
Objectives[21]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[3]TypeSubtitle = False
Objectives[21]ObjectiveMessages[3]TypeTextMesage = True
Objectives[21]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[4]positionX = 926,9956
Objectives[21]ObjectiveMessages[4]positionY = 3417,344
Objectives[21]ObjectiveMessages[4]positionZ = 54,9389
Objectives[21]ObjectiveMessages[4]Message = Great, so take that thing and stay in radio contact, I'll tell you what to do.
Objectives[21]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[4]Sender = 
Objectives[21]ObjectiveMessages[4]Subject = 
Objectives[21]ObjectiveMessages[4]MessageColor = Green
Objectives[21]ObjectiveMessages[4]PlayFromStart = True
Objectives[21]ObjectiveMessages[4]Delay = False
Objectives[21]ObjectiveMessages[4]DelayTime = 0
Objectives[21]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[4]TypeSubtitle = False
Objectives[21]ObjectiveMessages[4]TypeTextMesage = True
Objectives[21]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = -1207,214
Objectives[22]positionY = 4462,369
Objectives[22]positionZ = 29,02313
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = True
Objectives[22]SetPlayerActor_RelationshipGroup = Friend
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 99
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]TaskListCount = 2
Objectives[22]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[22]Task_List[0]positionX = -1218,35
Objectives[22]Task_List[0]positionY = 4459,419
Objectives[22]Task_List[0]positionZ = 30,0067
Objectives[22]Task_List[0]Block = True
Objectives[22]Task_List[1]Type = EnterVehicle
Objectives[22]Task_List[1]PositionX = -1212,495
Objectives[22]Task_List[1]PositionY = 4450,765
Objectives[22]Task_List[1]PositionZ = 30,21307
Objectives[22]Task_List[1]Speed = 1
Objectives[22]Task_List[1]SeatIndex = 0
Objectives[22]Task_List[1]TaskIndex = 1
Objectives[22]Task_List[1]Warp = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = -1209,243
Objectives[23]positionY = 4460,77
Objectives[23]positionZ = 29,28045
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 99
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]TaskListCount = 6
Objectives[23]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[23]Task_List[0]positionX = -1216,057
Objectives[23]Task_List[0]positionY = 4454,207
Objectives[23]Task_List[0]positionZ = 30,08636
Objectives[23]Task_List[0]Block = True
Objectives[23]Task_List[1]Type = Pause
Objectives[23]Task_List[1]positionX = -1216,057
Objectives[23]Task_List[1]positionY = 4454,207
Objectives[23]Task_List[1]positionZ = 30,08636
Objectives[23]Task_List[1]time = 6
Objectives[23]Task_List[2]Type = EnterVehicle
Objectives[23]Task_List[2]PositionX = -1213,251
Objectives[23]Task_List[2]PositionY = 4450,91
Objectives[23]Task_List[2]PositionZ = 30,15618
Objectives[23]Task_List[2]Speed = 1
Objectives[23]Task_List[2]SeatIndex = -1
Objectives[23]Task_List[2]TaskIndex = 2
Objectives[23]Task_List[2]Warp = False
Objectives[23]Task_List[3]Type = Pause
Objectives[23]Task_List[3]positionX = -15,3222
Objectives[23]Task_List[3]positionY = 3625,283
Objectives[23]Task_List[3]positionZ = 43,73286
Objectives[23]Task_List[3]time = 1
Objectives[23]Task_List[4]Type = VehiclePlaneTask
Objectives[23]Task_List[4]positionX = -15,3222
Objectives[23]Task_List[4]positionY = 3625,283
Objectives[23]Task_List[4]positionZ = 43,73286
Objectives[23]Task_List[4]speed = 100
Objectives[23]Task_List[4]Hight = 100
Objectives[23]Task_List[4]FollowPlayer = False
Objectives[23]Task_List[4]AttackPlayer = False
Objectives[23]Task_List[4]LandStart = False
Objectives[23]Task_List[4]LandEnd = False
Objectives[23]Task_List[5]Type = VehiclePlaneTask
Objectives[23]Task_List[5]positionX = 498,1668
Objectives[23]Task_List[5]positionY = 1444,469
Objectives[23]Task_List[5]positionZ = 350,2152
Objectives[23]Task_List[5]speed = 100
Objectives[23]Task_List[5]Hight = 100
Objectives[23]Task_List[5]FollowPlayer = False
Objectives[23]Task_List[5]AttackPlayer = False
Objectives[23]Task_List[5]LandStart = False
Objectives[23]Task_List[5]LandEnd = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Hint_Objective
Objectives[24]Text = 
Objectives[24]positionX = -1223,856
Objectives[24]positionY = 4467,461
Objectives[24]positionZ = 29,02015
Objectives[24]Hint_Time = 24
Objectives[24]Hint_FOV = 30
Objectives[24]Hint_Use_Position = False
Objectives[24]Hint_Use_Player = False
Objectives[24]Hint_Use_Actor = True
Objectives[24]Hint_Use_Vehicle = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 7
Objectives[24]ObjectiveMessages[0]positionX = 921,0871
Objectives[24]ObjectiveMessages[0]positionY = 3420,383
Objectives[24]ObjectiveMessages[0]positionZ = 54,78334
Objectives[24]ObjectiveMessages[0]Message = YES, MY GENERAL!
Objectives[24]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[24]ObjectiveMessages[0]Sender = 
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = Orange
Objectives[24]ObjectiveMessages[0]PlayFromStart = True
Objectives[24]ObjectiveMessages[0]Delay = False
Objectives[24]ObjectiveMessages[0]DelayTime = 0
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = False
Objectives[24]ObjectiveMessages[0]TypeTextMesage = True
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = 916,3357
Objectives[24]ObjectiveMessages[1]positionY = 3422,517
Objectives[24]ObjectiveMessages[1]positionZ = 54,54406
Objectives[24]ObjectiveMessages[1]Message = Well, let's go soldier.
Objectives[24]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[1]Sender = 
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = Green
Objectives[24]ObjectiveMessages[1]PlayFromStart = True
Objectives[24]ObjectiveMessages[1]Delay = False
Objectives[24]ObjectiveMessages[1]DelayTime = 0
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = False
Objectives[24]ObjectiveMessages[1]TypeTextMesage = True
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[2]positionX = 913,2209
Objectives[24]ObjectiveMessages[2]positionY = 3423,824
Objectives[24]ObjectiveMessages[2]positionZ = 54,03181
Objectives[24]ObjectiveMessages[2]Message = Yes, general.
Objectives[24]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[2]Sender = 
Objectives[24]ObjectiveMessages[2]Subject = 
Objectives[24]ObjectiveMessages[2]MessageColor = White
Objectives[24]ObjectiveMessages[2]PlayFromStart = True
Objectives[24]ObjectiveMessages[2]Delay = False
Objectives[24]ObjectiveMessages[2]DelayTime = 0
Objectives[24]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[2]TypeSubtitle = False
Objectives[24]ObjectiveMessages[2]TypeTextMesage = True
Objectives[24]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[3]positionX = 909,8296
Objectives[24]ObjectiveMessages[3]positionY = 3425,316
Objectives[24]ObjectiveMessages[3]positionZ = 53,36613
Objectives[24]ObjectiveMessages[3]Message = Fortunately today he is dressed as a man.
Objectives[24]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[3]Sender = 
Objectives[24]ObjectiveMessages[3]Subject = 
Objectives[24]ObjectiveMessages[3]MessageColor = Green
Objectives[24]ObjectiveMessages[3]PlayFromStart = True
Objectives[24]ObjectiveMessages[3]Delay = False
Objectives[24]ObjectiveMessages[3]DelayTime = 0
Objectives[24]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[3]TypeSubtitle = False
Objectives[24]ObjectiveMessages[3]TypeTextMesage = True
Objectives[24]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[4]positionX = 906,9991
Objectives[24]ObjectiveMessages[4]positionY = 3426,735
Objectives[24]ObjectiveMessages[4]positionZ = 53,37902
Objectives[24]ObjectiveMessages[4]Message = Excuse me general, what?
Objectives[24]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[4]Sender = 
Objectives[24]ObjectiveMessages[4]Subject = 
Objectives[24]ObjectiveMessages[4]MessageColor = White
Objectives[24]ObjectiveMessages[4]PlayFromStart = True
Objectives[24]ObjectiveMessages[4]Delay = False
Objectives[24]ObjectiveMessages[4]DelayTime = 0
Objectives[24]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[4]TypeSubtitle = False
Objectives[24]ObjectiveMessages[4]TypeTextMesage = True
Objectives[24]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[5]positionX = 904,6917
Objectives[24]ObjectiveMessages[5]positionY = 3428,009
Objectives[24]ObjectiveMessages[5]positionZ = 53,49628
Objectives[24]ObjectiveMessages[5]Message = Nothing, don't think about it, make this helicopter take off.
Objectives[24]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[5]Sender = 
Objectives[24]ObjectiveMessages[5]Subject = 
Objectives[24]ObjectiveMessages[5]MessageColor = Green
Objectives[24]ObjectiveMessages[5]PlayFromStart = True
Objectives[24]ObjectiveMessages[5]Delay = False
Objectives[24]ObjectiveMessages[5]DelayTime = 0
Objectives[24]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[5]TypeSubtitle = False
Objectives[24]ObjectiveMessages[5]TypeTextMesage = True
Objectives[24]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[6]positionX = 902,3262
Objectives[24]ObjectiveMessages[6]positionY = 3429,369
Objectives[24]ObjectiveMessages[6]positionZ = 53,60936
Objectives[24]ObjectiveMessages[6]Message = Yes general.
Objectives[24]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[6]Sender = 
Objectives[24]ObjectiveMessages[6]Subject = 
Objectives[24]ObjectiveMessages[6]MessageColor = White
Objectives[24]ObjectiveMessages[6]PlayFromStart = True
Objectives[24]ObjectiveMessages[6]Delay = False
Objectives[24]ObjectiveMessages[6]DelayTime = 0
Objectives[24]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[6]TypeSubtitle = False
Objectives[24]ObjectiveMessages[6]TypeTextMesage = True
Objectives[24]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[25]Text = Get the oppressor
Objectives[25]FaildText = 
Objectives[25]Type = Enter_Vehicle
Objectives[25]positionX = -1225,209
Objectives[25]positionY = 4460,994
Objectives[25]positionZ = 29,19682
Objectives[25]EnterVehicle_AsPassenger = False
Objectives[25]EnterVehicle_CanExit = True
Objectives[25]EnterVehicle_SetIsWanted = False
Objectives[25]EnterVehicle_SeatIndex = 0
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = Go
Objectives[26]Type = Leave_Area
Objectives[26]positionX = -1231,264
Objectives[26]positionY = 4460,935
Objectives[26]positionZ = 29,02497
Objectives[26]Leave_Area_Distance = 700
Objectives[26]Leave_Area_Use_Objective_Position = False
Objectives[26]mission_ActorsCount = 3
Objectives[26]mission_Actors[0]SpawnInVehicle = True
Objectives[26]mission_Actors[0]SeatIndex = 2
Objectives[26]mission_Actors[0]Survive_Number = 0
Objectives[26]mission_Actors[0]Failed_Text = 
Objectives[26]mission_Actors[0]Remove_After = 0
Objectives[26]mission_Actors[0]positionX = 1072,671
Objectives[26]mission_Actors[0]positionY = 3082,45
Objectives[26]mission_Actors[0]positionZ = 41,61304
Objectives[26]mission_Actors[0]Heading = 284,1224
Objectives[26]mission_Actors[0]String_Name = s_m_m_marine_02
Objectives[26]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[26]mission_Actors[0]AddBlip = False
Objectives[26]mission_Actors[0]ShowCone = False
Objectives[26]mission_Actors[0]Invincible = False
Objectives[26]mission_Actors[0]SetHealth = 100
Objectives[26]mission_Actors[0]DieFromHeadShot = True
Objectives[26]mission_Actors[0]CanExitVehicle = True
Objectives[26]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[0]AlwaysFight = True
Objectives[26]mission_Actors[0]Seeing_Range = 30
Objectives[26]mission_Actors[0]Hearing_Range = 30
Objectives[26]mission_Actors[0]CombatMovement = Offensive
Objectives[26]mission_Actors[0]weapon = 0
Objectives[26]mission_Actors[0]Variation = Random
Objectives[26]mission_Actors[0]Task = 0
Objectives[26]mission_Actors[0]Task_Guard_Range = 5
Objectives[26]mission_Actors[0]Task_Stay_In_Range = True
Objectives[26]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[0]Task_Scenario = NONE
Objectives[26]mission_Actors[1]SpawnInVehicle = True
Objectives[26]mission_Actors[1]SeatIndex = 0
Objectives[26]mission_Actors[1]Survive_Number = 0
Objectives[26]mission_Actors[1]Failed_Text = 
Objectives[26]mission_Actors[1]Remove_After = 0
Objectives[26]mission_Actors[1]positionX = 1072,671
Objectives[26]mission_Actors[1]positionY = 3082,45
Objectives[26]mission_Actors[1]positionZ = 41,61304
Objectives[26]mission_Actors[1]Heading = 284,1224
Objectives[26]mission_Actors[1]String_Name = s_m_y_pilot_01
Objectives[26]mission_Actors[1]Relationship_Group = Enemy1
Objectives[26]mission_Actors[1]AddBlip = False
Objectives[26]mission_Actors[1]ShowCone = False
Objectives[26]mission_Actors[1]Invincible = False
Objectives[26]mission_Actors[1]SetHealth = 100
Objectives[26]mission_Actors[1]DieFromHeadShot = True
Objectives[26]mission_Actors[1]CanExitVehicle = True
Objectives[26]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[1]AlwaysFight = True
Objectives[26]mission_Actors[1]Seeing_Range = 30
Objectives[26]mission_Actors[1]Hearing_Range = 30
Objectives[26]mission_Actors[1]CombatMovement = Offensive
Objectives[26]mission_Actors[1]weapon = 0
Objectives[26]mission_Actors[1]Variation = Random
Objectives[26]mission_Actors[1]Task = 0
Objectives[26]mission_Actors[1]Task_Guard_Range = 5
Objectives[26]mission_Actors[1]Task_Stay_In_Range = True
Objectives[26]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[1]Task_Scenario = NONE
Objectives[26]mission_Actors[2]SpawnInVehicle = True
Objectives[26]mission_Actors[2]SeatIndex = -1
Objectives[26]mission_Actors[2]Survive_Number = 0
Objectives[26]mission_Actors[2]Failed_Text = 
Objectives[26]mission_Actors[2]Remove_After = 0
Objectives[26]mission_Actors[2]positionX = 1072,671
Objectives[26]mission_Actors[2]positionY = 3082,45
Objectives[26]mission_Actors[2]positionZ = 41,61304
Objectives[26]mission_Actors[2]Heading = 284,1224
Objectives[26]mission_Actors[2]String_Name = s_m_y_pilot_01
Objectives[26]mission_Actors[2]Relationship_Group = Enemy1
Objectives[26]mission_Actors[2]AddBlip = False
Objectives[26]mission_Actors[2]ShowCone = False
Objectives[26]mission_Actors[2]Invincible = False
Objectives[26]mission_Actors[2]SetHealth = 100
Objectives[26]mission_Actors[2]DieFromHeadShot = True
Objectives[26]mission_Actors[2]CanExitVehicle = True
Objectives[26]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[2]AlwaysFight = True
Objectives[26]mission_Actors[2]Seeing_Range = 30
Objectives[26]mission_Actors[2]Hearing_Range = 30
Objectives[26]mission_Actors[2]CombatMovement = Offensive
Objectives[26]mission_Actors[2]weapon = Unarmed
Objectives[26]mission_Actors[2]Variation = Random
Objectives[26]mission_Actors[2]Task = 99
Objectives[26]mission_Actors[2]Task_Guard_Range = 5
Objectives[26]mission_Actors[2]Task_Stay_In_Range = True
Objectives[26]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[2]Task_Scenario = NONE
Objectives[26]mission_Actors[2]Task_List_Count = 7
Objectives[26]mission_Actors[2]Task_Repeat = True
Objectives[26]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[26]mission_Actors[2]Task_List[0]PositionX = 1077,558
Objectives[26]mission_Actors[2]Task_List[0]PositionY = 3084,311
Objectives[26]mission_Actors[2]Task_List[0]PositionZ = 40,06769
Objectives[26]mission_Actors[2]Task_List[0]Block = True
Objectives[26]mission_Actors[2]Task_List[1]Type = EnterVehicle
Objectives[26]mission_Actors[2]Task_List[1]PositionX = 1077,558
Objectives[26]mission_Actors[2]Task_List[1]PositionY = 3084,311
Objectives[26]mission_Actors[2]Task_List[1]PositionZ = 40,06769
Objectives[26]mission_Actors[2]Task_List[1]Speed = 1
Objectives[26]mission_Actors[2]Task_List[1]SeatIndex = -1
Objectives[26]mission_Actors[2]Task_List[1]TaskIndex = 1
Objectives[26]mission_Actors[2]Task_List[2]Type = VehiclePlaneTask
Objectives[26]mission_Actors[2]Task_List[2]PositionX = 3106,225
Objectives[26]mission_Actors[2]Task_List[2]PositionY = 3686,936
Objectives[26]mission_Actors[2]Task_List[2]PositionZ = 250
Objectives[26]mission_Actors[2]Task_List[2]speed = 100
Objectives[26]mission_Actors[2]Task_List[2]Hight = 100
Objectives[26]mission_Actors[2]Task_List[2]FollowPlayer = False
Objectives[26]mission_Actors[2]Task_List[2]AttackPlayer = False
Objectives[26]mission_Actors[2]Task_List[2]LandStart = False
Objectives[26]mission_Actors[2]Task_List[2]LandEnd = False
Objectives[26]mission_Actors[2]Task_List[3]Type = VehiclePlaneTask
Objectives[26]mission_Actors[2]Task_List[3]PositionX = 2836,498
Objectives[26]mission_Actors[2]Task_List[3]PositionY = 5958,37
Objectives[26]mission_Actors[2]Task_List[3]PositionZ = 500
Objectives[26]mission_Actors[2]Task_List[3]speed = 100
Objectives[26]mission_Actors[2]Task_List[3]Hight = 100
Objectives[26]mission_Actors[2]Task_List[3]FollowPlayer = False
Objectives[26]mission_Actors[2]Task_List[3]AttackPlayer = False
Objectives[26]mission_Actors[2]Task_List[3]LandStart = False
Objectives[26]mission_Actors[2]Task_List[3]LandEnd = False
Objectives[26]mission_Actors[2]Task_List[4]Type = VehiclePlaneTask
Objectives[26]mission_Actors[2]Task_List[4]PositionX = -113,8093
Objectives[26]mission_Actors[2]Task_List[4]PositionY = 7321,192
Objectives[26]mission_Actors[2]Task_List[4]PositionZ = 300
Objectives[26]mission_Actors[2]Task_List[4]speed = 100
Objectives[26]mission_Actors[2]Task_List[4]Hight = 100
Objectives[26]mission_Actors[2]Task_List[4]FollowPlayer = False
Objectives[26]mission_Actors[2]Task_List[4]AttackPlayer = False
Objectives[26]mission_Actors[2]Task_List[4]LandStart = False
Objectives[26]mission_Actors[2]Task_List[4]LandEnd = False
Objectives[26]mission_Actors[2]Task_List[5]Type = VehiclePlaneTask
Objectives[26]mission_Actors[2]Task_List[5]PositionX = -3125,721
Objectives[26]mission_Actors[2]Task_List[5]PositionY = 1022,735
Objectives[26]mission_Actors[2]Task_List[5]PositionZ = 400
Objectives[26]mission_Actors[2]Task_List[5]speed = 100
Objectives[26]mission_Actors[2]Task_List[5]Hight = 100
Objectives[26]mission_Actors[2]Task_List[5]FollowPlayer = False
Objectives[26]mission_Actors[2]Task_List[5]AttackPlayer = False
Objectives[26]mission_Actors[2]Task_List[5]LandStart = False
Objectives[26]mission_Actors[2]Task_List[5]LandEnd = False
Objectives[26]mission_Actors[2]Task_List[6]Type = VehiclePlaneTask
Objectives[26]mission_Actors[2]Task_List[6]PositionX = 1944,918
Objectives[26]mission_Actors[2]Task_List[6]PositionY = -242,2109
Objectives[26]mission_Actors[2]Task_List[6]PositionZ = 500
Objectives[26]mission_Actors[2]Task_List[6]speed = 100
Objectives[26]mission_Actors[2]Task_List[6]Hight = 100
Objectives[26]mission_Actors[2]Task_List[6]FollowPlayer = False
Objectives[26]mission_Actors[2]Task_List[6]AttackPlayer = False
Objectives[26]mission_Actors[2]Task_List[6]LandStart = False
Objectives[26]mission_Actors[2]Task_List[6]LandEnd = False
Objectives[26]mission_Vehicles = 1
Objectives[26]mission_Vehicles[0]positionX = 1072,671
Objectives[26]mission_Vehicles[0]positionY = 3082,45
Objectives[26]mission_Vehicles[0]positionZ = 41,61304
Objectives[26]mission_Vehicles[0]Heading = 284,1224
Objectives[26]mission_Vehicles[0]Name = Miljet
Objectives[26]mission_Vehicles[0]Model = bombushka
Objectives[26]mission_Vehicles[0]PrimaryColor = WornGreen
Objectives[26]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[26]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[26]mission_Vehicles[0]HasPearlescent = False
Objectives[26]mission_Vehicles[0]Livery = 0
Objectives[26]mission_Vehicles[0]DirtLevel = 0
Objectives[26]mission_Vehicles[0]LockedForPlayer = False
Objectives[26]mission_Vehicles[0]Locked = False
Objectives[26]mission_Vehicles[0]Alarm = False
Objectives[26]mission_Vehicles[0]HotWired = False
Objectives[26]mission_Vehicles[0]Invincible = False
Objectives[26]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[26]mission_Vehicles[0]Remove_After = 0
Objectives[26]mission_Vehicles[0]Survive_Number = 0
Objectives[26]mission_Vehicles[0]Failed_Text = 
Objectives[26]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[26]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 26
Objectives[26]mission_Vehicles[0]NeededForActorIndex[0] = 2
Objectives[26]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[26]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[26]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 27
Objectives[26]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 1
Objectives[26]ObjectiveMessages[0]positionX = 894,1226
Objectives[26]ObjectiveMessages[0]positionY = 3433,274
Objectives[26]ObjectiveMessages[0]positionZ = 55,28046
Objectives[26]ObjectiveMessages[0]Message = Ok, let's see how this little bird flies.
Objectives[26]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = Orange
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = False
Objectives[26]ObjectiveMessages[0]TypeTextMesage = True
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[27]Text = Take down the plane
Objectives[27]Type = Destroy_Vehicle
Objectives[27]positionX = 1063,414
Objectives[27]positionY = 3087,062
Objectives[27]positionZ = 40,10234
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 6
Objectives[27]ObjectiveMessages[0]positionX = 887,6161
Objectives[27]ObjectiveMessages[0]positionY = 3436,46
Objectives[27]ObjectiveMessages[0]positionZ = 58,67235
Objectives[27]ObjectiveMessages[0]Message = Son, can you hear me?
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = Green
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = False
Objectives[27]ObjectiveMessages[0]TypeTextMesage = True
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 883,197
Objectives[27]ObjectiveMessages[1]positionY = 3439,141
Objectives[27]ObjectiveMessages[1]positionZ = 61,64255
Objectives[27]ObjectiveMessages[1]Message = Yes, My General.
Objectives[27]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[27]ObjectiveMessages[1]Sender = 
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = Orange
Objectives[27]ObjectiveMessages[1]PlayFromStart = True
Objectives[27]ObjectiveMessages[1]Delay = False
Objectives[27]ObjectiveMessages[1]DelayTime = 0
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = False
Objectives[27]ObjectiveMessages[1]TypeTextMesage = True
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = 879,6718
Objectives[27]ObjectiveMessages[2]positionY = 3441,059
Objectives[27]ObjectiveMessages[2]positionZ = 60,84457
Objectives[27]ObjectiveMessages[2]Message = Well, there are 4 briefcases that I need, for security reasons they are transported separately.
Objectives[27]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[2]Sender = 
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = Green
Objectives[27]ObjectiveMessages[2]PlayFromStart = True
Objectives[27]ObjectiveMessages[2]Delay = False
Objectives[27]ObjectiveMessages[2]DelayTime = 0
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = False
Objectives[27]ObjectiveMessages[2]TypeTextMesage = True
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[3]positionX = 876,186
Objectives[27]ObjectiveMessages[3]positionY = 3443,035
Objectives[27]ObjectiveMessages[3]positionZ = 58,48472
Objectives[27]ObjectiveMessages[3]Message = One in an airplane, one in a truck, one in a helicopter and the last in a boat.
Objectives[27]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[3]Sender = 
Objectives[27]ObjectiveMessages[3]Subject = 
Objectives[27]ObjectiveMessages[3]MessageColor = Green
Objectives[27]ObjectiveMessages[3]PlayFromStart = True
Objectives[27]ObjectiveMessages[3]Delay = False
Objectives[27]ObjectiveMessages[3]DelayTime = 0
Objectives[27]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[3]TypeSubtitle = False
Objectives[27]ObjectiveMessages[3]TypeTextMesage = True
Objectives[27]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[4]positionX = 873,9604
Objectives[27]ObjectiveMessages[4]positionY = 3444,633
Objectives[27]ObjectiveMessages[4]positionZ = 57,26864
Objectives[27]ObjectiveMessages[4]Message = The first one is on the plane in front of you, take that plane down and get the briefcase.
Objectives[27]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[4]Sender = 
Objectives[27]ObjectiveMessages[4]Subject = 
Objectives[27]ObjectiveMessages[4]MessageColor = Green
Objectives[27]ObjectiveMessages[4]PlayFromStart = True
Objectives[27]ObjectiveMessages[4]Delay = False
Objectives[27]ObjectiveMessages[4]DelayTime = 0
Objectives[27]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[4]TypeSubtitle = False
Objectives[27]ObjectiveMessages[4]TypeTextMesage = True
Objectives[27]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[5]positionX = 870,3657
Objectives[27]ObjectiveMessages[5]positionY = 3446,845
Objectives[27]ObjectiveMessages[5]positionZ = 56,46504
Objectives[27]ObjectiveMessages[5]Message = Yes My General.
Objectives[27]ObjectiveMessages[5]Contact = CHAR_TREVOR
Objectives[27]ObjectiveMessages[5]Sender = 
Objectives[27]ObjectiveMessages[5]Subject = 
Objectives[27]ObjectiveMessages[5]MessageColor = Orange
Objectives[27]ObjectiveMessages[5]PlayFromStart = True
Objectives[27]ObjectiveMessages[5]Delay = False
Objectives[27]ObjectiveMessages[5]DelayTime = 0
Objectives[27]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[5]TypeSubtitle = False
Objectives[27]ObjectiveMessages[5]TypeTextMesage = True
Objectives[27]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[28]Text = Find the briefcase
Objectives[28]Text2 = Find the briefcase
Objectives[28]Type = Kill_Actors
Objectives[28]positionX = 1054,631
Objectives[28]positionY = 3093,499
Objectives[28]positionZ = 40,43079
Objectives[28]KillAll1 = False
Objectives[28]KillAll2 = False
Objectives[28]Kill_Actors_Add_Blips = True
Objectives[28]Kill_Actors_Add_Markers = False
Objectives[28]DropPickups = True
Objectives[28]Droped_Pickup_Model = prop_idol_case_02
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = Back to the oppressor
Objectives[29]FaildText = 
Objectives[29]Type = Enter_Vehicle
Objectives[29]positionX = -1226,731
Objectives[29]positionY = 4466,549
Objectives[29]positionZ = 28,86279
Objectives[29]EnterVehicle_AsPassenger = False
Objectives[29]EnterVehicle_CanExit = True
Objectives[29]EnterVehicle_SetIsWanted = False
Objectives[29]EnterVehicle_SeatIndex = 0
Objectives[29]mission_ActorsCount = 32
Objectives[29]mission_Actors[0]SpawnInVehicle = True
Objectives[29]mission_Actors[0]SeatIndex = -1
Objectives[29]mission_Actors[0]Survive_Number = 0
Objectives[29]mission_Actors[0]Failed_Text = 
Objectives[29]mission_Actors[0]Remove_After = 0
Objectives[29]mission_Actors[0]positionX = 2907,156
Objectives[29]mission_Actors[0]positionY = 4381,219
Objectives[29]mission_Actors[0]positionZ = 49,95311
Objectives[29]mission_Actors[0]Heading = 282,8262
Objectives[29]mission_Actors[0]String_Name = s_m_m_marine_01
Objectives[29]mission_Actors[0]Relationship_Group = Enemy1
Objectives[29]mission_Actors[0]AddBlip = False
Objectives[29]mission_Actors[0]ShowCone = False
Objectives[29]mission_Actors[0]Invincible = False
Objectives[29]mission_Actors[0]SetHealth = 100
Objectives[29]mission_Actors[0]DieFromHeadShot = True
Objectives[29]mission_Actors[0]CanExitVehicle = False
Objectives[29]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[29]mission_Actors[0]AlwaysFight = False
Objectives[29]mission_Actors[0]Seeing_Range = 30
Objectives[29]mission_Actors[0]Hearing_Range = 30
Objectives[29]mission_Actors[0]CombatMovement = Defensive
Objectives[29]mission_Actors[0]weapon = Pistol
Objectives[29]mission_Actors[0]Variation = Random
Objectives[29]mission_Actors[0]Task = 99
Objectives[29]mission_Actors[0]Task_Guard_Range = 5
Objectives[29]mission_Actors[0]Task_Stay_In_Range = True
Objectives[29]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[0]Task_Scenario = NONE
Objectives[29]mission_Actors[0]Task_List_Count = 8
Objectives[29]mission_Actors[0]Task_Repeat = True
Objectives[29]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[29]mission_Actors[0]Task_List[0]PositionX = 2908,977
Objectives[29]mission_Actors[0]Task_List[0]PositionY = 4382,871
Objectives[29]mission_Actors[0]Task_List[0]PositionZ = 49,79996
Objectives[29]mission_Actors[0]Task_List[0]Block = True
Objectives[29]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[29]mission_Actors[0]Task_List[1]PositionX = 2909,79
Objectives[29]mission_Actors[0]Task_List[1]PositionY = 4381,085
Objectives[29]mission_Actors[0]Task_List[1]PositionZ = 49,81906
Objectives[29]mission_Actors[0]Task_List[1]Speed = 1
Objectives[29]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[29]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[29]mission_Actors[0]Task_List[2]Type = Drive
Objectives[29]mission_Actors[0]Task_List[2]PositionX = 2323,011
Objectives[29]mission_Actors[0]Task_List[2]PositionY = 5904,69
Objectives[29]mission_Actors[0]Task_List[2]PositionZ = 47,66333
Objectives[29]mission_Actors[0]Task_List[2]Speed = 100
Objectives[29]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[29]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[29]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[29]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[29]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[29]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[29]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[29]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[29]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[29]mission_Actors[0]Task_List[2]Reverse = False
Objectives[29]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[29]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[29]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[29]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[29]mission_Actors[0]Task_List[3]Type = Drive
Objectives[29]mission_Actors[0]Task_List[3]PositionX = -10,66683
Objectives[29]mission_Actors[0]Task_List[3]PositionY = 6376,366
Objectives[29]mission_Actors[0]Task_List[3]PositionZ = 30,84116
Objectives[29]mission_Actors[0]Task_List[3]Speed = 100
Objectives[29]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[29]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[29]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[29]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[29]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[29]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[29]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[29]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[29]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[29]mission_Actors[0]Task_List[3]Reverse = False
Objectives[29]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[29]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[29]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[29]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[29]mission_Actors[0]Task_List[4]Type = Drive
Objectives[29]mission_Actors[0]Task_List[4]PositionX = -1943,55
Objectives[29]mission_Actors[0]Task_List[4]PositionY = 4583,058
Objectives[29]mission_Actors[0]Task_List[4]PositionZ = 56,56414
Objectives[29]mission_Actors[0]Task_List[4]Speed = 100
Objectives[29]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[29]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[29]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[29]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[29]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[29]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[29]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[29]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[29]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[29]mission_Actors[0]Task_List[4]Reverse = False
Objectives[29]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[29]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[29]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[29]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[29]mission_Actors[0]Task_List[5]Type = Drive
Objectives[29]mission_Actors[0]Task_List[5]PositionX = -2675,391
Objectives[29]mission_Actors[0]Task_List[5]PositionY = 2568,807
Objectives[29]mission_Actors[0]Task_List[5]PositionZ = 16,1939
Objectives[29]mission_Actors[0]Task_List[5]Speed = 100
Objectives[29]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[29]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[29]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[29]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[29]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[29]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[29]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[29]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[29]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[29]mission_Actors[0]Task_List[5]Reverse = False
Objectives[29]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[29]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[29]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[29]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[29]mission_Actors[0]Task_List[6]Type = Drive
Objectives[29]mission_Actors[0]Task_List[6]PositionX = 785,3694
Objectives[29]mission_Actors[0]Task_List[6]PositionY = 2698,357
Objectives[29]mission_Actors[0]Task_List[6]PositionZ = 39,68893
Objectives[29]mission_Actors[0]Task_List[6]Speed = 100
Objectives[29]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[29]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[29]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[29]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[29]mission_Actors[0]Task_List[6]AvoidActors = True
Objectives[29]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[29]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[29]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[29]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[29]mission_Actors[0]Task_List[6]Reverse = False
Objectives[29]mission_Actors[0]Task_List[6]TakeShortestPath = False
Objectives[29]mission_Actors[0]Task_List[6]IgnoreRoads = False
Objectives[29]mission_Actors[0]Task_List[6]IgnoreAllPathing = False
Objectives[29]mission_Actors[0]Task_List[6]AvoidHighWays = False
Objectives[29]mission_Actors[0]Task_List[7]Type = Drive
Objectives[29]mission_Actors[0]Task_List[7]PositionX = 2331,207
Objectives[29]mission_Actors[0]Task_List[7]PositionY = 2979,926
Objectives[29]mission_Actors[0]Task_List[7]PositionZ = 47,51084
Objectives[29]mission_Actors[0]Task_List[7]Speed = 100
Objectives[29]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[29]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[29]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[29]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = True
Objectives[29]mission_Actors[0]Task_List[7]AvoidActors = True
Objectives[29]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[29]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[29]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[29]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[29]mission_Actors[0]Task_List[7]Reverse = False
Objectives[29]mission_Actors[0]Task_List[7]TakeShortestPath = False
Objectives[29]mission_Actors[0]Task_List[7]IgnoreRoads = False
Objectives[29]mission_Actors[0]Task_List[7]IgnoreAllPathing = False
Objectives[29]mission_Actors[0]Task_List[7]AvoidHighWays = False
Objectives[29]mission_Actors[0]NeededForSetPlayerActorTaskCount = 1
Objectives[29]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 32
Objectives[29]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[29]mission_Actors[1]SpawnInVehicle = True
Objectives[29]mission_Actors[1]SeatIndex = 0
Objectives[29]mission_Actors[1]Survive_Number = 0
Objectives[29]mission_Actors[1]Failed_Text = 
Objectives[29]mission_Actors[1]Remove_After = 0
Objectives[29]mission_Actors[1]positionX = 2907,156
Objectives[29]mission_Actors[1]positionY = 4381,219
Objectives[29]mission_Actors[1]positionZ = 49,95311
Objectives[29]mission_Actors[1]Heading = 282,8262
Objectives[29]mission_Actors[1]String_Name = s_m_m_marine_01
Objectives[29]mission_Actors[1]Relationship_Group = Enemy1
Objectives[29]mission_Actors[1]AddBlip = False
Objectives[29]mission_Actors[1]ShowCone = False
Objectives[29]mission_Actors[1]Invincible = False
Objectives[29]mission_Actors[1]SetHealth = 100
Objectives[29]mission_Actors[1]DieFromHeadShot = True
Objectives[29]mission_Actors[1]CanExitVehicle = False
Objectives[29]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[1]AlwaysFight = True
Objectives[29]mission_Actors[1]Seeing_Range = 30
Objectives[29]mission_Actors[1]Hearing_Range = 30
Objectives[29]mission_Actors[1]CombatMovement = Offensive
Objectives[29]mission_Actors[1]weapon = Pistol
Objectives[29]mission_Actors[1]Variation = Random
Objectives[29]mission_Actors[1]Task = 0
Objectives[29]mission_Actors[1]Task_Guard_Range = 5
Objectives[29]mission_Actors[1]Task_Stay_In_Range = True
Objectives[29]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[1]Task_Scenario = NONE
Objectives[29]mission_Actors[1]NeededForSetPlayerActorTaskCount = 3
Objectives[29]mission_Actors[1]NeededForSetPlayerActorTaskObjectiveNumber[0] = 30
Objectives[29]mission_Actors[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[29]mission_Actors[1]NeededForSetPlayerActorTaskObjectiveNumber[1] = 31
Objectives[29]mission_Actors[1]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[29]mission_Actors[1]NeededForSetPlayerActorTaskObjectiveNumber[2] = 33
Objectives[29]mission_Actors[1]NeededForSetPlayerActorTaskIndex[2] = 1
Objectives[29]mission_Actors[2]SpawnInVehicle = True
Objectives[29]mission_Actors[2]SeatIndex = -1
Objectives[29]mission_Actors[2]Survive_Number = 0
Objectives[29]mission_Actors[2]Failed_Text = 
Objectives[29]mission_Actors[2]Remove_After = 0
Objectives[29]mission_Actors[2]positionX = 2905,587
Objectives[29]mission_Actors[2]positionY = 4389,167
Objectives[29]mission_Actors[2]positionZ = 49,76771
Objectives[29]mission_Actors[2]Heading = 265,0119
Objectives[29]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[2]Relationship_Group = Enemy1
Objectives[29]mission_Actors[2]AddBlip = True
Objectives[29]mission_Actors[2]ShowCone = False
Objectives[29]mission_Actors[2]Invincible = False
Objectives[29]mission_Actors[2]SetHealth = 100
Objectives[29]mission_Actors[2]DieFromHeadShot = True
Objectives[29]mission_Actors[2]CanExitVehicle = True
Objectives[29]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[2]AlwaysFight = True
Objectives[29]mission_Actors[2]Seeing_Range = 30
Objectives[29]mission_Actors[2]Hearing_Range = 30
Objectives[29]mission_Actors[2]CombatMovement = Offensive
Objectives[29]mission_Actors[2]weapon = Pistol
Objectives[29]mission_Actors[2]Variation = Random
Objectives[29]mission_Actors[2]Task = 0
Objectives[29]mission_Actors[2]Task_Guard_Range = 5
Objectives[29]mission_Actors[2]Task_Stay_In_Range = True
Objectives[29]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[2]Task_Scenario = NONE
Objectives[29]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[29]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 30
Objectives[29]mission_Actors[3]SpawnInVehicle = True
Objectives[29]mission_Actors[3]SeatIndex = -1
Objectives[29]mission_Actors[3]Survive_Number = 0
Objectives[29]mission_Actors[3]Failed_Text = 
Objectives[29]mission_Actors[3]Remove_After = 0
Objectives[29]mission_Actors[3]positionX = 2902,01
Objectives[29]mission_Actors[3]positionY = 4395,845
Objectives[29]mission_Actors[3]positionZ = 49,77551
Objectives[29]mission_Actors[3]Heading = 229,9931
Objectives[29]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[3]Relationship_Group = Enemy1
Objectives[29]mission_Actors[3]AddBlip = True
Objectives[29]mission_Actors[3]ShowCone = False
Objectives[29]mission_Actors[3]Invincible = False
Objectives[29]mission_Actors[3]SetHealth = 100
Objectives[29]mission_Actors[3]DieFromHeadShot = True
Objectives[29]mission_Actors[3]CanExitVehicle = True
Objectives[29]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[3]AlwaysFight = True
Objectives[29]mission_Actors[3]Seeing_Range = 30
Objectives[29]mission_Actors[3]Hearing_Range = 30
Objectives[29]mission_Actors[3]CombatMovement = Offensive
Objectives[29]mission_Actors[3]weapon = Pistol
Objectives[29]mission_Actors[3]Variation = Random
Objectives[29]mission_Actors[3]Task = 0
Objectives[29]mission_Actors[3]Task_Guard_Range = 5
Objectives[29]mission_Actors[3]Task_Stay_In_Range = True
Objectives[29]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[3]Task_Scenario = NONE
Objectives[29]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[29]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 31
Objectives[29]mission_Actors[4]SpawnInVehicle = True
Objectives[29]mission_Actors[4]SeatIndex = -1
Objectives[29]mission_Actors[4]Survive_Number = 0
Objectives[29]mission_Actors[4]Failed_Text = 
Objectives[29]mission_Actors[4]Remove_After = 0
Objectives[29]mission_Actors[4]positionX = 2912,438
Objectives[29]mission_Actors[4]positionY = 4372,691
Objectives[29]mission_Actors[4]positionZ = 49,91128
Objectives[29]mission_Actors[4]Heading = 359,9455
Objectives[29]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[4]Relationship_Group = Enemy1
Objectives[29]mission_Actors[4]AddBlip = True
Objectives[29]mission_Actors[4]ShowCone = False
Objectives[29]mission_Actors[4]Invincible = False
Objectives[29]mission_Actors[4]SetHealth = 100
Objectives[29]mission_Actors[4]DieFromHeadShot = True
Objectives[29]mission_Actors[4]CanExitVehicle = True
Objectives[29]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[4]AlwaysFight = True
Objectives[29]mission_Actors[4]Seeing_Range = 30
Objectives[29]mission_Actors[4]Hearing_Range = 30
Objectives[29]mission_Actors[4]CombatMovement = Offensive
Objectives[29]mission_Actors[4]weapon = Pistol
Objectives[29]mission_Actors[4]Variation = Random
Objectives[29]mission_Actors[4]Task = 0
Objectives[29]mission_Actors[4]Task_Guard_Range = 5
Objectives[29]mission_Actors[4]Task_Stay_In_Range = True
Objectives[29]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[4]Task_Scenario = NONE
Objectives[29]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[29]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 32
Objectives[29]mission_Actors[5]SpawnInVehicle = True
Objectives[29]mission_Actors[5]SeatIndex = -1
Objectives[29]mission_Actors[5]Survive_Number = 0
Objectives[29]mission_Actors[5]Failed_Text = 
Objectives[29]mission_Actors[5]Remove_After = 0
Objectives[29]mission_Actors[5]positionX = 2909,038
Objectives[29]mission_Actors[5]positionY = 4363,083
Objectives[29]mission_Actors[5]positionZ = 49,95039
Objectives[29]mission_Actors[5]Heading = 20,01128
Objectives[29]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[5]Relationship_Group = Enemy1
Objectives[29]mission_Actors[5]AddBlip = True
Objectives[29]mission_Actors[5]ShowCone = False
Objectives[29]mission_Actors[5]Invincible = False
Objectives[29]mission_Actors[5]SetHealth = 100
Objectives[29]mission_Actors[5]DieFromHeadShot = True
Objectives[29]mission_Actors[5]CanExitVehicle = True
Objectives[29]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[5]AlwaysFight = True
Objectives[29]mission_Actors[5]Seeing_Range = 30
Objectives[29]mission_Actors[5]Hearing_Range = 30
Objectives[29]mission_Actors[5]CombatMovement = Offensive
Objectives[29]mission_Actors[5]weapon = Pistol
Objectives[29]mission_Actors[5]Variation = Random
Objectives[29]mission_Actors[5]Task = 0
Objectives[29]mission_Actors[5]Task_Guard_Range = 5
Objectives[29]mission_Actors[5]Task_Stay_In_Range = True
Objectives[29]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[5]Task_Scenario = NONE
Objectives[29]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[29]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 33
Objectives[29]mission_Actors[6]SpawnInVehicle = True
Objectives[29]mission_Actors[6]SeatIndex = 0
Objectives[29]mission_Actors[6]Survive_Number = 0
Objectives[29]mission_Actors[6]Failed_Text = 
Objectives[29]mission_Actors[6]Remove_After = 0
Objectives[29]mission_Actors[6]positionX = 2909,038
Objectives[29]mission_Actors[6]positionY = 4363,083
Objectives[29]mission_Actors[6]positionZ = 49,95039
Objectives[29]mission_Actors[6]Heading = 20,01128
Objectives[29]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[6]Relationship_Group = Enemy1
Objectives[29]mission_Actors[6]AddBlip = True
Objectives[29]mission_Actors[6]ShowCone = False
Objectives[29]mission_Actors[6]Invincible = False
Objectives[29]mission_Actors[6]SetHealth = 100
Objectives[29]mission_Actors[6]DieFromHeadShot = True
Objectives[29]mission_Actors[6]CanExitVehicle = True
Objectives[29]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[6]AlwaysFight = True
Objectives[29]mission_Actors[6]Seeing_Range = 30
Objectives[29]mission_Actors[6]Hearing_Range = 30
Objectives[29]mission_Actors[6]CombatMovement = Offensive
Objectives[29]mission_Actors[6]weapon = Pistol
Objectives[29]mission_Actors[6]Variation = Random
Objectives[29]mission_Actors[6]Task = 0
Objectives[29]mission_Actors[6]Task_Guard_Range = 5
Objectives[29]mission_Actors[6]Task_Stay_In_Range = True
Objectives[29]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[6]Task_Scenario = NONE
Objectives[29]mission_Actors[7]SpawnInVehicle = True
Objectives[29]mission_Actors[7]SeatIndex = 1
Objectives[29]mission_Actors[7]Survive_Number = 0
Objectives[29]mission_Actors[7]Failed_Text = 
Objectives[29]mission_Actors[7]Remove_After = 0
Objectives[29]mission_Actors[7]positionX = 2909,038
Objectives[29]mission_Actors[7]positionY = 4363,083
Objectives[29]mission_Actors[7]positionZ = 49,95039
Objectives[29]mission_Actors[7]Heading = 20,01128
Objectives[29]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[7]Relationship_Group = Enemy1
Objectives[29]mission_Actors[7]AddBlip = True
Objectives[29]mission_Actors[7]ShowCone = False
Objectives[29]mission_Actors[7]Invincible = False
Objectives[29]mission_Actors[7]SetHealth = 100
Objectives[29]mission_Actors[7]DieFromHeadShot = True
Objectives[29]mission_Actors[7]CanExitVehicle = True
Objectives[29]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[7]AlwaysFight = True
Objectives[29]mission_Actors[7]Seeing_Range = 30
Objectives[29]mission_Actors[7]Hearing_Range = 30
Objectives[29]mission_Actors[7]CombatMovement = Offensive
Objectives[29]mission_Actors[7]weapon = Pistol
Objectives[29]mission_Actors[7]Variation = Random
Objectives[29]mission_Actors[7]Task = 0
Objectives[29]mission_Actors[7]Task_Guard_Range = 5
Objectives[29]mission_Actors[7]Task_Stay_In_Range = True
Objectives[29]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[7]Task_Scenario = NONE
Objectives[29]mission_Actors[8]SpawnInVehicle = True
Objectives[29]mission_Actors[8]SeatIndex = 2
Objectives[29]mission_Actors[8]Survive_Number = 0
Objectives[29]mission_Actors[8]Failed_Text = 
Objectives[29]mission_Actors[8]Remove_After = 0
Objectives[29]mission_Actors[8]positionX = 2909,038
Objectives[29]mission_Actors[8]positionY = 4363,083
Objectives[29]mission_Actors[8]positionZ = 49,95039
Objectives[29]mission_Actors[8]Heading = 20,01128
Objectives[29]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[8]Relationship_Group = Enemy1
Objectives[29]mission_Actors[8]AddBlip = True
Objectives[29]mission_Actors[8]ShowCone = False
Objectives[29]mission_Actors[8]Invincible = False
Objectives[29]mission_Actors[8]SetHealth = 100
Objectives[29]mission_Actors[8]DieFromHeadShot = True
Objectives[29]mission_Actors[8]CanExitVehicle = True
Objectives[29]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[8]AlwaysFight = True
Objectives[29]mission_Actors[8]Seeing_Range = 30
Objectives[29]mission_Actors[8]Hearing_Range = 30
Objectives[29]mission_Actors[8]CombatMovement = Offensive
Objectives[29]mission_Actors[8]weapon = Pistol
Objectives[29]mission_Actors[8]Variation = Random
Objectives[29]mission_Actors[8]Task = 0
Objectives[29]mission_Actors[8]Task_Guard_Range = 5
Objectives[29]mission_Actors[8]Task_Stay_In_Range = True
Objectives[29]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[8]Task_Scenario = NONE
Objectives[29]mission_Actors[9]SpawnInVehicle = True
Objectives[29]mission_Actors[9]SeatIndex = 3
Objectives[29]mission_Actors[9]Survive_Number = 0
Objectives[29]mission_Actors[9]Failed_Text = 
Objectives[29]mission_Actors[9]Remove_After = 0
Objectives[29]mission_Actors[9]positionX = 2909,038
Objectives[29]mission_Actors[9]positionY = 4363,083
Objectives[29]mission_Actors[9]positionZ = 49,95039
Objectives[29]mission_Actors[9]Heading = 20,01128
Objectives[29]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[9]Relationship_Group = Enemy1
Objectives[29]mission_Actors[9]AddBlip = True
Objectives[29]mission_Actors[9]ShowCone = False
Objectives[29]mission_Actors[9]Invincible = False
Objectives[29]mission_Actors[9]SetHealth = 100
Objectives[29]mission_Actors[9]DieFromHeadShot = True
Objectives[29]mission_Actors[9]CanExitVehicle = True
Objectives[29]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[9]AlwaysFight = True
Objectives[29]mission_Actors[9]Seeing_Range = 30
Objectives[29]mission_Actors[9]Hearing_Range = 30
Objectives[29]mission_Actors[9]CombatMovement = Offensive
Objectives[29]mission_Actors[9]weapon = Pistol
Objectives[29]mission_Actors[9]Variation = Random
Objectives[29]mission_Actors[9]Task = 0
Objectives[29]mission_Actors[9]Task_Guard_Range = 5
Objectives[29]mission_Actors[9]Task_Stay_In_Range = True
Objectives[29]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[9]Task_Scenario = NONE
Objectives[29]mission_Actors[10]SpawnInVehicle = True
Objectives[29]mission_Actors[10]SeatIndex = 4
Objectives[29]mission_Actors[10]Survive_Number = 0
Objectives[29]mission_Actors[10]Failed_Text = 
Objectives[29]mission_Actors[10]Remove_After = 0
Objectives[29]mission_Actors[10]positionX = 2909,038
Objectives[29]mission_Actors[10]positionY = 4363,083
Objectives[29]mission_Actors[10]positionZ = 49,95039
Objectives[29]mission_Actors[10]Heading = 20,01128
Objectives[29]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[10]Relationship_Group = Enemy1
Objectives[29]mission_Actors[10]AddBlip = True
Objectives[29]mission_Actors[10]ShowCone = False
Objectives[29]mission_Actors[10]Invincible = False
Objectives[29]mission_Actors[10]SetHealth = 100
Objectives[29]mission_Actors[10]DieFromHeadShot = True
Objectives[29]mission_Actors[10]CanExitVehicle = True
Objectives[29]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[10]AlwaysFight = True
Objectives[29]mission_Actors[10]Seeing_Range = 30
Objectives[29]mission_Actors[10]Hearing_Range = 30
Objectives[29]mission_Actors[10]CombatMovement = Offensive
Objectives[29]mission_Actors[10]weapon = Pistol
Objectives[29]mission_Actors[10]Variation = Random
Objectives[29]mission_Actors[10]Task = 0
Objectives[29]mission_Actors[10]Task_Guard_Range = 5
Objectives[29]mission_Actors[10]Task_Stay_In_Range = True
Objectives[29]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[10]Task_Scenario = NONE
Objectives[29]mission_Actors[11]SpawnInVehicle = True
Objectives[29]mission_Actors[11]SeatIndex = 5
Objectives[29]mission_Actors[11]Survive_Number = 0
Objectives[29]mission_Actors[11]Failed_Text = 
Objectives[29]mission_Actors[11]Remove_After = 0
Objectives[29]mission_Actors[11]positionX = 2909,038
Objectives[29]mission_Actors[11]positionY = 4363,083
Objectives[29]mission_Actors[11]positionZ = 49,95039
Objectives[29]mission_Actors[11]Heading = 20,01128
Objectives[29]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[11]Relationship_Group = Enemy1
Objectives[29]mission_Actors[11]AddBlip = True
Objectives[29]mission_Actors[11]ShowCone = False
Objectives[29]mission_Actors[11]Invincible = False
Objectives[29]mission_Actors[11]SetHealth = 100
Objectives[29]mission_Actors[11]DieFromHeadShot = True
Objectives[29]mission_Actors[11]CanExitVehicle = True
Objectives[29]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[11]AlwaysFight = True
Objectives[29]mission_Actors[11]Seeing_Range = 30
Objectives[29]mission_Actors[11]Hearing_Range = 30
Objectives[29]mission_Actors[11]CombatMovement = Offensive
Objectives[29]mission_Actors[11]weapon = Pistol
Objectives[29]mission_Actors[11]Variation = Random
Objectives[29]mission_Actors[11]Task = 0
Objectives[29]mission_Actors[11]Task_Guard_Range = 5
Objectives[29]mission_Actors[11]Task_Stay_In_Range = True
Objectives[29]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[11]Task_Scenario = NONE
Objectives[29]mission_Actors[12]SpawnInVehicle = True
Objectives[29]mission_Actors[12]SeatIndex = 6
Objectives[29]mission_Actors[12]Survive_Number = 0
Objectives[29]mission_Actors[12]Failed_Text = 
Objectives[29]mission_Actors[12]Remove_After = 0
Objectives[29]mission_Actors[12]positionX = 2909,038
Objectives[29]mission_Actors[12]positionY = 4363,083
Objectives[29]mission_Actors[12]positionZ = 49,95039
Objectives[29]mission_Actors[12]Heading = 20,01128
Objectives[29]mission_Actors[12]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[12]Relationship_Group = Enemy1
Objectives[29]mission_Actors[12]AddBlip = True
Objectives[29]mission_Actors[12]ShowCone = False
Objectives[29]mission_Actors[12]Invincible = False
Objectives[29]mission_Actors[12]SetHealth = 100
Objectives[29]mission_Actors[12]DieFromHeadShot = True
Objectives[29]mission_Actors[12]CanExitVehicle = True
Objectives[29]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[12]AlwaysFight = True
Objectives[29]mission_Actors[12]Seeing_Range = 30
Objectives[29]mission_Actors[12]Hearing_Range = 30
Objectives[29]mission_Actors[12]CombatMovement = Offensive
Objectives[29]mission_Actors[12]weapon = Pistol
Objectives[29]mission_Actors[12]Variation = Random
Objectives[29]mission_Actors[12]Task = 0
Objectives[29]mission_Actors[12]Task_Guard_Range = 5
Objectives[29]mission_Actors[12]Task_Stay_In_Range = True
Objectives[29]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[12]Task_Scenario = NONE
Objectives[29]mission_Actors[13]SpawnInVehicle = True
Objectives[29]mission_Actors[13]SeatIndex = 7
Objectives[29]mission_Actors[13]Survive_Number = 0
Objectives[29]mission_Actors[13]Failed_Text = 
Objectives[29]mission_Actors[13]Remove_After = 0
Objectives[29]mission_Actors[13]positionX = 2909,038
Objectives[29]mission_Actors[13]positionY = 4363,083
Objectives[29]mission_Actors[13]positionZ = 49,95039
Objectives[29]mission_Actors[13]Heading = 20,01128
Objectives[29]mission_Actors[13]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[13]Relationship_Group = Enemy1
Objectives[29]mission_Actors[13]AddBlip = True
Objectives[29]mission_Actors[13]ShowCone = False
Objectives[29]mission_Actors[13]Invincible = False
Objectives[29]mission_Actors[13]SetHealth = 100
Objectives[29]mission_Actors[13]DieFromHeadShot = True
Objectives[29]mission_Actors[13]CanExitVehicle = True
Objectives[29]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[13]AlwaysFight = True
Objectives[29]mission_Actors[13]Seeing_Range = 30
Objectives[29]mission_Actors[13]Hearing_Range = 30
Objectives[29]mission_Actors[13]CombatMovement = Offensive
Objectives[29]mission_Actors[13]weapon = Pistol
Objectives[29]mission_Actors[13]Variation = Random
Objectives[29]mission_Actors[13]Task = 0
Objectives[29]mission_Actors[13]Task_Guard_Range = 5
Objectives[29]mission_Actors[13]Task_Stay_In_Range = True
Objectives[29]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[13]Task_Scenario = NONE
Objectives[29]mission_Actors[14]SpawnInVehicle = True
Objectives[29]mission_Actors[14]SeatIndex = 8
Objectives[29]mission_Actors[14]Survive_Number = 0
Objectives[29]mission_Actors[14]Failed_Text = 
Objectives[29]mission_Actors[14]Remove_After = 0
Objectives[29]mission_Actors[14]positionX = 2909,038
Objectives[29]mission_Actors[14]positionY = 4363,083
Objectives[29]mission_Actors[14]positionZ = 49,95039
Objectives[29]mission_Actors[14]Heading = 20,01128
Objectives[29]mission_Actors[14]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[14]Relationship_Group = Enemy1
Objectives[29]mission_Actors[14]AddBlip = True
Objectives[29]mission_Actors[14]ShowCone = False
Objectives[29]mission_Actors[14]Invincible = False
Objectives[29]mission_Actors[14]SetHealth = 100
Objectives[29]mission_Actors[14]DieFromHeadShot = True
Objectives[29]mission_Actors[14]CanExitVehicle = True
Objectives[29]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[14]AlwaysFight = True
Objectives[29]mission_Actors[14]Seeing_Range = 30
Objectives[29]mission_Actors[14]Hearing_Range = 30
Objectives[29]mission_Actors[14]CombatMovement = Offensive
Objectives[29]mission_Actors[14]weapon = Pistol
Objectives[29]mission_Actors[14]Variation = Random
Objectives[29]mission_Actors[14]Task = 0
Objectives[29]mission_Actors[14]Task_Guard_Range = 5
Objectives[29]mission_Actors[14]Task_Stay_In_Range = True
Objectives[29]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[14]Task_Scenario = NONE
Objectives[29]mission_Actors[15]SpawnInVehicle = True
Objectives[29]mission_Actors[15]SeatIndex = 0
Objectives[29]mission_Actors[15]Survive_Number = 0
Objectives[29]mission_Actors[15]Failed_Text = 
Objectives[29]mission_Actors[15]Remove_After = 0
Objectives[29]mission_Actors[15]positionX = 2912,438
Objectives[29]mission_Actors[15]positionY = 4372,691
Objectives[29]mission_Actors[15]positionZ = 49,91128
Objectives[29]mission_Actors[15]Heading = 359,9455
Objectives[29]mission_Actors[15]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[15]Relationship_Group = Enemy1
Objectives[29]mission_Actors[15]AddBlip = True
Objectives[29]mission_Actors[15]ShowCone = False
Objectives[29]mission_Actors[15]Invincible = False
Objectives[29]mission_Actors[15]SetHealth = 100
Objectives[29]mission_Actors[15]DieFromHeadShot = True
Objectives[29]mission_Actors[15]CanExitVehicle = True
Objectives[29]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[15]AlwaysFight = True
Objectives[29]mission_Actors[15]Seeing_Range = 30
Objectives[29]mission_Actors[15]Hearing_Range = 30
Objectives[29]mission_Actors[15]CombatMovement = Offensive
Objectives[29]mission_Actors[15]weapon = Pistol
Objectives[29]mission_Actors[15]Variation = Random
Objectives[29]mission_Actors[15]Task = 0
Objectives[29]mission_Actors[15]Task_Guard_Range = 5
Objectives[29]mission_Actors[15]Task_Stay_In_Range = True
Objectives[29]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[15]Task_Scenario = NONE
Objectives[29]mission_Actors[16]SpawnInVehicle = True
Objectives[29]mission_Actors[16]SeatIndex = 1
Objectives[29]mission_Actors[16]Survive_Number = 0
Objectives[29]mission_Actors[16]Failed_Text = 
Objectives[29]mission_Actors[16]Remove_After = 0
Objectives[29]mission_Actors[16]positionX = 2912,438
Objectives[29]mission_Actors[16]positionY = 4372,691
Objectives[29]mission_Actors[16]positionZ = 49,91128
Objectives[29]mission_Actors[16]Heading = 359,9455
Objectives[29]mission_Actors[16]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[16]Relationship_Group = Enemy1
Objectives[29]mission_Actors[16]AddBlip = True
Objectives[29]mission_Actors[16]ShowCone = False
Objectives[29]mission_Actors[16]Invincible = False
Objectives[29]mission_Actors[16]SetHealth = 100
Objectives[29]mission_Actors[16]DieFromHeadShot = True
Objectives[29]mission_Actors[16]CanExitVehicle = True
Objectives[29]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[16]AlwaysFight = True
Objectives[29]mission_Actors[16]Seeing_Range = 30
Objectives[29]mission_Actors[16]Hearing_Range = 30
Objectives[29]mission_Actors[16]CombatMovement = Offensive
Objectives[29]mission_Actors[16]weapon = Pistol
Objectives[29]mission_Actors[16]Variation = Random
Objectives[29]mission_Actors[16]Task = 0
Objectives[29]mission_Actors[16]Task_Guard_Range = 5
Objectives[29]mission_Actors[16]Task_Stay_In_Range = True
Objectives[29]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[16]Task_Scenario = NONE
Objectives[29]mission_Actors[17]SpawnInVehicle = True
Objectives[29]mission_Actors[17]SeatIndex = 2
Objectives[29]mission_Actors[17]Survive_Number = 0
Objectives[29]mission_Actors[17]Failed_Text = 
Objectives[29]mission_Actors[17]Remove_After = 0
Objectives[29]mission_Actors[17]positionX = 2912,438
Objectives[29]mission_Actors[17]positionY = 4372,691
Objectives[29]mission_Actors[17]positionZ = 49,91128
Objectives[29]mission_Actors[17]Heading = 359,9455
Objectives[29]mission_Actors[17]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[17]Relationship_Group = Enemy1
Objectives[29]mission_Actors[17]AddBlip = True
Objectives[29]mission_Actors[17]ShowCone = False
Objectives[29]mission_Actors[17]Invincible = False
Objectives[29]mission_Actors[17]SetHealth = 100
Objectives[29]mission_Actors[17]DieFromHeadShot = True
Objectives[29]mission_Actors[17]CanExitVehicle = True
Objectives[29]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[17]AlwaysFight = True
Objectives[29]mission_Actors[17]Seeing_Range = 30
Objectives[29]mission_Actors[17]Hearing_Range = 30
Objectives[29]mission_Actors[17]CombatMovement = Offensive
Objectives[29]mission_Actors[17]weapon = Pistol
Objectives[29]mission_Actors[17]Variation = Random
Objectives[29]mission_Actors[17]Task = 0
Objectives[29]mission_Actors[17]Task_Guard_Range = 5
Objectives[29]mission_Actors[17]Task_Stay_In_Range = True
Objectives[29]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[17]Task_Scenario = NONE
Objectives[29]mission_Actors[18]SpawnInVehicle = True
Objectives[29]mission_Actors[18]SeatIndex = 2
Objectives[29]mission_Actors[18]Survive_Number = 0
Objectives[29]mission_Actors[18]Failed_Text = 
Objectives[29]mission_Actors[18]Remove_After = 0
Objectives[29]mission_Actors[18]positionX = 2902,01
Objectives[29]mission_Actors[18]positionY = 4395,845
Objectives[29]mission_Actors[18]positionZ = 49,77551
Objectives[29]mission_Actors[18]Heading = 229,9931
Objectives[29]mission_Actors[18]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[18]Relationship_Group = Enemy1
Objectives[29]mission_Actors[18]AddBlip = True
Objectives[29]mission_Actors[18]ShowCone = False
Objectives[29]mission_Actors[18]Invincible = False
Objectives[29]mission_Actors[18]SetHealth = 100
Objectives[29]mission_Actors[18]DieFromHeadShot = True
Objectives[29]mission_Actors[18]CanExitVehicle = True
Objectives[29]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[18]AlwaysFight = True
Objectives[29]mission_Actors[18]Seeing_Range = 30
Objectives[29]mission_Actors[18]Hearing_Range = 30
Objectives[29]mission_Actors[18]CombatMovement = Offensive
Objectives[29]mission_Actors[18]weapon = Pistol
Objectives[29]mission_Actors[18]Variation = Random
Objectives[29]mission_Actors[18]Task = 0
Objectives[29]mission_Actors[18]Task_Guard_Range = 5
Objectives[29]mission_Actors[18]Task_Stay_In_Range = True
Objectives[29]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[18]Task_Scenario = NONE
Objectives[29]mission_Actors[19]SpawnInVehicle = True
Objectives[29]mission_Actors[19]SeatIndex = 1
Objectives[29]mission_Actors[19]Survive_Number = 0
Objectives[29]mission_Actors[19]Failed_Text = 
Objectives[29]mission_Actors[19]Remove_After = 0
Objectives[29]mission_Actors[19]positionX = 2902,01
Objectives[29]mission_Actors[19]positionY = 4395,845
Objectives[29]mission_Actors[19]positionZ = 49,77551
Objectives[29]mission_Actors[19]Heading = 229,9931
Objectives[29]mission_Actors[19]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[19]Relationship_Group = Enemy1
Objectives[29]mission_Actors[19]AddBlip = True
Objectives[29]mission_Actors[19]ShowCone = False
Objectives[29]mission_Actors[19]Invincible = False
Objectives[29]mission_Actors[19]SetHealth = 100
Objectives[29]mission_Actors[19]DieFromHeadShot = True
Objectives[29]mission_Actors[19]CanExitVehicle = True
Objectives[29]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[19]AlwaysFight = True
Objectives[29]mission_Actors[19]Seeing_Range = 30
Objectives[29]mission_Actors[19]Hearing_Range = 30
Objectives[29]mission_Actors[19]CombatMovement = Offensive
Objectives[29]mission_Actors[19]weapon = Pistol
Objectives[29]mission_Actors[19]Variation = Random
Objectives[29]mission_Actors[19]Task = 0
Objectives[29]mission_Actors[19]Task_Guard_Range = 5
Objectives[29]mission_Actors[19]Task_Stay_In_Range = True
Objectives[29]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[19]Task_Scenario = NONE
Objectives[29]mission_Actors[20]SpawnInVehicle = True
Objectives[29]mission_Actors[20]SeatIndex = 0
Objectives[29]mission_Actors[20]Survive_Number = 0
Objectives[29]mission_Actors[20]Failed_Text = 
Objectives[29]mission_Actors[20]Remove_After = 0
Objectives[29]mission_Actors[20]positionX = 2902,01
Objectives[29]mission_Actors[20]positionY = 4395,845
Objectives[29]mission_Actors[20]positionZ = 49,77551
Objectives[29]mission_Actors[20]Heading = 229,9931
Objectives[29]mission_Actors[20]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[20]Relationship_Group = Enemy1
Objectives[29]mission_Actors[20]AddBlip = True
Objectives[29]mission_Actors[20]ShowCone = False
Objectives[29]mission_Actors[20]Invincible = False
Objectives[29]mission_Actors[20]SetHealth = 100
Objectives[29]mission_Actors[20]DieFromHeadShot = True
Objectives[29]mission_Actors[20]CanExitVehicle = True
Objectives[29]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[20]AlwaysFight = True
Objectives[29]mission_Actors[20]Seeing_Range = 30
Objectives[29]mission_Actors[20]Hearing_Range = 30
Objectives[29]mission_Actors[20]CombatMovement = Offensive
Objectives[29]mission_Actors[20]weapon = Pistol
Objectives[29]mission_Actors[20]Variation = Random
Objectives[29]mission_Actors[20]Task = 0
Objectives[29]mission_Actors[20]Task_Guard_Range = 5
Objectives[29]mission_Actors[20]Task_Stay_In_Range = True
Objectives[29]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[20]Task_Scenario = NONE
Objectives[29]mission_Actors[21]SpawnInVehicle = True
Objectives[29]mission_Actors[21]SeatIndex = 0
Objectives[29]mission_Actors[21]Survive_Number = 0
Objectives[29]mission_Actors[21]Failed_Text = 
Objectives[29]mission_Actors[21]Remove_After = 0
Objectives[29]mission_Actors[21]positionX = 2905,587
Objectives[29]mission_Actors[21]positionY = 4389,167
Objectives[29]mission_Actors[21]positionZ = 49,76771
Objectives[29]mission_Actors[21]Heading = 265,0119
Objectives[29]mission_Actors[21]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[21]Relationship_Group = Enemy1
Objectives[29]mission_Actors[21]AddBlip = True
Objectives[29]mission_Actors[21]ShowCone = False
Objectives[29]mission_Actors[21]Invincible = False
Objectives[29]mission_Actors[21]SetHealth = 100
Objectives[29]mission_Actors[21]DieFromHeadShot = True
Objectives[29]mission_Actors[21]CanExitVehicle = True
Objectives[29]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[21]AlwaysFight = True
Objectives[29]mission_Actors[21]Seeing_Range = 30
Objectives[29]mission_Actors[21]Hearing_Range = 30
Objectives[29]mission_Actors[21]CombatMovement = Offensive
Objectives[29]mission_Actors[21]weapon = Pistol
Objectives[29]mission_Actors[21]Variation = Random
Objectives[29]mission_Actors[21]Task = 0
Objectives[29]mission_Actors[21]Task_Guard_Range = 5
Objectives[29]mission_Actors[21]Task_Stay_In_Range = True
Objectives[29]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[21]Task_Scenario = NONE
Objectives[29]mission_Actors[22]SpawnInVehicle = True
Objectives[29]mission_Actors[22]SeatIndex = 1
Objectives[29]mission_Actors[22]Survive_Number = 0
Objectives[29]mission_Actors[22]Failed_Text = 
Objectives[29]mission_Actors[22]Remove_After = 0
Objectives[29]mission_Actors[22]positionX = 2905,587
Objectives[29]mission_Actors[22]positionY = 4389,167
Objectives[29]mission_Actors[22]positionZ = 49,76771
Objectives[29]mission_Actors[22]Heading = 265,0119
Objectives[29]mission_Actors[22]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[22]Relationship_Group = Enemy1
Objectives[29]mission_Actors[22]AddBlip = True
Objectives[29]mission_Actors[22]ShowCone = False
Objectives[29]mission_Actors[22]Invincible = False
Objectives[29]mission_Actors[22]SetHealth = 100
Objectives[29]mission_Actors[22]DieFromHeadShot = True
Objectives[29]mission_Actors[22]CanExitVehicle = True
Objectives[29]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[22]AlwaysFight = True
Objectives[29]mission_Actors[22]Seeing_Range = 30
Objectives[29]mission_Actors[22]Hearing_Range = 30
Objectives[29]mission_Actors[22]CombatMovement = Offensive
Objectives[29]mission_Actors[22]weapon = Pistol
Objectives[29]mission_Actors[22]Variation = Random
Objectives[29]mission_Actors[22]Task = 0
Objectives[29]mission_Actors[22]Task_Guard_Range = 5
Objectives[29]mission_Actors[22]Task_Stay_In_Range = True
Objectives[29]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[22]Task_Scenario = NONE
Objectives[29]mission_Actors[23]SpawnInVehicle = True
Objectives[29]mission_Actors[23]SeatIndex = 2
Objectives[29]mission_Actors[23]Survive_Number = 0
Objectives[29]mission_Actors[23]Failed_Text = 
Objectives[29]mission_Actors[23]Remove_After = 0
Objectives[29]mission_Actors[23]positionX = 2905,587
Objectives[29]mission_Actors[23]positionY = 4389,167
Objectives[29]mission_Actors[23]positionZ = 49,76771
Objectives[29]mission_Actors[23]Heading = 265,0119
Objectives[29]mission_Actors[23]String_Name = s_m_y_marine_01
Objectives[29]mission_Actors[23]Relationship_Group = Enemy1
Objectives[29]mission_Actors[23]AddBlip = True
Objectives[29]mission_Actors[23]ShowCone = False
Objectives[29]mission_Actors[23]Invincible = False
Objectives[29]mission_Actors[23]SetHealth = 100
Objectives[29]mission_Actors[23]DieFromHeadShot = True
Objectives[29]mission_Actors[23]CanExitVehicle = True
Objectives[29]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[23]AlwaysFight = True
Objectives[29]mission_Actors[23]Seeing_Range = 30
Objectives[29]mission_Actors[23]Hearing_Range = 30
Objectives[29]mission_Actors[23]CombatMovement = Offensive
Objectives[29]mission_Actors[23]weapon = Pistol
Objectives[29]mission_Actors[23]Variation = Random
Objectives[29]mission_Actors[23]Task = 0
Objectives[29]mission_Actors[23]Task_Guard_Range = 5
Objectives[29]mission_Actors[23]Task_Stay_In_Range = True
Objectives[29]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[23]Task_Scenario = NONE
Objectives[29]mission_Actors[24]SpawnInVehicle = True
Objectives[29]mission_Actors[24]SeatIndex = 1
Objectives[29]mission_Actors[24]Survive_Number = 0
Objectives[29]mission_Actors[24]Failed_Text = 
Objectives[29]mission_Actors[24]Remove_After = 0
Objectives[29]mission_Actors[24]positionX = 2907,156
Objectives[29]mission_Actors[24]positionY = 4381,219
Objectives[29]mission_Actors[24]positionZ = 49,95311
Objectives[29]mission_Actors[24]Heading = 282,8262
Objectives[29]mission_Actors[24]String_Name = s_m_m_marine_01
Objectives[29]mission_Actors[24]Relationship_Group = Enemy1
Objectives[29]mission_Actors[24]AddBlip = True
Objectives[29]mission_Actors[24]ShowCone = False
Objectives[29]mission_Actors[24]Invincible = False
Objectives[29]mission_Actors[24]SetHealth = 100
Objectives[29]mission_Actors[24]DieFromHeadShot = True
Objectives[29]mission_Actors[24]CanExitVehicle = True
Objectives[29]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[24]AlwaysFight = True
Objectives[29]mission_Actors[24]Seeing_Range = 30
Objectives[29]mission_Actors[24]Hearing_Range = 30
Objectives[29]mission_Actors[24]CombatMovement = Offensive
Objectives[29]mission_Actors[24]weapon = Pistol
Objectives[29]mission_Actors[24]Variation = Random
Objectives[29]mission_Actors[24]Task = 0
Objectives[29]mission_Actors[24]Task_Guard_Range = 5
Objectives[29]mission_Actors[24]Task_Stay_In_Range = True
Objectives[29]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[24]Task_Scenario = NONE
Objectives[29]mission_Actors[25]SpawnInVehicle = True
Objectives[29]mission_Actors[25]SeatIndex = 2
Objectives[29]mission_Actors[25]Survive_Number = 0
Objectives[29]mission_Actors[25]Failed_Text = 
Objectives[29]mission_Actors[25]Remove_After = 0
Objectives[29]mission_Actors[25]positionX = 2907,156
Objectives[29]mission_Actors[25]positionY = 4381,219
Objectives[29]mission_Actors[25]positionZ = 49,95311
Objectives[29]mission_Actors[25]Heading = 282,8262
Objectives[29]mission_Actors[25]String_Name = s_m_m_marine_01
Objectives[29]mission_Actors[25]Relationship_Group = Enemy1
Objectives[29]mission_Actors[25]AddBlip = True
Objectives[29]mission_Actors[25]ShowCone = False
Objectives[29]mission_Actors[25]Invincible = False
Objectives[29]mission_Actors[25]SetHealth = 100
Objectives[29]mission_Actors[25]DieFromHeadShot = True
Objectives[29]mission_Actors[25]CanExitVehicle = True
Objectives[29]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[25]AlwaysFight = True
Objectives[29]mission_Actors[25]Seeing_Range = 30
Objectives[29]mission_Actors[25]Hearing_Range = 30
Objectives[29]mission_Actors[25]CombatMovement = Offensive
Objectives[29]mission_Actors[25]weapon = Pistol
Objectives[29]mission_Actors[25]Variation = Random
Objectives[29]mission_Actors[25]Task = 0
Objectives[29]mission_Actors[25]Task_Guard_Range = 5
Objectives[29]mission_Actors[25]Task_Stay_In_Range = True
Objectives[29]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[25]Task_Scenario = NONE
Objectives[29]mission_Actors[26]SpawnInVehicle = True
Objectives[29]mission_Actors[26]SeatIndex = 3
Objectives[29]mission_Actors[26]Survive_Number = 0
Objectives[29]mission_Actors[26]Failed_Text = 
Objectives[29]mission_Actors[26]Remove_After = 0
Objectives[29]mission_Actors[26]positionX = 2907,156
Objectives[29]mission_Actors[26]positionY = 4381,219
Objectives[29]mission_Actors[26]positionZ = 49,95311
Objectives[29]mission_Actors[26]Heading = 282,8262
Objectives[29]mission_Actors[26]String_Name = s_m_m_marine_01
Objectives[29]mission_Actors[26]Relationship_Group = Enemy1
Objectives[29]mission_Actors[26]AddBlip = True
Objectives[29]mission_Actors[26]ShowCone = False
Objectives[29]mission_Actors[26]Invincible = False
Objectives[29]mission_Actors[26]SetHealth = 100
Objectives[29]mission_Actors[26]DieFromHeadShot = True
Objectives[29]mission_Actors[26]CanExitVehicle = True
Objectives[29]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[26]AlwaysFight = True
Objectives[29]mission_Actors[26]Seeing_Range = 30
Objectives[29]mission_Actors[26]Hearing_Range = 30
Objectives[29]mission_Actors[26]CombatMovement = Offensive
Objectives[29]mission_Actors[26]weapon = Pistol
Objectives[29]mission_Actors[26]Variation = Random
Objectives[29]mission_Actors[26]Task = 0
Objectives[29]mission_Actors[26]Task_Guard_Range = 5
Objectives[29]mission_Actors[26]Task_Stay_In_Range = True
Objectives[29]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[26]Task_Scenario = NONE
Objectives[29]mission_Actors[27]SpawnInVehicle = True
Objectives[29]mission_Actors[27]SeatIndex = 4
Objectives[29]mission_Actors[27]Survive_Number = 0
Objectives[29]mission_Actors[27]Failed_Text = 
Objectives[29]mission_Actors[27]Remove_After = 0
Objectives[29]mission_Actors[27]positionX = 2907,156
Objectives[29]mission_Actors[27]positionY = 4381,219
Objectives[29]mission_Actors[27]positionZ = 49,95311
Objectives[29]mission_Actors[27]Heading = 282,8262
Objectives[29]mission_Actors[27]String_Name = s_m_m_marine_01
Objectives[29]mission_Actors[27]Relationship_Group = Enemy1
Objectives[29]mission_Actors[27]AddBlip = True
Objectives[29]mission_Actors[27]ShowCone = False
Objectives[29]mission_Actors[27]Invincible = False
Objectives[29]mission_Actors[27]SetHealth = 100
Objectives[29]mission_Actors[27]DieFromHeadShot = True
Objectives[29]mission_Actors[27]CanExitVehicle = True
Objectives[29]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[27]AlwaysFight = True
Objectives[29]mission_Actors[27]Seeing_Range = 30
Objectives[29]mission_Actors[27]Hearing_Range = 30
Objectives[29]mission_Actors[27]CombatMovement = Offensive
Objectives[29]mission_Actors[27]weapon = Pistol
Objectives[29]mission_Actors[27]Variation = Random
Objectives[29]mission_Actors[27]Task = 0
Objectives[29]mission_Actors[27]Task_Guard_Range = 5
Objectives[29]mission_Actors[27]Task_Stay_In_Range = True
Objectives[29]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[27]Task_Scenario = NONE
Objectives[29]mission_Actors[28]SpawnInVehicle = True
Objectives[29]mission_Actors[28]SeatIndex = 5
Objectives[29]mission_Actors[28]Survive_Number = 0
Objectives[29]mission_Actors[28]Failed_Text = 
Objectives[29]mission_Actors[28]Remove_After = 0
Objectives[29]mission_Actors[28]positionX = 2907,156
Objectives[29]mission_Actors[28]positionY = 4381,219
Objectives[29]mission_Actors[28]positionZ = 49,95311
Objectives[29]mission_Actors[28]Heading = 282,8262
Objectives[29]mission_Actors[28]String_Name = s_m_m_marine_01
Objectives[29]mission_Actors[28]Relationship_Group = Enemy1
Objectives[29]mission_Actors[28]AddBlip = True
Objectives[29]mission_Actors[28]ShowCone = False
Objectives[29]mission_Actors[28]Invincible = False
Objectives[29]mission_Actors[28]SetHealth = 100
Objectives[29]mission_Actors[28]DieFromHeadShot = True
Objectives[29]mission_Actors[28]CanExitVehicle = True
Objectives[29]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[28]AlwaysFight = True
Objectives[29]mission_Actors[28]Seeing_Range = 30
Objectives[29]mission_Actors[28]Hearing_Range = 30
Objectives[29]mission_Actors[28]CombatMovement = Offensive
Objectives[29]mission_Actors[28]weapon = Pistol
Objectives[29]mission_Actors[28]Variation = Random
Objectives[29]mission_Actors[28]Task = 0
Objectives[29]mission_Actors[28]Task_Guard_Range = 5
Objectives[29]mission_Actors[28]Task_Stay_In_Range = True
Objectives[29]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[28]Task_Scenario = NONE
Objectives[29]mission_Actors[29]SpawnInVehicle = True
Objectives[29]mission_Actors[29]SeatIndex = 6
Objectives[29]mission_Actors[29]Survive_Number = 0
Objectives[29]mission_Actors[29]Failed_Text = 
Objectives[29]mission_Actors[29]Remove_After = 0
Objectives[29]mission_Actors[29]positionX = 2907,156
Objectives[29]mission_Actors[29]positionY = 4381,219
Objectives[29]mission_Actors[29]positionZ = 49,95311
Objectives[29]mission_Actors[29]Heading = 282,8262
Objectives[29]mission_Actors[29]String_Name = s_m_m_marine_01
Objectives[29]mission_Actors[29]Relationship_Group = Enemy1
Objectives[29]mission_Actors[29]AddBlip = True
Objectives[29]mission_Actors[29]ShowCone = False
Objectives[29]mission_Actors[29]Invincible = False
Objectives[29]mission_Actors[29]SetHealth = 100
Objectives[29]mission_Actors[29]DieFromHeadShot = True
Objectives[29]mission_Actors[29]CanExitVehicle = True
Objectives[29]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[29]AlwaysFight = True
Objectives[29]mission_Actors[29]Seeing_Range = 30
Objectives[29]mission_Actors[29]Hearing_Range = 30
Objectives[29]mission_Actors[29]CombatMovement = Offensive
Objectives[29]mission_Actors[29]weapon = Pistol
Objectives[29]mission_Actors[29]Variation = Random
Objectives[29]mission_Actors[29]Task = 0
Objectives[29]mission_Actors[29]Task_Guard_Range = 5
Objectives[29]mission_Actors[29]Task_Stay_In_Range = True
Objectives[29]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[29]Task_Scenario = NONE
Objectives[29]mission_Actors[30]SpawnInVehicle = True
Objectives[29]mission_Actors[30]SeatIndex = 7
Objectives[29]mission_Actors[30]Survive_Number = 0
Objectives[29]mission_Actors[30]Failed_Text = 
Objectives[29]mission_Actors[30]Remove_After = 0
Objectives[29]mission_Actors[30]positionX = 2907,156
Objectives[29]mission_Actors[30]positionY = 4381,219
Objectives[29]mission_Actors[30]positionZ = 49,95311
Objectives[29]mission_Actors[30]Heading = 282,8262
Objectives[29]mission_Actors[30]String_Name = s_m_m_marine_01
Objectives[29]mission_Actors[30]Relationship_Group = Enemy1
Objectives[29]mission_Actors[30]AddBlip = True
Objectives[29]mission_Actors[30]ShowCone = False
Objectives[29]mission_Actors[30]Invincible = False
Objectives[29]mission_Actors[30]SetHealth = 100
Objectives[29]mission_Actors[30]DieFromHeadShot = True
Objectives[29]mission_Actors[30]CanExitVehicle = True
Objectives[29]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[30]AlwaysFight = True
Objectives[29]mission_Actors[30]Seeing_Range = 30
Objectives[29]mission_Actors[30]Hearing_Range = 30
Objectives[29]mission_Actors[30]CombatMovement = Offensive
Objectives[29]mission_Actors[30]weapon = Pistol
Objectives[29]mission_Actors[30]Variation = Random
Objectives[29]mission_Actors[30]Task = 0
Objectives[29]mission_Actors[30]Task_Guard_Range = 5
Objectives[29]mission_Actors[30]Task_Stay_In_Range = True
Objectives[29]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[30]Task_Scenario = NONE
Objectives[29]mission_Actors[31]SpawnInVehicle = True
Objectives[29]mission_Actors[31]SeatIndex = 8
Objectives[29]mission_Actors[31]Survive_Number = 0
Objectives[29]mission_Actors[31]Failed_Text = 
Objectives[29]mission_Actors[31]Remove_After = 0
Objectives[29]mission_Actors[31]positionX = 2907,156
Objectives[29]mission_Actors[31]positionY = 4381,219
Objectives[29]mission_Actors[31]positionZ = 49,95311
Objectives[29]mission_Actors[31]Heading = 282,8262
Objectives[29]mission_Actors[31]String_Name = s_m_m_marine_01
Objectives[29]mission_Actors[31]Relationship_Group = Enemy1/Pickup
Objectives[29]mission_Actors[31]AddBlip = True
Objectives[29]mission_Actors[31]ShowCone = False
Objectives[29]mission_Actors[31]Invincible = False
Objectives[29]mission_Actors[31]SetHealth = 100
Objectives[29]mission_Actors[31]DieFromHeadShot = True
Objectives[29]mission_Actors[31]CanExitVehicle = True
Objectives[29]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[31]AlwaysFight = True
Objectives[29]mission_Actors[31]Seeing_Range = 30
Objectives[29]mission_Actors[31]Hearing_Range = 30
Objectives[29]mission_Actors[31]CombatMovement = Offensive
Objectives[29]mission_Actors[31]weapon = Pistol
Objectives[29]mission_Actors[31]Variation = Random
Objectives[29]mission_Actors[31]Task = 0
Objectives[29]mission_Actors[31]Task_Guard_Range = 5
Objectives[29]mission_Actors[31]Task_Stay_In_Range = True
Objectives[29]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[31]Task_Scenario = NONE
Objectives[29]mission_Vehicles = 5
Objectives[29]mission_Vehicles[0]positionX = 2907,156
Objectives[29]mission_Vehicles[0]positionY = 4381,219
Objectives[29]mission_Vehicles[0]positionZ = 49,95311
Objectives[29]mission_Vehicles[0]Heading = 282,8262
Objectives[29]mission_Vehicles[0]Name = Barracks
Objectives[29]mission_Vehicles[0]Model = barracks
Objectives[29]mission_Vehicles[0]PrimaryColor = WornOffWhite
Objectives[29]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[29]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[29]mission_Vehicles[0]HasPearlescent = False
Objectives[29]mission_Vehicles[0]Livery = 0
Objectives[29]mission_Vehicles[0]DirtLevel = 0
Objectives[29]mission_Vehicles[0]LockedForPlayer = False
Objectives[29]mission_Vehicles[0]Locked = False
Objectives[29]mission_Vehicles[0]Alarm = False
Objectives[29]mission_Vehicles[0]HotWired = False
Objectives[29]mission_Vehicles[0]Invincible = False
Objectives[29]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[29]mission_Vehicles[0]Remove_After = 0
Objectives[29]mission_Vehicles[0]Survive_Number = 0
Objectives[29]mission_Vehicles[0]Failed_Text = 
Objectives[29]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[29]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 28
Objectives[29]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[29]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[29]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 29
Objectives[29]mission_Vehicles[0]NeededForActorIndex[1] = 0
Objectives[29]mission_Vehicles[0]NeededForActorTaskIndex[1] = 1
Objectives[29]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[29]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 34
Objectives[29]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[29]mission_Vehicles[1]positionX = 2912,438
Objectives[29]mission_Vehicles[1]positionY = 4372,691
Objectives[29]mission_Vehicles[1]positionZ = 49,91128
Objectives[29]mission_Vehicles[1]Heading = 359,9455
Objectives[29]mission_Vehicles[1]Name = Crusader
Objectives[29]mission_Vehicles[1]Model = crusader
Objectives[29]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[29]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[29]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[29]mission_Vehicles[1]HasPearlescent = False
Objectives[29]mission_Vehicles[1]Livery = 0
Objectives[29]mission_Vehicles[1]DirtLevel = 0
Objectives[29]mission_Vehicles[1]LockedForPlayer = False
Objectives[29]mission_Vehicles[1]Locked = False
Objectives[29]mission_Vehicles[1]Alarm = False
Objectives[29]mission_Vehicles[1]HotWired = False
Objectives[29]mission_Vehicles[1]Invincible = False
Objectives[29]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[29]mission_Vehicles[1]Remove_After = 0
Objectives[29]mission_Vehicles[1]Survive_Number = 0
Objectives[29]mission_Vehicles[1]Failed_Text = 
Objectives[29]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[29]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 32
Objectives[29]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[29]mission_Vehicles[2]positionX = 2905,587
Objectives[29]mission_Vehicles[2]positionY = 4389,167
Objectives[29]mission_Vehicles[2]positionZ = 49,76771
Objectives[29]mission_Vehicles[2]Heading = 265,0119
Objectives[29]mission_Vehicles[2]Name = Crusader
Objectives[29]mission_Vehicles[2]Model = crusader
Objectives[29]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[29]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[29]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[29]mission_Vehicles[2]HasPearlescent = False
Objectives[29]mission_Vehicles[2]Livery = 0
Objectives[29]mission_Vehicles[2]DirtLevel = 0
Objectives[29]mission_Vehicles[2]LockedForPlayer = False
Objectives[29]mission_Vehicles[2]Locked = False
Objectives[29]mission_Vehicles[2]Alarm = False
Objectives[29]mission_Vehicles[2]HotWired = False
Objectives[29]mission_Vehicles[2]Invincible = False
Objectives[29]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[29]mission_Vehicles[2]Remove_After = 0
Objectives[29]mission_Vehicles[2]Survive_Number = 0
Objectives[29]mission_Vehicles[2]Failed_Text = 
Objectives[29]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[29]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 30
Objectives[29]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[29]mission_Vehicles[3]positionX = 2902,01
Objectives[29]mission_Vehicles[3]positionY = 4395,845
Objectives[29]mission_Vehicles[3]positionZ = 49,77551
Objectives[29]mission_Vehicles[3]Heading = 229,9931
Objectives[29]mission_Vehicles[3]Name = Crusader
Objectives[29]mission_Vehicles[3]Model = crusader
Objectives[29]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[29]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[29]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[29]mission_Vehicles[3]HasPearlescent = False
Objectives[29]mission_Vehicles[3]Livery = 0
Objectives[29]mission_Vehicles[3]DirtLevel = 0
Objectives[29]mission_Vehicles[3]LockedForPlayer = False
Objectives[29]mission_Vehicles[3]Locked = False
Objectives[29]mission_Vehicles[3]Alarm = False
Objectives[29]mission_Vehicles[3]HotWired = False
Objectives[29]mission_Vehicles[3]Invincible = False
Objectives[29]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[29]mission_Vehicles[3]Remove_After = 0
Objectives[29]mission_Vehicles[3]Survive_Number = 0
Objectives[29]mission_Vehicles[3]Failed_Text = 
Objectives[29]mission_Vehicles[3]NeededForSetPlayerActorCount = 1
Objectives[29]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 31
Objectives[29]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[29]mission_Vehicles[4]positionX = 2909,038
Objectives[29]mission_Vehicles[4]positionY = 4363,083
Objectives[29]mission_Vehicles[4]positionZ = 49,95039
Objectives[29]mission_Vehicles[4]Heading = 20,01128
Objectives[29]mission_Vehicles[4]Name = Barracks
Objectives[29]mission_Vehicles[4]Model = barracks3
Objectives[29]mission_Vehicles[4]PrimaryColor = PureWhite
Objectives[29]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[29]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[29]mission_Vehicles[4]HasPearlescent = False
Objectives[29]mission_Vehicles[4]Livery = 0
Objectives[29]mission_Vehicles[4]DirtLevel = 0
Objectives[29]mission_Vehicles[4]LockedForPlayer = False
Objectives[29]mission_Vehicles[4]Locked = False
Objectives[29]mission_Vehicles[4]Alarm = False
Objectives[29]mission_Vehicles[4]HotWired = False
Objectives[29]mission_Vehicles[4]Invincible = False
Objectives[29]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[29]mission_Vehicles[4]Remove_After = 0
Objectives[29]mission_Vehicles[4]Survive_Number = 0
Objectives[29]mission_Vehicles[4]Failed_Text = 
Objectives[29]mission_Vehicles[4]NeededForSetPlayerActorCount = 1
Objectives[29]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[0] = 33
Objectives[29]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 1
Objectives[29]ObjectiveMessages[0]positionX = -783,8538
Objectives[29]ObjectiveMessages[0]positionY = 217,7935
Objectives[29]ObjectiveMessages[0]positionZ = 75,11819
Objectives[29]ObjectiveMessages[0]Message = Well, the briefcase should be this, where did I leave the Oppressor?
Objectives[29]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = Orange
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = False
Objectives[29]ObjectiveMessages[0]TypeTextMesage = True
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[30]Type = Set_Player_Actor_Objective
Objectives[30]Text = 
Objectives[30]positionX = 2913,898
Objectives[30]positionY = 4387,187
Objectives[30]positionZ = 49,14785
Objectives[30]SetPlayerActor_Use_Player = False
Objectives[30]SetPlayerActor_Player_Controllable = True
Objectives[30]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[30]SetPlayerActor_Use_Actor = True
Objectives[30]SetPlayerActor_RelationshipGroup_Change = False
Objectives[30]SetPlayerActor_RelationshipGroup = Neutral
Objectives[30]SetPlayerActor_Invincible_Change = False
Objectives[30]SetPlayerActor_Invincible = False
Objectives[30]SetPlayerActor_NewTask = True
Objectives[30]Int_Task = 99
Objectives[30]Task_Repeat = False
Objectives[30]Task_Timeout = False
Objectives[30]Task_Guard_Range = 10
Objectives[30]Task_Stay_In_Range = True
Objectives[30]Task_Wander_Range = 10
Objectives[30]Task_Scenario = NONE
Objectives[30]Task_TalkingAnimation = mic_chatter
Objectives[30]Task_Time = 1
Objectives[30]TaskListCount = 2
Objectives[30]Task_List[0]Type = EnterVehicle
Objectives[30]Task_List[0]PositionX = 2905,957
Objectives[30]Task_List[0]PositionY = 4388,851
Objectives[30]Task_List[0]PositionZ = 49,75906
Objectives[30]Task_List[0]Speed = 1
Objectives[30]Task_List[0]SeatIndex = -1
Objectives[30]Task_List[0]TaskIndex = 0
Objectives[30]Task_List[0]Warp = False
Objectives[30]Task_List[1]Type = VehicleFollowActor
Objectives[30]Task_List[1]positionX = 2911,888
Objectives[30]Task_List[1]positionY = 4381,176
Objectives[30]Task_List[1]positionZ = 49,81145
Objectives[30]Task_List[1]minDistance = 10
Objectives[30]Task_List[1]TaskIndex = 1
Objectives[30]Task_List[1]Speed = 100
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Set_Player_Actor_Objective
Objectives[31]Text = 
Objectives[31]positionX = 2904,573
Objectives[31]positionY = 4395,151
Objectives[31]positionZ = 49,27498
Objectives[31]SetPlayerActor_Use_Player = False
Objectives[31]SetPlayerActor_Player_Controllable = True
Objectives[31]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[31]SetPlayerActor_Use_Actor = True
Objectives[31]SetPlayerActor_RelationshipGroup_Change = False
Objectives[31]SetPlayerActor_RelationshipGroup = Neutral
Objectives[31]SetPlayerActor_Invincible_Change = False
Objectives[31]SetPlayerActor_Invincible = False
Objectives[31]SetPlayerActor_NewTask = True
Objectives[31]Int_Task = 99
Objectives[31]Task_Repeat = False
Objectives[31]Task_Timeout = False
Objectives[31]Task_Guard_Range = 10
Objectives[31]Task_Stay_In_Range = True
Objectives[31]Task_Wander_Range = 10
Objectives[31]Task_Scenario = NONE
Objectives[31]Task_TalkingAnimation = mic_chatter
Objectives[31]Task_Time = 1
Objectives[31]TaskListCount = 2
Objectives[31]Task_List[0]Type = EnterVehicle
Objectives[31]Task_List[0]PositionX = 2904,64
Objectives[31]Task_List[0]PositionY = 4395,477
Objectives[31]Task_List[0]PositionZ = 49,77277
Objectives[31]Task_List[0]Speed = 1
Objectives[31]Task_List[0]SeatIndex = -1
Objectives[31]Task_List[0]TaskIndex = 0
Objectives[31]Task_List[0]Warp = False
Objectives[31]Task_List[1]Type = VehicleFollowActor
Objectives[31]Task_List[1]positionX = 2910,753
Objectives[31]Task_List[1]positionY = 4380,485
Objectives[31]Task_List[1]positionZ = 49,82475
Objectives[31]Task_List[1]minDistance = 10
Objectives[31]Task_List[1]TaskIndex = 1
Objectives[31]Task_List[1]Speed = 100
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Set_Player_Actor_Objective
Objectives[32]Text = 
Objectives[32]positionX = 2915,452
Objectives[32]positionY = 4373,246
Objectives[32]positionZ = 49,42778
Objectives[32]SetPlayerActor_Use_Player = False
Objectives[32]SetPlayerActor_Player_Controllable = True
Objectives[32]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[32]SetPlayerActor_Use_Actor = True
Objectives[32]SetPlayerActor_RelationshipGroup_Change = False
Objectives[32]SetPlayerActor_RelationshipGroup = Neutral
Objectives[32]SetPlayerActor_Invincible_Change = False
Objectives[32]SetPlayerActor_Invincible = False
Objectives[32]SetPlayerActor_NewTask = True
Objectives[32]Int_Task = 99
Objectives[32]Task_Repeat = False
Objectives[32]Task_Timeout = False
Objectives[32]Task_Guard_Range = 10
Objectives[32]Task_Stay_In_Range = True
Objectives[32]Task_Wander_Range = 10
Objectives[32]Task_Scenario = NONE
Objectives[32]Task_TalkingAnimation = mic_chatter
Objectives[32]Task_Time = 1
Objectives[32]TaskListCount = 2
Objectives[32]Task_List[0]Type = EnterVehicle
Objectives[32]Task_List[0]PositionX = 2910,907
Objectives[32]Task_List[0]PositionY = 4373,535
Objectives[32]Task_List[0]PositionZ = 49,90164
Objectives[32]Task_List[0]Speed = 1
Objectives[32]Task_List[0]SeatIndex = -1
Objectives[32]Task_List[0]TaskIndex = 0
Objectives[32]Task_List[0]Warp = False
Objectives[32]Task_List[1]Type = VehicleFollowActor
Objectives[32]Task_List[1]positionX = 2907,682
Objectives[32]Task_List[1]positionY = 4383,803
Objectives[32]Task_List[1]positionZ = 49,79727
Objectives[32]Task_List[1]minDistance = 10
Objectives[32]Task_List[1]TaskIndex = 1
Objectives[32]Task_List[1]Speed = 100
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = 2905,485
Objectives[33]positionY = 4366,968
Objectives[33]positionZ = 49,33958
Objectives[33]SetPlayerActor_Use_Player = False
Objectives[33]SetPlayerActor_Player_Controllable = True
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[33]SetPlayerActor_Use_Actor = True
Objectives[33]SetPlayerActor_RelationshipGroup_Change = False
Objectives[33]SetPlayerActor_RelationshipGroup = Neutral
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = True
Objectives[33]Int_Task = 99
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]TaskListCount = 2
Objectives[33]Task_List[0]Type = EnterVehicle
Objectives[33]Task_List[0]PositionX = 2905,708
Objectives[33]Task_List[0]PositionY = 4365,722
Objectives[33]Task_List[0]PositionZ = 49,833
Objectives[33]Task_List[0]Speed = 1
Objectives[33]Task_List[0]SeatIndex = -1
Objectives[33]Task_List[0]TaskIndex = 0
Objectives[33]Task_List[0]Warp = False
Objectives[33]Task_List[1]Type = VehicleFollowActor
Objectives[33]Task_List[1]positionX = 2908,019
Objectives[33]Task_List[1]positionY = 4380,252
Objectives[33]Task_List[1]positionZ = 49,84316
Objectives[33]Task_List[1]minDistance = 10
Objectives[33]Task_List[1]TaskIndex = 1
Objectives[33]Task_List[1]Speed = 100
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = Destroy the military truck
Objectives[34]Type = Destroy_Vehicle
Objectives[34]positionX = 2916,733
Objectives[34]positionY = 4383,129
Objectives[34]positionZ = 49,27304
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 4
Objectives[34]ObjectiveMessages[0]positionX = -785,7761
Objectives[34]ObjectiveMessages[0]positionY = 224,3833
Objectives[34]ObjectiveMessages[0]positionZ = 74,982
Objectives[34]ObjectiveMessages[0]Message = My General, I have the briefcase.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = Orange
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = False
Objectives[34]ObjectiveMessages[0]TypeTextMesage = True
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = -786,3889
Objectives[34]ObjectiveMessages[1]positionY = 229,0909
Objectives[34]ObjectiveMessages[1]positionZ = 74,63714
Objectives[34]ObjectiveMessages[1]Message = Good boy, now hurry up the convoy on the road is approaching your position.
Objectives[34]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[1]Sender = 
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = Green
Objectives[34]ObjectiveMessages[1]PlayFromStart = True
Objectives[34]ObjectiveMessages[1]Delay = False
Objectives[34]ObjectiveMessages[1]DelayTime = 0
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = False
Objectives[34]ObjectiveMessages[1]TypeTextMesage = True
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[2]positionX = -787,3669
Objectives[34]ObjectiveMessages[2]positionY = 232,7184
Objectives[34]ObjectiveMessages[2]positionZ = 74,7044
Objectives[34]ObjectiveMessages[2]Message = Go, and be careful, they have armed guards.
Objectives[34]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[2]Sender = 
Objectives[34]ObjectiveMessages[2]Subject = 
Objectives[34]ObjectiveMessages[2]MessageColor = Green
Objectives[34]ObjectiveMessages[2]PlayFromStart = True
Objectives[34]ObjectiveMessages[2]Delay = False
Objectives[34]ObjectiveMessages[2]DelayTime = 0
Objectives[34]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[2]TypeSubtitle = False
Objectives[34]ObjectiveMessages[2]TypeTextMesage = True
Objectives[34]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[3]positionX = -788,4957
Objectives[34]ObjectiveMessages[3]positionY = 237,3273
Objectives[34]ObjectiveMessages[3]positionZ = 74,99218
Objectives[34]ObjectiveMessages[3]Message = Yes, My General.
Objectives[34]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[34]ObjectiveMessages[3]Sender = 
Objectives[34]ObjectiveMessages[3]Subject = 
Objectives[34]ObjectiveMessages[3]MessageColor = Orange
Objectives[34]ObjectiveMessages[3]PlayFromStart = True
Objectives[34]ObjectiveMessages[3]Delay = False
Objectives[34]ObjectiveMessages[3]DelayTime = 0
Objectives[34]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[3]TypeSubtitle = False
Objectives[34]ObjectiveMessages[3]TypeTextMesage = True
Objectives[34]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[35]Text = Find the briefcase
Objectives[35]Text2 = Find the briefcase
Objectives[35]Type = Kill_Actors
Objectives[35]positionX = 2918,077
Objectives[35]positionY = 4374,848
Objectives[35]positionZ = 49,47694
Objectives[35]KillAll1 = False
Objectives[35]KillAll2 = False
Objectives[35]Kill_Actors_Add_Blips = True
Objectives[35]Kill_Actors_Add_Markers = False
Objectives[35]DropPickups = True
Objectives[35]Droped_Pickup_Model = prop_idol_case_02
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 1
Objectives[35]ObjectiveMessages[0]positionX = -790,7891
Objectives[35]ObjectiveMessages[0]positionY = 246,9192
Objectives[35]ObjectiveMessages[0]positionZ = 77,12846
Objectives[35]ObjectiveMessages[0]Message = Okay, they're gone. Where's that fucking briefcase?
Objectives[35]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[35]ObjectiveMessages[0]Sender = 
Objectives[35]ObjectiveMessages[0]Subject = 
Objectives[35]ObjectiveMessages[0]MessageColor = Orange
Objectives[35]ObjectiveMessages[0]PlayFromStart = True
Objectives[35]ObjectiveMessages[0]Delay = False
Objectives[35]ObjectiveMessages[0]DelayTime = 0
Objectives[35]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[0]TypeSubtitle = False
Objectives[35]ObjectiveMessages[0]TypeTextMesage = True
Objectives[35]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[36]Text = Back to the Oppressor
Objectives[36]FaildText = 
Objectives[36]Type = Enter_Vehicle
Objectives[36]positionX = -1240,377
Objectives[36]positionY = 4438,878
Objectives[36]positionZ = 20,37457
Objectives[36]EnterVehicle_AsPassenger = False
Objectives[36]EnterVehicle_CanExit = True
Objectives[36]EnterVehicle_SetIsWanted = False
Objectives[36]EnterVehicle_SeatIndex = 0
Objectives[36]mission_ActorsCount = 18
Objectives[36]mission_Actors[0]SpawnInVehicle = True
Objectives[36]mission_Actors[0]SeatIndex = 1
Objectives[36]mission_Actors[0]Survive_Number = 0
Objectives[36]mission_Actors[0]Failed_Text = 
Objectives[36]mission_Actors[0]Remove_After = 0
Objectives[36]mission_Actors[0]positionX = -66,10555
Objectives[36]mission_Actors[0]positionY = 4365,93
Objectives[36]mission_Actors[0]positionZ = 53,42048
Objectives[36]mission_Actors[0]Heading = 356,6142
Objectives[36]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[0]Relationship_Group = Enemy1
Objectives[36]mission_Actors[0]AddBlip = True
Objectives[36]mission_Actors[0]ShowCone = False
Objectives[36]mission_Actors[0]Invincible = False
Objectives[36]mission_Actors[0]SetHealth = 100
Objectives[36]mission_Actors[0]DieFromHeadShot = True
Objectives[36]mission_Actors[0]CanExitVehicle = True
Objectives[36]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[0]AlwaysFight = True
Objectives[36]mission_Actors[0]Seeing_Range = 30
Objectives[36]mission_Actors[0]Hearing_Range = 30
Objectives[36]mission_Actors[0]CombatMovement = Offensive
Objectives[36]mission_Actors[0]weapon = Pistol
Objectives[36]mission_Actors[0]Variation = Random
Objectives[36]mission_Actors[0]Task = 0
Objectives[36]mission_Actors[0]Task_Guard_Range = 5
Objectives[36]mission_Actors[0]Task_Stay_In_Range = True
Objectives[36]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[0]Task_Scenario = NONE
Objectives[36]mission_Actors[1]SpawnInVehicle = True
Objectives[36]mission_Actors[1]SeatIndex = 2
Objectives[36]mission_Actors[1]Survive_Number = 0
Objectives[36]mission_Actors[1]Failed_Text = 
Objectives[36]mission_Actors[1]Remove_After = 0
Objectives[36]mission_Actors[1]positionX = -66,10555
Objectives[36]mission_Actors[1]positionY = 4365,93
Objectives[36]mission_Actors[1]positionZ = 53,42048
Objectives[36]mission_Actors[1]Heading = 356,6142
Objectives[36]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[1]Relationship_Group = Enemy1
Objectives[36]mission_Actors[1]AddBlip = True
Objectives[36]mission_Actors[1]ShowCone = False
Objectives[36]mission_Actors[1]Invincible = False
Objectives[36]mission_Actors[1]SetHealth = 100
Objectives[36]mission_Actors[1]DieFromHeadShot = True
Objectives[36]mission_Actors[1]CanExitVehicle = True
Objectives[36]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[1]AlwaysFight = True
Objectives[36]mission_Actors[1]Seeing_Range = 30
Objectives[36]mission_Actors[1]Hearing_Range = 30
Objectives[36]mission_Actors[1]CombatMovement = Offensive
Objectives[36]mission_Actors[1]weapon = Pistol
Objectives[36]mission_Actors[1]Variation = Random
Objectives[36]mission_Actors[1]Task = 0
Objectives[36]mission_Actors[1]Task_Guard_Range = 5
Objectives[36]mission_Actors[1]Task_Stay_In_Range = True
Objectives[36]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[1]Task_Scenario = NONE
Objectives[36]mission_Actors[2]SpawnInVehicle = True
Objectives[36]mission_Actors[2]SeatIndex = -1
Objectives[36]mission_Actors[2]Survive_Number = 0
Objectives[36]mission_Actors[2]Failed_Text = 
Objectives[36]mission_Actors[2]Remove_After = 0
Objectives[36]mission_Actors[2]positionX = -66,10555
Objectives[36]mission_Actors[2]positionY = 4365,93
Objectives[36]mission_Actors[2]positionZ = 53,42048
Objectives[36]mission_Actors[2]Heading = 356,6142
Objectives[36]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[2]Relationship_Group = Enemy1
Objectives[36]mission_Actors[2]AddBlip = True
Objectives[36]mission_Actors[2]ShowCone = False
Objectives[36]mission_Actors[2]Invincible = False
Objectives[36]mission_Actors[2]SetHealth = 100
Objectives[36]mission_Actors[2]DieFromHeadShot = True
Objectives[36]mission_Actors[2]CanExitVehicle = True
Objectives[36]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[2]AlwaysFight = True
Objectives[36]mission_Actors[2]Seeing_Range = 30
Objectives[36]mission_Actors[2]Hearing_Range = 30
Objectives[36]mission_Actors[2]CombatMovement = Offensive
Objectives[36]mission_Actors[2]weapon = 0
Objectives[36]mission_Actors[2]Variation = Random
Objectives[36]mission_Actors[2]Task = 99
Objectives[36]mission_Actors[2]Task_Guard_Range = 5
Objectives[36]mission_Actors[2]Task_Stay_In_Range = True
Objectives[36]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[2]Task_Scenario = NONE
Objectives[36]mission_Actors[2]Task_List_Count = 8
Objectives[36]mission_Actors[2]Task_Repeat = True
Objectives[36]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[36]mission_Actors[2]Task_List[0]PositionX = -67,5255
Objectives[36]mission_Actors[2]Task_List[0]PositionY = 4369,426
Objectives[36]mission_Actors[2]Task_List[0]PositionZ = 53,35256
Objectives[36]mission_Actors[2]Task_List[0]Block = True
Objectives[36]mission_Actors[2]Task_List[1]Type = EnterVehicle
Objectives[36]mission_Actors[2]Task_List[1]PositionX = -67,5255
Objectives[36]mission_Actors[2]Task_List[1]PositionY = 4369,426
Objectives[36]mission_Actors[2]Task_List[1]PositionZ = 53,35256
Objectives[36]mission_Actors[2]Task_List[1]Speed = 1
Objectives[36]mission_Actors[2]Task_List[1]SeatIndex = -1
Objectives[36]mission_Actors[2]Task_List[1]TaskIndex = 1
Objectives[36]mission_Actors[2]Task_List[2]Type = VehicleHeliTask
Objectives[36]mission_Actors[2]Task_List[2]PositionX = -95,66568
Objectives[36]mission_Actors[2]Task_List[2]PositionY = 4793,877
Objectives[36]mission_Actors[2]Task_List[2]PositionZ = 500
Objectives[36]mission_Actors[2]Task_List[2]speed = 40
Objectives[36]mission_Actors[2]Task_List[2]Hight = 30
Objectives[36]mission_Actors[2]Task_List[2]FollowPlayer = False
Objectives[36]mission_Actors[2]Task_List[2]AttackPlayer = False
Objectives[36]mission_Actors[2]Task_List[2]Land = False
Objectives[36]mission_Actors[2]Task_List[3]Type = VehicleHeliTask
Objectives[36]mission_Actors[2]Task_List[3]PositionX = 827,1016
Objectives[36]mission_Actors[2]Task_List[3]PositionY = 5210,132
Objectives[36]mission_Actors[2]Task_List[3]PositionZ = 500
Objectives[36]mission_Actors[2]Task_List[3]speed = 40
Objectives[36]mission_Actors[2]Task_List[3]Hight = 30
Objectives[36]mission_Actors[2]Task_List[3]FollowPlayer = False
Objectives[36]mission_Actors[2]Task_List[3]AttackPlayer = False
Objectives[36]mission_Actors[2]Task_List[3]Land = False
Objectives[36]mission_Actors[2]Task_List[4]Type = VehicleHeliTask
Objectives[36]mission_Actors[2]Task_List[4]PositionX = 1440,792
Objectives[36]mission_Actors[2]Task_List[4]PositionY = 5784,449
Objectives[36]mission_Actors[2]Task_List[4]PositionZ = 550
Objectives[36]mission_Actors[2]Task_List[4]speed = 40
Objectives[36]mission_Actors[2]Task_List[4]Hight = 30
Objectives[36]mission_Actors[2]Task_List[4]FollowPlayer = False
Objectives[36]mission_Actors[2]Task_List[4]AttackPlayer = False
Objectives[36]mission_Actors[2]Task_List[4]Land = False
Objectives[36]mission_Actors[2]Task_List[5]Type = VehicleHeliTask
Objectives[36]mission_Actors[2]Task_List[5]PositionX = 2593,17
Objectives[36]mission_Actors[2]Task_List[5]PositionY = 4518,208
Objectives[36]mission_Actors[2]Task_List[5]PositionZ = 200
Objectives[36]mission_Actors[2]Task_List[5]speed = 40
Objectives[36]mission_Actors[2]Task_List[5]Hight = 30
Objectives[36]mission_Actors[2]Task_List[5]FollowPlayer = False
Objectives[36]mission_Actors[2]Task_List[5]AttackPlayer = False
Objectives[36]mission_Actors[2]Task_List[5]Land = False
Objectives[36]mission_Actors[2]Task_List[6]Type = VehicleHeliTask
Objectives[36]mission_Actors[2]Task_List[6]PositionX = 1666,089
Objectives[36]mission_Actors[2]Task_List[6]PositionY = 3713,544
Objectives[36]mission_Actors[2]Task_List[6]PositionZ = 250
Objectives[36]mission_Actors[2]Task_List[6]speed = 40
Objectives[36]mission_Actors[2]Task_List[6]Hight = 30
Objectives[36]mission_Actors[2]Task_List[6]FollowPlayer = False
Objectives[36]mission_Actors[2]Task_List[6]AttackPlayer = False
Objectives[36]mission_Actors[2]Task_List[6]Land = False
Objectives[36]mission_Actors[2]Task_List[7]Type = VehicleHeliTask
Objectives[36]mission_Actors[2]Task_List[7]PositionX = -425,586
Objectives[36]mission_Actors[2]Task_List[7]PositionY = 3480,338
Objectives[36]mission_Actors[2]Task_List[7]PositionZ = 300
Objectives[36]mission_Actors[2]Task_List[7]speed = 40
Objectives[36]mission_Actors[2]Task_List[7]Hight = 30
Objectives[36]mission_Actors[2]Task_List[7]FollowPlayer = False
Objectives[36]mission_Actors[2]Task_List[7]AttackPlayer = False
Objectives[36]mission_Actors[2]Task_List[7]Land = False
Objectives[36]mission_Actors[2]NeededForSetPlayerActorTaskCount = 2
Objectives[36]mission_Actors[2]NeededForSetPlayerActorTaskObjectiveNumber[0] = 37
Objectives[36]mission_Actors[2]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[36]mission_Actors[2]NeededForSetPlayerActorTaskObjectiveNumber[1] = 38
Objectives[36]mission_Actors[2]NeededForSetPlayerActorTaskIndex[1] = 2
Objectives[36]mission_Actors[3]SpawnInVehicle = True
Objectives[36]mission_Actors[3]SeatIndex = 0
Objectives[36]mission_Actors[3]Survive_Number = 0
Objectives[36]mission_Actors[3]Failed_Text = 
Objectives[36]mission_Actors[3]Remove_After = 0
Objectives[36]mission_Actors[3]positionX = -66,10555
Objectives[36]mission_Actors[3]positionY = 4365,93
Objectives[36]mission_Actors[3]positionZ = 53,42048
Objectives[36]mission_Actors[3]Heading = 356,6142
Objectives[36]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[3]Relationship_Group = Enemy1
Objectives[36]mission_Actors[3]AddBlip = True
Objectives[36]mission_Actors[3]ShowCone = False
Objectives[36]mission_Actors[3]Invincible = False
Objectives[36]mission_Actors[3]SetHealth = 100
Objectives[36]mission_Actors[3]DieFromHeadShot = True
Objectives[36]mission_Actors[3]CanExitVehicle = True
Objectives[36]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[3]AlwaysFight = True
Objectives[36]mission_Actors[3]Seeing_Range = 30
Objectives[36]mission_Actors[3]Hearing_Range = 30
Objectives[36]mission_Actors[3]CombatMovement = Offensive
Objectives[36]mission_Actors[3]weapon = Pistol
Objectives[36]mission_Actors[3]Variation = Random
Objectives[36]mission_Actors[3]Task = 0
Objectives[36]mission_Actors[3]Task_Guard_Range = 5
Objectives[36]mission_Actors[3]Task_Stay_In_Range = True
Objectives[36]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[3]Task_Scenario = NONE
Objectives[36]mission_Actors[4]SpawnInVehicle = True
Objectives[36]mission_Actors[4]SeatIndex = 3
Objectives[36]mission_Actors[4]Survive_Number = 0
Objectives[36]mission_Actors[4]Failed_Text = 
Objectives[36]mission_Actors[4]Remove_After = 0
Objectives[36]mission_Actors[4]positionX = -66,10555
Objectives[36]mission_Actors[4]positionY = 4365,93
Objectives[36]mission_Actors[4]positionZ = 53,42048
Objectives[36]mission_Actors[4]Heading = 356,6142
Objectives[36]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[4]Relationship_Group = Enemy1/Pickup
Objectives[36]mission_Actors[4]AddBlip = True
Objectives[36]mission_Actors[4]ShowCone = False
Objectives[36]mission_Actors[4]Invincible = False
Objectives[36]mission_Actors[4]SetHealth = 100
Objectives[36]mission_Actors[4]DieFromHeadShot = True
Objectives[36]mission_Actors[4]CanExitVehicle = True
Objectives[36]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[4]AlwaysFight = True
Objectives[36]mission_Actors[4]Seeing_Range = 30
Objectives[36]mission_Actors[4]Hearing_Range = 30
Objectives[36]mission_Actors[4]CombatMovement = Offensive
Objectives[36]mission_Actors[4]weapon = Pistol
Objectives[36]mission_Actors[4]Variation = Random
Objectives[36]mission_Actors[4]Task = 0
Objectives[36]mission_Actors[4]Task_Guard_Range = 5
Objectives[36]mission_Actors[4]Task_Stay_In_Range = True
Objectives[36]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[4]Task_Scenario = NONE
Objectives[36]mission_Actors[5]SpawnInVehicle = True
Objectives[36]mission_Actors[5]SeatIndex = 4
Objectives[36]mission_Actors[5]Survive_Number = 0
Objectives[36]mission_Actors[5]Failed_Text = 
Objectives[36]mission_Actors[5]Remove_After = 0
Objectives[36]mission_Actors[5]positionX = -66,10555
Objectives[36]mission_Actors[5]positionY = 4365,93
Objectives[36]mission_Actors[5]positionZ = 53,42048
Objectives[36]mission_Actors[5]Heading = 356,6142
Objectives[36]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[5]Relationship_Group = Enemy1
Objectives[36]mission_Actors[5]AddBlip = True
Objectives[36]mission_Actors[5]ShowCone = False
Objectives[36]mission_Actors[5]Invincible = False
Objectives[36]mission_Actors[5]SetHealth = 100
Objectives[36]mission_Actors[5]DieFromHeadShot = True
Objectives[36]mission_Actors[5]CanExitVehicle = True
Objectives[36]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[5]AlwaysFight = True
Objectives[36]mission_Actors[5]Seeing_Range = 30
Objectives[36]mission_Actors[5]Hearing_Range = 30
Objectives[36]mission_Actors[5]CombatMovement = Offensive
Objectives[36]mission_Actors[5]weapon = Pistol
Objectives[36]mission_Actors[5]Variation = Random
Objectives[36]mission_Actors[5]Task = 0
Objectives[36]mission_Actors[5]Task_Guard_Range = 5
Objectives[36]mission_Actors[5]Task_Stay_In_Range = True
Objectives[36]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[5]Task_Scenario = NONE
Objectives[36]mission_Actors[6]SpawnInVehicle = True
Objectives[36]mission_Actors[6]SeatIndex = 4
Objectives[36]mission_Actors[6]Survive_Number = 0
Objectives[36]mission_Actors[6]Failed_Text = 
Objectives[36]mission_Actors[6]Remove_After = 0
Objectives[36]mission_Actors[6]positionX = -58,23574
Objectives[36]mission_Actors[6]positionY = 4394,272
Objectives[36]mission_Actors[6]positionZ = 55,41531
Objectives[36]mission_Actors[6]Heading = 335,4691
Objectives[36]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[6]Relationship_Group = Enemy1
Objectives[36]mission_Actors[6]AddBlip = True
Objectives[36]mission_Actors[6]ShowCone = False
Objectives[36]mission_Actors[6]Invincible = False
Objectives[36]mission_Actors[6]SetHealth = 100
Objectives[36]mission_Actors[6]DieFromHeadShot = True
Objectives[36]mission_Actors[6]CanExitVehicle = True
Objectives[36]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[6]AlwaysFight = True
Objectives[36]mission_Actors[6]Seeing_Range = 30
Objectives[36]mission_Actors[6]Hearing_Range = 30
Objectives[36]mission_Actors[6]CombatMovement = Offensive
Objectives[36]mission_Actors[6]weapon = Pistol
Objectives[36]mission_Actors[6]Variation = Random
Objectives[36]mission_Actors[6]Task = 0
Objectives[36]mission_Actors[6]Task_Guard_Range = 5
Objectives[36]mission_Actors[6]Task_Stay_In_Range = True
Objectives[36]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[6]Task_Scenario = NONE
Objectives[36]mission_Actors[7]SpawnInVehicle = True
Objectives[36]mission_Actors[7]SeatIndex = 3
Objectives[36]mission_Actors[7]Survive_Number = 0
Objectives[36]mission_Actors[7]Failed_Text = 
Objectives[36]mission_Actors[7]Remove_After = 0
Objectives[36]mission_Actors[7]positionX = -58,23574
Objectives[36]mission_Actors[7]positionY = 4394,272
Objectives[36]mission_Actors[7]positionZ = 55,41531
Objectives[36]mission_Actors[7]Heading = 335,4691
Objectives[36]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[7]Relationship_Group = Enemy1
Objectives[36]mission_Actors[7]AddBlip = True
Objectives[36]mission_Actors[7]ShowCone = False
Objectives[36]mission_Actors[7]Invincible = False
Objectives[36]mission_Actors[7]SetHealth = 100
Objectives[36]mission_Actors[7]DieFromHeadShot = True
Objectives[36]mission_Actors[7]CanExitVehicle = True
Objectives[36]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[7]AlwaysFight = True
Objectives[36]mission_Actors[7]Seeing_Range = 30
Objectives[36]mission_Actors[7]Hearing_Range = 30
Objectives[36]mission_Actors[7]CombatMovement = Offensive
Objectives[36]mission_Actors[7]weapon = Pistol
Objectives[36]mission_Actors[7]Variation = Random
Objectives[36]mission_Actors[7]Task = 0
Objectives[36]mission_Actors[7]Task_Guard_Range = 5
Objectives[36]mission_Actors[7]Task_Stay_In_Range = True
Objectives[36]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[7]Task_Scenario = NONE
Objectives[36]mission_Actors[8]SpawnInVehicle = True
Objectives[36]mission_Actors[8]SeatIndex = 2
Objectives[36]mission_Actors[8]Survive_Number = 0
Objectives[36]mission_Actors[8]Failed_Text = 
Objectives[36]mission_Actors[8]Remove_After = 0
Objectives[36]mission_Actors[8]positionX = -58,23574
Objectives[36]mission_Actors[8]positionY = 4394,272
Objectives[36]mission_Actors[8]positionZ = 55,41531
Objectives[36]mission_Actors[8]Heading = 335,4691
Objectives[36]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[8]Relationship_Group = Enemy1
Objectives[36]mission_Actors[8]AddBlip = True
Objectives[36]mission_Actors[8]ShowCone = False
Objectives[36]mission_Actors[8]Invincible = False
Objectives[36]mission_Actors[8]SetHealth = 100
Objectives[36]mission_Actors[8]DieFromHeadShot = True
Objectives[36]mission_Actors[8]CanExitVehicle = True
Objectives[36]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[8]AlwaysFight = True
Objectives[36]mission_Actors[8]Seeing_Range = 30
Objectives[36]mission_Actors[8]Hearing_Range = 30
Objectives[36]mission_Actors[8]CombatMovement = Offensive
Objectives[36]mission_Actors[8]weapon = Pistol
Objectives[36]mission_Actors[8]Variation = Random
Objectives[36]mission_Actors[8]Task = 0
Objectives[36]mission_Actors[8]Task_Guard_Range = 5
Objectives[36]mission_Actors[8]Task_Stay_In_Range = True
Objectives[36]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[8]Task_Scenario = NONE
Objectives[36]mission_Actors[9]SpawnInVehicle = True
Objectives[36]mission_Actors[9]SeatIndex = 1
Objectives[36]mission_Actors[9]Survive_Number = 0
Objectives[36]mission_Actors[9]Failed_Text = 
Objectives[36]mission_Actors[9]Remove_After = 0
Objectives[36]mission_Actors[9]positionX = -58,23574
Objectives[36]mission_Actors[9]positionY = 4394,272
Objectives[36]mission_Actors[9]positionZ = 55,41531
Objectives[36]mission_Actors[9]Heading = 335,4691
Objectives[36]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[9]Relationship_Group = Enemy1
Objectives[36]mission_Actors[9]AddBlip = True
Objectives[36]mission_Actors[9]ShowCone = False
Objectives[36]mission_Actors[9]Invincible = False
Objectives[36]mission_Actors[9]SetHealth = 100
Objectives[36]mission_Actors[9]DieFromHeadShot = True
Objectives[36]mission_Actors[9]CanExitVehicle = True
Objectives[36]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[9]AlwaysFight = True
Objectives[36]mission_Actors[9]Seeing_Range = 30
Objectives[36]mission_Actors[9]Hearing_Range = 30
Objectives[36]mission_Actors[9]CombatMovement = Offensive
Objectives[36]mission_Actors[9]weapon = Pistol
Objectives[36]mission_Actors[9]Variation = Random
Objectives[36]mission_Actors[9]Task = 0
Objectives[36]mission_Actors[9]Task_Guard_Range = 5
Objectives[36]mission_Actors[9]Task_Stay_In_Range = True
Objectives[36]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[9]Task_Scenario = NONE
Objectives[36]mission_Actors[10]SpawnInVehicle = True
Objectives[36]mission_Actors[10]SeatIndex = -1
Objectives[36]mission_Actors[10]Survive_Number = 0
Objectives[36]mission_Actors[10]Failed_Text = 
Objectives[36]mission_Actors[10]Remove_After = 0
Objectives[36]mission_Actors[10]positionX = -58,23574
Objectives[36]mission_Actors[10]positionY = 4394,272
Objectives[36]mission_Actors[10]positionZ = 55,41531
Objectives[36]mission_Actors[10]Heading = 335,4691
Objectives[36]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[10]Relationship_Group = Enemy1
Objectives[36]mission_Actors[10]AddBlip = True
Objectives[36]mission_Actors[10]ShowCone = False
Objectives[36]mission_Actors[10]Invincible = False
Objectives[36]mission_Actors[10]SetHealth = 100
Objectives[36]mission_Actors[10]DieFromHeadShot = True
Objectives[36]mission_Actors[10]CanExitVehicle = True
Objectives[36]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[10]AlwaysFight = True
Objectives[36]mission_Actors[10]Seeing_Range = 30
Objectives[36]mission_Actors[10]Hearing_Range = 30
Objectives[36]mission_Actors[10]CombatMovement = Offensive
Objectives[36]mission_Actors[10]weapon = 0
Objectives[36]mission_Actors[10]Variation = Random
Objectives[36]mission_Actors[10]Task = 0
Objectives[36]mission_Actors[10]Task_Guard_Range = 5
Objectives[36]mission_Actors[10]Task_Stay_In_Range = True
Objectives[36]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[10]Task_Scenario = NONE
Objectives[36]mission_Actors[10]NeededForObjectiveSetPlayerActorCount = 1
Objectives[36]mission_Actors[10]NeededForObjectiveSetPlayerActor[0] = 38
Objectives[36]mission_Actors[11]SpawnInVehicle = True
Objectives[36]mission_Actors[11]SeatIndex = 0
Objectives[36]mission_Actors[11]Survive_Number = 0
Objectives[36]mission_Actors[11]Failed_Text = 
Objectives[36]mission_Actors[11]Remove_After = 0
Objectives[36]mission_Actors[11]positionX = -58,23574
Objectives[36]mission_Actors[11]positionY = 4394,272
Objectives[36]mission_Actors[11]positionZ = 55,41531
Objectives[36]mission_Actors[11]Heading = 335,4691
Objectives[36]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[11]Relationship_Group = Enemy1
Objectives[36]mission_Actors[11]AddBlip = True
Objectives[36]mission_Actors[11]ShowCone = False
Objectives[36]mission_Actors[11]Invincible = False
Objectives[36]mission_Actors[11]SetHealth = 100
Objectives[36]mission_Actors[11]DieFromHeadShot = True
Objectives[36]mission_Actors[11]CanExitVehicle = True
Objectives[36]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[11]AlwaysFight = True
Objectives[36]mission_Actors[11]Seeing_Range = 30
Objectives[36]mission_Actors[11]Hearing_Range = 30
Objectives[36]mission_Actors[11]CombatMovement = Offensive
Objectives[36]mission_Actors[11]weapon = Pistol
Objectives[36]mission_Actors[11]Variation = Random
Objectives[36]mission_Actors[11]Task = 0
Objectives[36]mission_Actors[11]Task_Guard_Range = 5
Objectives[36]mission_Actors[11]Task_Stay_In_Range = True
Objectives[36]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[11]Task_Scenario = NONE
Objectives[36]mission_Actors[12]SpawnInVehicle = True
Objectives[36]mission_Actors[12]SeatIndex = -1
Objectives[36]mission_Actors[12]Survive_Number = 0
Objectives[36]mission_Actors[12]Failed_Text = 
Objectives[36]mission_Actors[12]Remove_After = 0
Objectives[36]mission_Actors[12]positionX = -29,37289
Objectives[36]mission_Actors[12]positionY = 4424,986
Objectives[36]mission_Actors[12]positionZ = 57,89944
Objectives[36]mission_Actors[12]Heading = 299,2561
Objectives[36]mission_Actors[12]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[12]Relationship_Group = Enemy1
Objectives[36]mission_Actors[12]AddBlip = True
Objectives[36]mission_Actors[12]ShowCone = False
Objectives[36]mission_Actors[12]Invincible = False
Objectives[36]mission_Actors[12]SetHealth = 100
Objectives[36]mission_Actors[12]DieFromHeadShot = True
Objectives[36]mission_Actors[12]CanExitVehicle = True
Objectives[36]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[12]AlwaysFight = True
Objectives[36]mission_Actors[12]Seeing_Range = 30
Objectives[36]mission_Actors[12]Hearing_Range = 30
Objectives[36]mission_Actors[12]CombatMovement = Offensive
Objectives[36]mission_Actors[12]weapon = 0
Objectives[36]mission_Actors[12]Variation = Random
Objectives[36]mission_Actors[12]Task = 0
Objectives[36]mission_Actors[12]Task_Guard_Range = 5
Objectives[36]mission_Actors[12]Task_Stay_In_Range = True
Objectives[36]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[12]Task_Scenario = NONE
Objectives[36]mission_Actors[12]NeededForObjectiveSetPlayerActorCount = 1
Objectives[36]mission_Actors[12]NeededForObjectiveSetPlayerActor[0] = 37
Objectives[36]mission_Actors[13]SpawnInVehicle = True
Objectives[36]mission_Actors[13]SeatIndex = 0
Objectives[36]mission_Actors[13]Survive_Number = 0
Objectives[36]mission_Actors[13]Failed_Text = 
Objectives[36]mission_Actors[13]Remove_After = 0
Objectives[36]mission_Actors[13]positionX = -29,37289
Objectives[36]mission_Actors[13]positionY = 4424,986
Objectives[36]mission_Actors[13]positionZ = 57,89944
Objectives[36]mission_Actors[13]Heading = 299,2561
Objectives[36]mission_Actors[13]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[13]Relationship_Group = Enemy1
Objectives[36]mission_Actors[13]AddBlip = True
Objectives[36]mission_Actors[13]ShowCone = False
Objectives[36]mission_Actors[13]Invincible = False
Objectives[36]mission_Actors[13]SetHealth = 100
Objectives[36]mission_Actors[13]DieFromHeadShot = True
Objectives[36]mission_Actors[13]CanExitVehicle = True
Objectives[36]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[13]AlwaysFight = True
Objectives[36]mission_Actors[13]Seeing_Range = 30
Objectives[36]mission_Actors[13]Hearing_Range = 30
Objectives[36]mission_Actors[13]CombatMovement = Offensive
Objectives[36]mission_Actors[13]weapon = Pistol
Objectives[36]mission_Actors[13]Variation = Random
Objectives[36]mission_Actors[13]Task = 0
Objectives[36]mission_Actors[13]Task_Guard_Range = 5
Objectives[36]mission_Actors[13]Task_Stay_In_Range = True
Objectives[36]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[13]Task_Scenario = NONE
Objectives[36]mission_Actors[14]SpawnInVehicle = True
Objectives[36]mission_Actors[14]SeatIndex = 1
Objectives[36]mission_Actors[14]Survive_Number = 0
Objectives[36]mission_Actors[14]Failed_Text = 
Objectives[36]mission_Actors[14]Remove_After = 0
Objectives[36]mission_Actors[14]positionX = -29,37289
Objectives[36]mission_Actors[14]positionY = 4424,986
Objectives[36]mission_Actors[14]positionZ = 57,89944
Objectives[36]mission_Actors[14]Heading = 299,2561
Objectives[36]mission_Actors[14]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[14]Relationship_Group = Enemy1
Objectives[36]mission_Actors[14]AddBlip = True
Objectives[36]mission_Actors[14]ShowCone = False
Objectives[36]mission_Actors[14]Invincible = False
Objectives[36]mission_Actors[14]SetHealth = 100
Objectives[36]mission_Actors[14]DieFromHeadShot = True
Objectives[36]mission_Actors[14]CanExitVehicle = True
Objectives[36]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[14]AlwaysFight = True
Objectives[36]mission_Actors[14]Seeing_Range = 30
Objectives[36]mission_Actors[14]Hearing_Range = 30
Objectives[36]mission_Actors[14]CombatMovement = Offensive
Objectives[36]mission_Actors[14]weapon = Pistol
Objectives[36]mission_Actors[14]Variation = Random
Objectives[36]mission_Actors[14]Task = 0
Objectives[36]mission_Actors[14]Task_Guard_Range = 5
Objectives[36]mission_Actors[14]Task_Stay_In_Range = True
Objectives[36]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[14]Task_Scenario = NONE
Objectives[36]mission_Actors[15]SpawnInVehicle = True
Objectives[36]mission_Actors[15]SeatIndex = 2
Objectives[36]mission_Actors[15]Survive_Number = 0
Objectives[36]mission_Actors[15]Failed_Text = 
Objectives[36]mission_Actors[15]Remove_After = 0
Objectives[36]mission_Actors[15]positionX = -29,37289
Objectives[36]mission_Actors[15]positionY = 4424,986
Objectives[36]mission_Actors[15]positionZ = 57,89944
Objectives[36]mission_Actors[15]Heading = 299,2561
Objectives[36]mission_Actors[15]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[15]Relationship_Group = Enemy1
Objectives[36]mission_Actors[15]AddBlip = True
Objectives[36]mission_Actors[15]ShowCone = False
Objectives[36]mission_Actors[15]Invincible = False
Objectives[36]mission_Actors[15]SetHealth = 100
Objectives[36]mission_Actors[15]DieFromHeadShot = True
Objectives[36]mission_Actors[15]CanExitVehicle = True
Objectives[36]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[15]AlwaysFight = True
Objectives[36]mission_Actors[15]Seeing_Range = 30
Objectives[36]mission_Actors[15]Hearing_Range = 30
Objectives[36]mission_Actors[15]CombatMovement = Offensive
Objectives[36]mission_Actors[15]weapon = Pistol
Objectives[36]mission_Actors[15]Variation = Random
Objectives[36]mission_Actors[15]Task = 0
Objectives[36]mission_Actors[15]Task_Guard_Range = 5
Objectives[36]mission_Actors[15]Task_Stay_In_Range = True
Objectives[36]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[15]Task_Scenario = NONE
Objectives[36]mission_Actors[16]SpawnInVehicle = True
Objectives[36]mission_Actors[16]SeatIndex = 3
Objectives[36]mission_Actors[16]Survive_Number = 0
Objectives[36]mission_Actors[16]Failed_Text = 
Objectives[36]mission_Actors[16]Remove_After = 0
Objectives[36]mission_Actors[16]positionX = -29,37289
Objectives[36]mission_Actors[16]positionY = 4424,986
Objectives[36]mission_Actors[16]positionZ = 57,89944
Objectives[36]mission_Actors[16]Heading = 299,2561
Objectives[36]mission_Actors[16]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[16]Relationship_Group = Enemy1
Objectives[36]mission_Actors[16]AddBlip = True
Objectives[36]mission_Actors[16]ShowCone = False
Objectives[36]mission_Actors[16]Invincible = False
Objectives[36]mission_Actors[16]SetHealth = 100
Objectives[36]mission_Actors[16]DieFromHeadShot = True
Objectives[36]mission_Actors[16]CanExitVehicle = True
Objectives[36]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[16]AlwaysFight = True
Objectives[36]mission_Actors[16]Seeing_Range = 30
Objectives[36]mission_Actors[16]Hearing_Range = 30
Objectives[36]mission_Actors[16]CombatMovement = Offensive
Objectives[36]mission_Actors[16]weapon = Pistol
Objectives[36]mission_Actors[16]Variation = Random
Objectives[36]mission_Actors[16]Task = 0
Objectives[36]mission_Actors[16]Task_Guard_Range = 5
Objectives[36]mission_Actors[16]Task_Stay_In_Range = True
Objectives[36]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[16]Task_Scenario = NONE
Objectives[36]mission_Actors[17]SpawnInVehicle = True
Objectives[36]mission_Actors[17]SeatIndex = 4
Objectives[36]mission_Actors[17]Survive_Number = 0
Objectives[36]mission_Actors[17]Failed_Text = 
Objectives[36]mission_Actors[17]Remove_After = 0
Objectives[36]mission_Actors[17]positionX = -29,37289
Objectives[36]mission_Actors[17]positionY = 4424,986
Objectives[36]mission_Actors[17]positionZ = 57,89944
Objectives[36]mission_Actors[17]Heading = 299,2561
Objectives[36]mission_Actors[17]String_Name = s_m_y_marine_01
Objectives[36]mission_Actors[17]Relationship_Group = Enemy1
Objectives[36]mission_Actors[17]AddBlip = True
Objectives[36]mission_Actors[17]ShowCone = False
Objectives[36]mission_Actors[17]Invincible = False
Objectives[36]mission_Actors[17]SetHealth = 100
Objectives[36]mission_Actors[17]DieFromHeadShot = True
Objectives[36]mission_Actors[17]CanExitVehicle = True
Objectives[36]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[17]AlwaysFight = True
Objectives[36]mission_Actors[17]Seeing_Range = 30
Objectives[36]mission_Actors[17]Hearing_Range = 30
Objectives[36]mission_Actors[17]CombatMovement = Offensive
Objectives[36]mission_Actors[17]weapon = Pistol
Objectives[36]mission_Actors[17]Variation = Random
Objectives[36]mission_Actors[17]Task = 0
Objectives[36]mission_Actors[17]Task_Guard_Range = 5
Objectives[36]mission_Actors[17]Task_Stay_In_Range = True
Objectives[36]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[17]Task_Scenario = NONE
Objectives[36]mission_Vehicles = 3
Objectives[36]mission_Vehicles[0]positionX = -66,10555
Objectives[36]mission_Vehicles[0]positionY = 4365,93
Objectives[36]mission_Vehicles[0]positionZ = 53,42048
Objectives[36]mission_Vehicles[0]Heading = 356,6142
Objectives[36]mission_Vehicles[0]Name = Annihilator
Objectives[36]mission_Vehicles[0]Model = annihilator
Objectives[36]mission_Vehicles[0]PrimaryColor = WornOliveArmyGreen
Objectives[36]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[36]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[36]mission_Vehicles[0]HasPearlescent = False
Objectives[36]mission_Vehicles[0]Livery = 1
Objectives[36]mission_Vehicles[0]DirtLevel = 0
Objectives[36]mission_Vehicles[0]LockedForPlayer = False
Objectives[36]mission_Vehicles[0]Locked = False
Objectives[36]mission_Vehicles[0]Alarm = False
Objectives[36]mission_Vehicles[0]HotWired = False
Objectives[36]mission_Vehicles[0]Invincible = False
Objectives[36]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[0]Remove_After = 0
Objectives[36]mission_Vehicles[0]Survive_Number = 0
Objectives[36]mission_Vehicles[0]Failed_Text = 
Objectives[36]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[36]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 36
Objectives[36]mission_Vehicles[0]NeededForActorIndex[0] = 2
Objectives[36]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[36]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[36]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 39
Objectives[36]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[36]mission_Vehicles[1]positionX = -58,23574
Objectives[36]mission_Vehicles[1]positionY = 4394,272
Objectives[36]mission_Vehicles[1]positionZ = 55,41531
Objectives[36]mission_Vehicles[1]Heading = 335,4691
Objectives[36]mission_Vehicles[1]Name = Annihilator
Objectives[36]mission_Vehicles[1]Model = annihilator
Objectives[36]mission_Vehicles[1]PrimaryColor = WornOliveArmyGreen
Objectives[36]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[36]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[36]mission_Vehicles[1]HasPearlescent = False
Objectives[36]mission_Vehicles[1]Livery = 1
Objectives[36]mission_Vehicles[1]DirtLevel = 0
Objectives[36]mission_Vehicles[1]LockedForPlayer = False
Objectives[36]mission_Vehicles[1]Locked = False
Objectives[36]mission_Vehicles[1]Alarm = False
Objectives[36]mission_Vehicles[1]HotWired = False
Objectives[36]mission_Vehicles[1]Invincible = False
Objectives[36]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[1]Remove_After = 0
Objectives[36]mission_Vehicles[1]Survive_Number = 0
Objectives[36]mission_Vehicles[1]Failed_Text = 
Objectives[36]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[36]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 38
Objectives[36]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[36]mission_Vehicles[2]positionX = -29,37289
Objectives[36]mission_Vehicles[2]positionY = 4424,986
Objectives[36]mission_Vehicles[2]positionZ = 57,89944
Objectives[36]mission_Vehicles[2]Heading = 299,2561
Objectives[36]mission_Vehicles[2]Name = Annihilator
Objectives[36]mission_Vehicles[2]Model = annihilator
Objectives[36]mission_Vehicles[2]PrimaryColor = WornOliveArmyGreen
Objectives[36]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[36]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[36]mission_Vehicles[2]HasPearlescent = False
Objectives[36]mission_Vehicles[2]Livery = 1
Objectives[36]mission_Vehicles[2]DirtLevel = 0
Objectives[36]mission_Vehicles[2]LockedForPlayer = False
Objectives[36]mission_Vehicles[2]Locked = False
Objectives[36]mission_Vehicles[2]Alarm = False
Objectives[36]mission_Vehicles[2]HotWired = False
Objectives[36]mission_Vehicles[2]Invincible = False
Objectives[36]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[2]Remove_After = 0
Objectives[36]mission_Vehicles[2]Survive_Number = 0
Objectives[36]mission_Vehicles[2]Failed_Text = 
Objectives[36]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[36]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 37
Objectives[36]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 1
Objectives[36]ObjectiveMessages[0]positionX = -791,703
Objectives[36]ObjectiveMessages[0]positionY = 251,9741
Objectives[36]ObjectiveMessages[0]positionZ = 78,83897
Objectives[36]ObjectiveMessages[0]Message = Here it is.
Objectives[36]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[36]ObjectiveMessages[0]Sender = 
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = Orange
Objectives[36]ObjectiveMessages[0]PlayFromStart = True
Objectives[36]ObjectiveMessages[0]Delay = False
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = False
Objectives[36]ObjectiveMessages[0]TypeTextMesage = True
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = -37,83144
Objectives[37]positionY = 4424,034
Objectives[37]positionZ = 57,11897
Objectives[37]SetPlayerActor_Use_Player = False
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[37]SetPlayerActor_Use_Actor = True
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = True
Objectives[37]Int_Task = 99
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]TaskListCount = 3
Objectives[37]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[37]Task_List[0]positionX = -72,43282
Objectives[37]Task_List[0]positionY = 4365,708
Objectives[37]Task_List[0]positionZ = 53,25883
Objectives[37]Task_List[0]Block = True
Objectives[37]Task_List[1]Type = EnterVehicle
Objectives[37]Task_List[1]PositionX = -43,70451
Objectives[37]Task_List[1]PositionY = 4418,945
Objectives[37]Task_List[1]PositionZ = 57,22052
Objectives[37]Task_List[1]Speed = 1
Objectives[37]Task_List[1]SeatIndex = -1
Objectives[37]Task_List[1]TaskIndex = 1
Objectives[37]Task_List[1]Warp = False
Objectives[37]Task_List[2]Type = VehicleFollowActor
Objectives[37]Task_List[2]positionX = -66,6841
Objectives[37]Task_List[2]positionY = 4369,896
Objectives[37]Task_List[2]positionZ = 53,45141
Objectives[37]Task_List[2]minDistance = 30
Objectives[37]Task_List[2]TaskIndex = 2
Objectives[37]Task_List[2]Speed = 100
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = 
Objectives[38]positionX = -59,94796
Objectives[38]positionY = 4406,08
Objectives[38]positionZ = 55,50798
Objectives[38]SetPlayerActor_Use_Player = False
Objectives[38]SetPlayerActor_Player_Controllable = True
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[38]SetPlayerActor_Use_Actor = True
Objectives[38]SetPlayerActor_RelationshipGroup_Change = False
Objectives[38]SetPlayerActor_RelationshipGroup = Neutral
Objectives[38]SetPlayerActor_Invincible_Change = False
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = True
Objectives[38]Int_Task = 99
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 1
Objectives[38]TaskListCount = 3
Objectives[38]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[38]Task_List[0]positionX = -72,43282
Objectives[38]Task_List[0]positionY = 4365,708
Objectives[38]Task_List[0]positionZ = 53,25883
Objectives[38]Task_List[0]Block = True
Objectives[38]Task_List[1]Type = EnterVehicle
Objectives[38]Task_List[1]PositionX = -58,55413
Objectives[38]Task_List[1]PositionY = 4397,875
Objectives[38]Task_List[1]PositionZ = 55,39093
Objectives[38]Task_List[1]Speed = 1
Objectives[38]Task_List[1]SeatIndex = -1
Objectives[38]Task_List[1]TaskIndex = 1
Objectives[38]Task_List[1]Warp = False
Objectives[38]Task_List[2]Type = VehicleFollowActor
Objectives[38]Task_List[2]positionX = -67,28073
Objectives[38]Task_List[2]positionY = 4369,113
Objectives[38]Task_List[2]positionZ = 53,32528
Objectives[38]Task_List[2]minDistance = 30
Objectives[38]Task_List[2]TaskIndex = 2
Objectives[38]Task_List[2]Speed = 100
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = Take down the helicopter
Objectives[39]Type = Destroy_Vehicle
Objectives[39]positionX = -73,29697
Objectives[39]positionY = 4371,484
Objectives[39]positionZ = 53,65168
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 6
Objectives[39]ObjectiveMessages[0]positionX = -793,8811
Objectives[39]ObjectiveMessages[0]positionY = 261,042
Objectives[39]ObjectiveMessages[0]positionZ = 82,07162
Objectives[39]ObjectiveMessages[0]Message = My General, I also have the second briefcase.
Objectives[39]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[39]ObjectiveMessages[0]Sender = 
Objectives[39]ObjectiveMessages[0]Subject = 
Objectives[39]ObjectiveMessages[0]MessageColor = Orange
Objectives[39]ObjectiveMessages[0]PlayFromStart = True
Objectives[39]ObjectiveMessages[0]Delay = False
Objectives[39]ObjectiveMessages[0]DelayTime = 0
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = False
Objectives[39]ObjectiveMessages[0]TypeTextMesage = True
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[1]positionX = -795,3824
Objectives[39]ObjectiveMessages[1]positionY = 267,5941
Objectives[39]ObjectiveMessages[1]positionZ = 84,40307
Objectives[39]ObjectiveMessages[1]Message = Good boy, now the briefcase in the helicopter.
Objectives[39]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[1]Sender = 
Objectives[39]ObjectiveMessages[1]Subject = 
Objectives[39]ObjectiveMessages[1]MessageColor = Green
Objectives[39]ObjectiveMessages[1]PlayFromStart = True
Objectives[39]ObjectiveMessages[1]Delay = False
Objectives[39]ObjectiveMessages[1]DelayTime = 0
Objectives[39]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[1]TypeSubtitle = False
Objectives[39]ObjectiveMessages[1]TypeTextMesage = True
Objectives[39]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[2]positionX = -796,1386
Objectives[39]ObjectiveMessages[2]positionY = 271,0542
Objectives[39]ObjectiveMessages[2]positionZ = 85,02638
Objectives[39]ObjectiveMessages[2]Message = Unfortunately they added two helicopter to the helicopter carrying the briefcase.
Objectives[39]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[2]Sender = 
Objectives[39]ObjectiveMessages[2]Subject = 
Objectives[39]ObjectiveMessages[2]MessageColor = Green
Objectives[39]ObjectiveMessages[2]PlayFromStart = True
Objectives[39]ObjectiveMessages[2]Delay = False
Objectives[39]ObjectiveMessages[2]DelayTime = 0
Objectives[39]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[2]TypeSubtitle = False
Objectives[39]ObjectiveMessages[2]TypeTextMesage = True
Objectives[39]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[3]positionX = -797,2997
Objectives[39]ObjectiveMessages[3]positionY = 275,3224
Objectives[39]ObjectiveMessages[3]positionZ = 85,0407
Objectives[39]ObjectiveMessages[3]Message = Do you think you can get it?
Objectives[39]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[3]Sender = 
Objectives[39]ObjectiveMessages[3]Subject = 
Objectives[39]ObjectiveMessages[3]MessageColor = Green
Objectives[39]ObjectiveMessages[3]PlayFromStart = True
Objectives[39]ObjectiveMessages[3]Delay = False
Objectives[39]ObjectiveMessages[3]DelayTime = 0
Objectives[39]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[3]TypeSubtitle = False
Objectives[39]ObjectiveMessages[3]TypeTextMesage = True
Objectives[39]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[4]positionX = -798,1584
Objectives[39]ObjectiveMessages[4]positionY = 278,6159
Objectives[39]ObjectiveMessages[4]positionZ = 85,02468
Objectives[39]ObjectiveMessages[4]Message = Sure, My General, I'll take care of it, I'll call you when I did.
Objectives[39]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[39]ObjectiveMessages[4]Sender = 
Objectives[39]ObjectiveMessages[4]Subject = 
Objectives[39]ObjectiveMessages[4]MessageColor = Orange
Objectives[39]ObjectiveMessages[4]PlayFromStart = True
Objectives[39]ObjectiveMessages[4]Delay = False
Objectives[39]ObjectiveMessages[4]DelayTime = 0
Objectives[39]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[4]TypeSubtitle = False
Objectives[39]ObjectiveMessages[4]TypeTextMesage = True
Objectives[39]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[5]positionX = -799,3696
Objectives[39]ObjectiveMessages[5]positionY = 283,2514
Objectives[39]ObjectiveMessages[5]positionZ = 85,06565
Objectives[39]ObjectiveMessages[5]Message = Good boy.
Objectives[39]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[5]Sender = 
Objectives[39]ObjectiveMessages[5]Subject = 
Objectives[39]ObjectiveMessages[5]MessageColor = Green
Objectives[39]ObjectiveMessages[5]PlayFromStart = True
Objectives[39]ObjectiveMessages[5]Delay = False
Objectives[39]ObjectiveMessages[5]DelayTime = 0
Objectives[39]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[5]TypeSubtitle = False
Objectives[39]ObjectiveMessages[5]TypeTextMesage = True
Objectives[39]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[40]Text = Find the briefcase
Objectives[40]Text2 = Find the briefcase
Objectives[40]Type = Kill_Actors
Objectives[40]positionX = -73,98151
Objectives[40]positionY = 4364,422
Objectives[40]positionZ = 53,16453
Objectives[40]KillAll1 = False
Objectives[40]KillAll2 = False
Objectives[40]Kill_Actors_Add_Blips = True
Objectives[40]Kill_Actors_Add_Markers = False
Objectives[40]DropPickups = True
Objectives[40]Droped_Pickup_Model = prop_idol_case_02
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 1
Objectives[40]ObjectiveMessages[0]positionX = -810,8019
Objectives[40]ObjectiveMessages[0]positionY = 288,4704
Objectives[40]ObjectiveMessages[0]positionZ = 85,20057
Objectives[40]ObjectiveMessages[0]Message = Ok, the helicopter had to be that, and I think I saw the briefcase fall.
Objectives[40]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[40]ObjectiveMessages[0]Sender = 
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = Orange
Objectives[40]ObjectiveMessages[0]PlayFromStart = True
Objectives[40]ObjectiveMessages[0]Delay = False
Objectives[40]ObjectiveMessages[0]DelayTime = 0
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = False
Objectives[40]ObjectiveMessages[0]TypeTextMesage = True
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[41]Text = Back to the Oppressor
Objectives[41]FaildText = 
Objectives[41]Type = Enter_Vehicle
Objectives[41]positionX = -1235,885
Objectives[41]positionY = 4459,058
Objectives[41]positionZ = 27,22587
Objectives[41]EnterVehicle_AsPassenger = False
Objectives[41]EnterVehicle_CanExit = True
Objectives[41]EnterVehicle_SetIsWanted = False
Objectives[41]EnterVehicle_SeatIndex = 0
Objectives[41]mission_ActorsCount = 12
Objectives[41]mission_Actors[0]SpawnInVehicle = True
Objectives[41]mission_Actors[0]SeatIndex = 2
Objectives[41]mission_Actors[0]Survive_Number = 0
Objectives[41]mission_Actors[0]Failed_Text = 
Objectives[41]mission_Actors[0]Remove_After = 0
Objectives[41]mission_Actors[0]positionX = 4161,689
Objectives[41]mission_Actors[0]positionY = 3910,746
Objectives[41]mission_Actors[0]positionZ = 0,1185882
Objectives[41]mission_Actors[0]Heading = 0,3872047
Objectives[41]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[41]mission_Actors[0]Relationship_Group = Enemy1
Objectives[41]mission_Actors[0]AddBlip = True
Objectives[41]mission_Actors[0]ShowCone = False
Objectives[41]mission_Actors[0]Invincible = False
Objectives[41]mission_Actors[0]SetHealth = 100
Objectives[41]mission_Actors[0]DieFromHeadShot = True
Objectives[41]mission_Actors[0]CanExitVehicle = True
Objectives[41]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[0]AlwaysFight = True
Objectives[41]mission_Actors[0]Seeing_Range = 30
Objectives[41]mission_Actors[0]Hearing_Range = 30
Objectives[41]mission_Actors[0]CombatMovement = Offensive
Objectives[41]mission_Actors[0]weapon = Pistol
Objectives[41]mission_Actors[0]Variation = Random
Objectives[41]mission_Actors[0]Task = 0
Objectives[41]mission_Actors[0]Task_Guard_Range = 5
Objectives[41]mission_Actors[0]Task_Stay_In_Range = True
Objectives[41]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[0]Task_Scenario = NONE
Objectives[41]mission_Actors[1]SpawnInVehicle = True
Objectives[41]mission_Actors[1]SeatIndex = 1
Objectives[41]mission_Actors[1]Survive_Number = 0
Objectives[41]mission_Actors[1]Failed_Text = 
Objectives[41]mission_Actors[1]Remove_After = 0
Objectives[41]mission_Actors[1]positionX = 4161,689
Objectives[41]mission_Actors[1]positionY = 3910,746
Objectives[41]mission_Actors[1]positionZ = 0,1185882
Objectives[41]mission_Actors[1]Heading = 0,3872047
Objectives[41]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[41]mission_Actors[1]Relationship_Group = Enemy1
Objectives[41]mission_Actors[1]AddBlip = True
Objectives[41]mission_Actors[1]ShowCone = False
Objectives[41]mission_Actors[1]Invincible = False
Objectives[41]mission_Actors[1]SetHealth = 100
Objectives[41]mission_Actors[1]DieFromHeadShot = True
Objectives[41]mission_Actors[1]CanExitVehicle = True
Objectives[41]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[1]AlwaysFight = True
Objectives[41]mission_Actors[1]Seeing_Range = 30
Objectives[41]mission_Actors[1]Hearing_Range = 30
Objectives[41]mission_Actors[1]CombatMovement = Offensive
Objectives[41]mission_Actors[1]weapon = Pistol
Objectives[41]mission_Actors[1]Variation = Random
Objectives[41]mission_Actors[1]Task = 0
Objectives[41]mission_Actors[1]Task_Guard_Range = 5
Objectives[41]mission_Actors[1]Task_Stay_In_Range = True
Objectives[41]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[1]Task_Scenario = NONE
Objectives[41]mission_Actors[2]SpawnInVehicle = True
Objectives[41]mission_Actors[2]SeatIndex = -1
Objectives[41]mission_Actors[2]Survive_Number = 0
Objectives[41]mission_Actors[2]Failed_Text = 
Objectives[41]mission_Actors[2]Remove_After = 0
Objectives[41]mission_Actors[2]positionX = 4161,689
Objectives[41]mission_Actors[2]positionY = 3910,746
Objectives[41]mission_Actors[2]positionZ = 0,1185882
Objectives[41]mission_Actors[2]Heading = 0,3872047
Objectives[41]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[41]mission_Actors[2]Relationship_Group = Enemy1/Pickup
Objectives[41]mission_Actors[2]AddBlip = True
Objectives[41]mission_Actors[2]ShowCone = False
Objectives[41]mission_Actors[2]Invincible = False
Objectives[41]mission_Actors[2]SetHealth = 100
Objectives[41]mission_Actors[2]DieFromHeadShot = True
Objectives[41]mission_Actors[2]CanExitVehicle = True
Objectives[41]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[2]AlwaysFight = True
Objectives[41]mission_Actors[2]Seeing_Range = 30
Objectives[41]mission_Actors[2]Hearing_Range = 30
Objectives[41]mission_Actors[2]CombatMovement = Offensive
Objectives[41]mission_Actors[2]weapon = Pistol
Objectives[41]mission_Actors[2]Variation = Random
Objectives[41]mission_Actors[2]Task = 99
Objectives[41]mission_Actors[2]Task_Guard_Range = 5
Objectives[41]mission_Actors[2]Task_Stay_In_Range = True
Objectives[41]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[2]Task_Scenario = NONE
Objectives[41]mission_Actors[2]Task_List_Count = 6
Objectives[41]mission_Actors[2]Task_Repeat = False
Objectives[41]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[41]mission_Actors[2]Task_List[0]PositionX = 4160,921
Objectives[41]mission_Actors[2]Task_List[0]PositionY = 3911,508
Objectives[41]mission_Actors[2]Task_List[0]PositionZ = 1,043179
Objectives[41]mission_Actors[2]Task_List[0]Block = True
Objectives[41]mission_Actors[2]Task_List[1]Type = EnterVehicle
Objectives[41]mission_Actors[2]Task_List[1]PositionX = 4160,529
Objectives[41]mission_Actors[2]Task_List[1]PositionY = 3911,391
Objectives[41]mission_Actors[2]Task_List[1]PositionZ = 2,007283
Objectives[41]mission_Actors[2]Task_List[1]Speed = 1
Objectives[41]mission_Actors[2]Task_List[1]SeatIndex = -1
Objectives[41]mission_Actors[2]Task_List[1]TaskIndex = 1
Objectives[41]mission_Actors[2]Task_List[2]Type = Drive
Objectives[41]mission_Actors[2]Task_List[2]PositionX = 4282,648
Objectives[41]mission_Actors[2]Task_List[2]PositionY = 4470,032
Objectives[41]mission_Actors[2]Task_List[2]PositionZ = 2,295043
Objectives[41]mission_Actors[2]Task_List[2]Speed = 100
Objectives[41]mission_Actors[2]Task_List[2]StopBeforeVehicles = False
Objectives[41]mission_Actors[2]Task_List[2]StopBeforeActors = False
Objectives[41]mission_Actors[2]Task_List[2]AvoidVehicles = True
Objectives[41]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = True
Objectives[41]mission_Actors[2]Task_List[2]AvoidActors = True
Objectives[41]mission_Actors[2]Task_List[2]AvoidObjects = True
Objectives[41]mission_Actors[2]Task_List[2]StopAtLights = False
Objectives[41]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[41]mission_Actors[2]Task_List[2]AllowGoingWrongWay = True
Objectives[41]mission_Actors[2]Task_List[2]Reverse = False
Objectives[41]mission_Actors[2]Task_List[2]TakeShortestPath = False
Objectives[41]mission_Actors[2]Task_List[2]IgnoreRoads = False
Objectives[41]mission_Actors[2]Task_List[2]IgnoreAllPathing = False
Objectives[41]mission_Actors[2]Task_List[2]AvoidHighWays = False
Objectives[41]mission_Actors[2]Task_List[3]Type = Drive
Objectives[41]mission_Actors[2]Task_List[3]PositionX = 3394,935
Objectives[41]mission_Actors[2]Task_List[3]PositionY = 6329,013
Objectives[41]mission_Actors[2]Task_List[3]PositionZ = 1,580582
Objectives[41]mission_Actors[2]Task_List[3]Speed = 100
Objectives[41]mission_Actors[2]Task_List[3]StopBeforeVehicles = False
Objectives[41]mission_Actors[2]Task_List[3]StopBeforeActors = False
Objectives[41]mission_Actors[2]Task_List[3]AvoidVehicles = True
Objectives[41]mission_Actors[2]Task_List[3]AvoidEmptyVehicles = True
Objectives[41]mission_Actors[2]Task_List[3]AvoidActors = True
Objectives[41]mission_Actors[2]Task_List[3]AvoidObjects = True
Objectives[41]mission_Actors[2]Task_List[3]StopAtLights = False
Objectives[41]mission_Actors[2]Task_List[3]UseBlinkers = True
Objectives[41]mission_Actors[2]Task_List[3]AllowGoingWrongWay = True
Objectives[41]mission_Actors[2]Task_List[3]Reverse = False
Objectives[41]mission_Actors[2]Task_List[3]TakeShortestPath = False
Objectives[41]mission_Actors[2]Task_List[3]IgnoreRoads = False
Objectives[41]mission_Actors[2]Task_List[3]IgnoreAllPathing = False
Objectives[41]mission_Actors[2]Task_List[3]AvoidHighWays = False
Objectives[41]mission_Actors[2]Task_List[4]Type = Drive
Objectives[41]mission_Actors[2]Task_List[4]PositionX = 2351,167
Objectives[41]mission_Actors[2]Task_List[4]PositionY = 6858,92
Objectives[41]mission_Actors[2]Task_List[4]PositionZ = 1,875962
Objectives[41]mission_Actors[2]Task_List[4]Speed = 100
Objectives[41]mission_Actors[2]Task_List[4]StopBeforeVehicles = False
Objectives[41]mission_Actors[2]Task_List[4]StopBeforeActors = False
Objectives[41]mission_Actors[2]Task_List[4]AvoidVehicles = True
Objectives[41]mission_Actors[2]Task_List[4]AvoidEmptyVehicles = True
Objectives[41]mission_Actors[2]Task_List[4]AvoidActors = True
Objectives[41]mission_Actors[2]Task_List[4]AvoidObjects = True
Objectives[41]mission_Actors[2]Task_List[4]StopAtLights = False
Objectives[41]mission_Actors[2]Task_List[4]UseBlinkers = True
Objectives[41]mission_Actors[2]Task_List[4]AllowGoingWrongWay = True
Objectives[41]mission_Actors[2]Task_List[4]Reverse = False
Objectives[41]mission_Actors[2]Task_List[4]TakeShortestPath = False
Objectives[41]mission_Actors[2]Task_List[4]IgnoreRoads = False
Objectives[41]mission_Actors[2]Task_List[4]IgnoreAllPathing = False
Objectives[41]mission_Actors[2]Task_List[4]AvoidHighWays = False
Objectives[41]mission_Actors[2]Task_List[5]Type = Drive
Objectives[41]mission_Actors[2]Task_List[5]PositionX = 218,117
Objectives[41]mission_Actors[2]Task_List[5]PositionY = 7583,86
Objectives[41]mission_Actors[2]Task_List[5]PositionZ = -0,04505372
Objectives[41]mission_Actors[2]Task_List[5]Speed = 100
Objectives[41]mission_Actors[2]Task_List[5]StopBeforeVehicles = False
Objectives[41]mission_Actors[2]Task_List[5]StopBeforeActors = False
Objectives[41]mission_Actors[2]Task_List[5]AvoidVehicles = True
Objectives[41]mission_Actors[2]Task_List[5]AvoidEmptyVehicles = True
Objectives[41]mission_Actors[2]Task_List[5]AvoidActors = True
Objectives[41]mission_Actors[2]Task_List[5]AvoidObjects = True
Objectives[41]mission_Actors[2]Task_List[5]StopAtLights = False
Objectives[41]mission_Actors[2]Task_List[5]UseBlinkers = True
Objectives[41]mission_Actors[2]Task_List[5]AllowGoingWrongWay = True
Objectives[41]mission_Actors[2]Task_List[5]Reverse = False
Objectives[41]mission_Actors[2]Task_List[5]TakeShortestPath = False
Objectives[41]mission_Actors[2]Task_List[5]IgnoreRoads = False
Objectives[41]mission_Actors[2]Task_List[5]IgnoreAllPathing = False
Objectives[41]mission_Actors[2]Task_List[5]AvoidHighWays = False
Objectives[41]mission_Actors[2]NeededForSetPlayerActorTaskCount = 2
Objectives[41]mission_Actors[2]NeededForSetPlayerActorTaskObjectiveNumber[0] = 42
Objectives[41]mission_Actors[2]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[41]mission_Actors[2]NeededForSetPlayerActorTaskObjectiveNumber[1] = 43
Objectives[41]mission_Actors[2]NeededForSetPlayerActorTaskIndex[1] = 2
Objectives[41]mission_Actors[3]SpawnInVehicle = True
Objectives[41]mission_Actors[3]SeatIndex = 0
Objectives[41]mission_Actors[3]Survive_Number = 0
Objectives[41]mission_Actors[3]Failed_Text = 
Objectives[41]mission_Actors[3]Remove_After = 0
Objectives[41]mission_Actors[3]positionX = 4161,689
Objectives[41]mission_Actors[3]positionY = 3910,746
Objectives[41]mission_Actors[3]positionZ = 0,1185882
Objectives[41]mission_Actors[3]Heading = 0,3872047
Objectives[41]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[41]mission_Actors[3]Relationship_Group = Enemy1
Objectives[41]mission_Actors[3]AddBlip = True
Objectives[41]mission_Actors[3]ShowCone = False
Objectives[41]mission_Actors[3]Invincible = False
Objectives[41]mission_Actors[3]SetHealth = 100
Objectives[41]mission_Actors[3]DieFromHeadShot = True
Objectives[41]mission_Actors[3]CanExitVehicle = True
Objectives[41]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[3]AlwaysFight = True
Objectives[41]mission_Actors[3]Seeing_Range = 30
Objectives[41]mission_Actors[3]Hearing_Range = 30
Objectives[41]mission_Actors[3]CombatMovement = Offensive
Objectives[41]mission_Actors[3]weapon = Pistol
Objectives[41]mission_Actors[3]Variation = Random
Objectives[41]mission_Actors[3]Task = 0
Objectives[41]mission_Actors[3]Task_Guard_Range = 5
Objectives[41]mission_Actors[3]Task_Stay_In_Range = True
Objectives[41]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[3]Task_Scenario = NONE
Objectives[41]mission_Actors[4]SpawnInVehicle = True
Objectives[41]mission_Actors[4]SeatIndex = -1
Objectives[41]mission_Actors[4]Survive_Number = 0
Objectives[41]mission_Actors[4]Failed_Text = 
Objectives[41]mission_Actors[4]Remove_After = 0
Objectives[41]mission_Actors[4]positionX = 4159,119
Objectives[41]mission_Actors[4]positionY = 3884,901
Objectives[41]mission_Actors[4]positionZ = 0,1205325
Objectives[41]mission_Actors[4]Heading = 0,4534127
Objectives[41]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[41]mission_Actors[4]Relationship_Group = Enemy1
Objectives[41]mission_Actors[4]AddBlip = True
Objectives[41]mission_Actors[4]ShowCone = False
Objectives[41]mission_Actors[4]Invincible = False
Objectives[41]mission_Actors[4]SetHealth = 100
Objectives[41]mission_Actors[4]DieFromHeadShot = True
Objectives[41]mission_Actors[4]CanExitVehicle = True
Objectives[41]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[4]AlwaysFight = True
Objectives[41]mission_Actors[4]Seeing_Range = 30
Objectives[41]mission_Actors[4]Hearing_Range = 30
Objectives[41]mission_Actors[4]CombatMovement = Offensive
Objectives[41]mission_Actors[4]weapon = Pistol
Objectives[41]mission_Actors[4]Variation = Random
Objectives[41]mission_Actors[4]Task = 0
Objectives[41]mission_Actors[4]Task_Guard_Range = 5
Objectives[41]mission_Actors[4]Task_Stay_In_Range = True
Objectives[41]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[4]Task_Scenario = NONE
Objectives[41]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[41]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 43
Objectives[41]mission_Actors[5]SpawnInVehicle = True
Objectives[41]mission_Actors[5]SeatIndex = 0
Objectives[41]mission_Actors[5]Survive_Number = 0
Objectives[41]mission_Actors[5]Failed_Text = 
Objectives[41]mission_Actors[5]Remove_After = 0
Objectives[41]mission_Actors[5]positionX = 4159,119
Objectives[41]mission_Actors[5]positionY = 3884,901
Objectives[41]mission_Actors[5]positionZ = 0,1205325
Objectives[41]mission_Actors[5]Heading = 0,4534127
Objectives[41]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[41]mission_Actors[5]Relationship_Group = Enemy1
Objectives[41]mission_Actors[5]AddBlip = True
Objectives[41]mission_Actors[5]ShowCone = False
Objectives[41]mission_Actors[5]Invincible = False
Objectives[41]mission_Actors[5]SetHealth = 100
Objectives[41]mission_Actors[5]DieFromHeadShot = True
Objectives[41]mission_Actors[5]CanExitVehicle = True
Objectives[41]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[5]AlwaysFight = True
Objectives[41]mission_Actors[5]Seeing_Range = 30
Objectives[41]mission_Actors[5]Hearing_Range = 30
Objectives[41]mission_Actors[5]CombatMovement = Offensive
Objectives[41]mission_Actors[5]weapon = Pistol
Objectives[41]mission_Actors[5]Variation = Random
Objectives[41]mission_Actors[5]Task = 0
Objectives[41]mission_Actors[5]Task_Guard_Range = 5
Objectives[41]mission_Actors[5]Task_Stay_In_Range = True
Objectives[41]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[5]Task_Scenario = NONE
Objectives[41]mission_Actors[6]SpawnInVehicle = True
Objectives[41]mission_Actors[6]SeatIndex = 1
Objectives[41]mission_Actors[6]Survive_Number = 0
Objectives[41]mission_Actors[6]Failed_Text = 
Objectives[41]mission_Actors[6]Remove_After = 0
Objectives[41]mission_Actors[6]positionX = 4159,119
Objectives[41]mission_Actors[6]positionY = 3884,901
Objectives[41]mission_Actors[6]positionZ = 0,1205325
Objectives[41]mission_Actors[6]Heading = 0,4534127
Objectives[41]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[41]mission_Actors[6]Relationship_Group = Enemy1
Objectives[41]mission_Actors[6]AddBlip = True
Objectives[41]mission_Actors[6]ShowCone = False
Objectives[41]mission_Actors[6]Invincible = False
Objectives[41]mission_Actors[6]SetHealth = 100
Objectives[41]mission_Actors[6]DieFromHeadShot = True
Objectives[41]mission_Actors[6]CanExitVehicle = True
Objectives[41]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[6]AlwaysFight = True
Objectives[41]mission_Actors[6]Seeing_Range = 30
Objectives[41]mission_Actors[6]Hearing_Range = 30
Objectives[41]mission_Actors[6]CombatMovement = Offensive
Objectives[41]mission_Actors[6]weapon = Pistol
Objectives[41]mission_Actors[6]Variation = Random
Objectives[41]mission_Actors[6]Task = 0
Objectives[41]mission_Actors[6]Task_Guard_Range = 5
Objectives[41]mission_Actors[6]Task_Stay_In_Range = True
Objectives[41]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[6]Task_Scenario = NONE
Objectives[41]mission_Actors[7]SpawnInVehicle = True
Objectives[41]mission_Actors[7]SeatIndex = 2
Objectives[41]mission_Actors[7]Survive_Number = 0
Objectives[41]mission_Actors[7]Failed_Text = 
Objectives[41]mission_Actors[7]Remove_After = 0
Objectives[41]mission_Actors[7]positionX = 4159,119
Objectives[41]mission_Actors[7]positionY = 3884,901
Objectives[41]mission_Actors[7]positionZ = 0,1205325
Objectives[41]mission_Actors[7]Heading = 0,4534127
Objectives[41]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[41]mission_Actors[7]Relationship_Group = Enemy1
Objectives[41]mission_Actors[7]AddBlip = True
Objectives[41]mission_Actors[7]ShowCone = False
Objectives[41]mission_Actors[7]Invincible = False
Objectives[41]mission_Actors[7]SetHealth = 100
Objectives[41]mission_Actors[7]DieFromHeadShot = True
Objectives[41]mission_Actors[7]CanExitVehicle = True
Objectives[41]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[7]AlwaysFight = True
Objectives[41]mission_Actors[7]Seeing_Range = 30
Objectives[41]mission_Actors[7]Hearing_Range = 30
Objectives[41]mission_Actors[7]CombatMovement = Offensive
Objectives[41]mission_Actors[7]weapon = Pistol
Objectives[41]mission_Actors[7]Variation = Random
Objectives[41]mission_Actors[7]Task = 0
Objectives[41]mission_Actors[7]Task_Guard_Range = 5
Objectives[41]mission_Actors[7]Task_Stay_In_Range = True
Objectives[41]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[7]Task_Scenario = NONE
Objectives[41]mission_Actors[8]SpawnInVehicle = True
Objectives[41]mission_Actors[8]SeatIndex = 2
Objectives[41]mission_Actors[8]Survive_Number = 0
Objectives[41]mission_Actors[8]Failed_Text = 
Objectives[41]mission_Actors[8]Remove_After = 0
Objectives[41]mission_Actors[8]positionX = 4169,65
Objectives[41]mission_Actors[8]positionY = 3889,827
Objectives[41]mission_Actors[8]positionZ = 0,1185894
Objectives[41]mission_Actors[8]Heading = 0,8057823
Objectives[41]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[41]mission_Actors[8]Relationship_Group = Enemy1
Objectives[41]mission_Actors[8]AddBlip = True
Objectives[41]mission_Actors[8]ShowCone = False
Objectives[41]mission_Actors[8]Invincible = False
Objectives[41]mission_Actors[8]SetHealth = 100
Objectives[41]mission_Actors[8]DieFromHeadShot = True
Objectives[41]mission_Actors[8]CanExitVehicle = True
Objectives[41]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[8]AlwaysFight = True
Objectives[41]mission_Actors[8]Seeing_Range = 30
Objectives[41]mission_Actors[8]Hearing_Range = 30
Objectives[41]mission_Actors[8]CombatMovement = Offensive
Objectives[41]mission_Actors[8]weapon = Pistol
Objectives[41]mission_Actors[8]Variation = Random
Objectives[41]mission_Actors[8]Task = 0
Objectives[41]mission_Actors[8]Task_Guard_Range = 5
Objectives[41]mission_Actors[8]Task_Stay_In_Range = True
Objectives[41]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[8]Task_Scenario = NONE
Objectives[41]mission_Actors[9]SpawnInVehicle = True
Objectives[41]mission_Actors[9]SeatIndex = -1
Objectives[41]mission_Actors[9]Survive_Number = 0
Objectives[41]mission_Actors[9]Failed_Text = 
Objectives[41]mission_Actors[9]Remove_After = 0
Objectives[41]mission_Actors[9]positionX = 4169,65
Objectives[41]mission_Actors[9]positionY = 3889,827
Objectives[41]mission_Actors[9]positionZ = 0,1185894
Objectives[41]mission_Actors[9]Heading = 0,8057823
Objectives[41]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[41]mission_Actors[9]Relationship_Group = Enemy1
Objectives[41]mission_Actors[9]AddBlip = True
Objectives[41]mission_Actors[9]ShowCone = False
Objectives[41]mission_Actors[9]Invincible = False
Objectives[41]mission_Actors[9]SetHealth = 100
Objectives[41]mission_Actors[9]DieFromHeadShot = True
Objectives[41]mission_Actors[9]CanExitVehicle = True
Objectives[41]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[9]AlwaysFight = True
Objectives[41]mission_Actors[9]Seeing_Range = 30
Objectives[41]mission_Actors[9]Hearing_Range = 30
Objectives[41]mission_Actors[9]CombatMovement = Offensive
Objectives[41]mission_Actors[9]weapon = Pistol
Objectives[41]mission_Actors[9]Variation = Random
Objectives[41]mission_Actors[9]Task = 0
Objectives[41]mission_Actors[9]Task_Guard_Range = 5
Objectives[41]mission_Actors[9]Task_Stay_In_Range = True
Objectives[41]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[9]Task_Scenario = NONE
Objectives[41]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 1
Objectives[41]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 42
Objectives[41]mission_Actors[10]SpawnInVehicle = True
Objectives[41]mission_Actors[10]SeatIndex = 0
Objectives[41]mission_Actors[10]Survive_Number = 0
Objectives[41]mission_Actors[10]Failed_Text = 
Objectives[41]mission_Actors[10]Remove_After = 0
Objectives[41]mission_Actors[10]positionX = 4169,65
Objectives[41]mission_Actors[10]positionY = 3889,827
Objectives[41]mission_Actors[10]positionZ = 0,1185894
Objectives[41]mission_Actors[10]Heading = 0,8057823
Objectives[41]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[41]mission_Actors[10]Relationship_Group = Enemy1
Objectives[41]mission_Actors[10]AddBlip = True
Objectives[41]mission_Actors[10]ShowCone = False
Objectives[41]mission_Actors[10]Invincible = False
Objectives[41]mission_Actors[10]SetHealth = 100
Objectives[41]mission_Actors[10]DieFromHeadShot = True
Objectives[41]mission_Actors[10]CanExitVehicle = True
Objectives[41]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[10]AlwaysFight = True
Objectives[41]mission_Actors[10]Seeing_Range = 30
Objectives[41]mission_Actors[10]Hearing_Range = 30
Objectives[41]mission_Actors[10]CombatMovement = Offensive
Objectives[41]mission_Actors[10]weapon = Pistol
Objectives[41]mission_Actors[10]Variation = Random
Objectives[41]mission_Actors[10]Task = 0
Objectives[41]mission_Actors[10]Task_Guard_Range = 5
Objectives[41]mission_Actors[10]Task_Stay_In_Range = True
Objectives[41]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[10]Task_Scenario = NONE
Objectives[41]mission_Actors[11]SpawnInVehicle = True
Objectives[41]mission_Actors[11]SeatIndex = 1
Objectives[41]mission_Actors[11]Survive_Number = 0
Objectives[41]mission_Actors[11]Failed_Text = 
Objectives[41]mission_Actors[11]Remove_After = 0
Objectives[41]mission_Actors[11]positionX = 4169,65
Objectives[41]mission_Actors[11]positionY = 3889,827
Objectives[41]mission_Actors[11]positionZ = 0,1185894
Objectives[41]mission_Actors[11]Heading = 0,8057823
Objectives[41]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[41]mission_Actors[11]Relationship_Group = Enemy1
Objectives[41]mission_Actors[11]AddBlip = True
Objectives[41]mission_Actors[11]ShowCone = False
Objectives[41]mission_Actors[11]Invincible = False
Objectives[41]mission_Actors[11]SetHealth = 100
Objectives[41]mission_Actors[11]DieFromHeadShot = True
Objectives[41]mission_Actors[11]CanExitVehicle = True
Objectives[41]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[11]AlwaysFight = True
Objectives[41]mission_Actors[11]Seeing_Range = 30
Objectives[41]mission_Actors[11]Hearing_Range = 30
Objectives[41]mission_Actors[11]CombatMovement = Offensive
Objectives[41]mission_Actors[11]weapon = Pistol
Objectives[41]mission_Actors[11]Variation = Random
Objectives[41]mission_Actors[11]Task = 0
Objectives[41]mission_Actors[11]Task_Guard_Range = 5
Objectives[41]mission_Actors[11]Task_Stay_In_Range = True
Objectives[41]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[11]Task_Scenario = NONE
Objectives[41]mission_Vehicles = 3
Objectives[41]mission_Vehicles[0]positionX = 4161,689
Objectives[41]mission_Vehicles[0]positionY = 3910,746
Objectives[41]mission_Vehicles[0]positionZ = 0,1185882
Objectives[41]mission_Vehicles[0]Heading = 0,3872047
Objectives[41]mission_Vehicles[0]Name = Dinghy
Objectives[41]mission_Vehicles[0]Model = dinghy4
Objectives[41]mission_Vehicles[0]PrimaryColor = UtilDarkGreen
Objectives[41]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[41]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[41]mission_Vehicles[0]HasPearlescent = False
Objectives[41]mission_Vehicles[0]Livery = 0
Objectives[41]mission_Vehicles[0]DirtLevel = 0
Objectives[41]mission_Vehicles[0]LockedForPlayer = False
Objectives[41]mission_Vehicles[0]Locked = False
Objectives[41]mission_Vehicles[0]Alarm = False
Objectives[41]mission_Vehicles[0]HotWired = False
Objectives[41]mission_Vehicles[0]Invincible = False
Objectives[41]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[41]mission_Vehicles[0]Remove_After = 0
Objectives[41]mission_Vehicles[0]Survive_Number = 0
Objectives[41]mission_Vehicles[0]Failed_Text = 
Objectives[41]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[41]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 41
Objectives[41]mission_Vehicles[0]NeededForActorIndex[0] = 2
Objectives[41]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[41]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[41]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 44
Objectives[41]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[41]mission_Vehicles[1]positionX = 4169,65
Objectives[41]mission_Vehicles[1]positionY = 3889,827
Objectives[41]mission_Vehicles[1]positionZ = 0,1185894
Objectives[41]mission_Vehicles[1]Heading = 0,8057823
Objectives[41]mission_Vehicles[1]Name = Dinghy
Objectives[41]mission_Vehicles[1]Model = dinghy4
Objectives[41]mission_Vehicles[1]PrimaryColor = UtilDarkGreen
Objectives[41]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[41]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[41]mission_Vehicles[1]HasPearlescent = False
Objectives[41]mission_Vehicles[1]Livery = 0
Objectives[41]mission_Vehicles[1]DirtLevel = 0
Objectives[41]mission_Vehicles[1]LockedForPlayer = False
Objectives[41]mission_Vehicles[1]Locked = False
Objectives[41]mission_Vehicles[1]Alarm = False
Objectives[41]mission_Vehicles[1]HotWired = False
Objectives[41]mission_Vehicles[1]Invincible = False
Objectives[41]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[41]mission_Vehicles[1]Remove_After = 0
Objectives[41]mission_Vehicles[1]Survive_Number = 0
Objectives[41]mission_Vehicles[1]Failed_Text = 
Objectives[41]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[41]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 42
Objectives[41]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[41]mission_Vehicles[2]positionX = 4159,119
Objectives[41]mission_Vehicles[2]positionY = 3884,901
Objectives[41]mission_Vehicles[2]positionZ = 0,1205325
Objectives[41]mission_Vehicles[2]Heading = 0,4534127
Objectives[41]mission_Vehicles[2]Name = Dinghy
Objectives[41]mission_Vehicles[2]Model = dinghy4
Objectives[41]mission_Vehicles[2]PrimaryColor = UtilDarkGreen
Objectives[41]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[41]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[41]mission_Vehicles[2]HasPearlescent = False
Objectives[41]mission_Vehicles[2]Livery = 0
Objectives[41]mission_Vehicles[2]DirtLevel = 0
Objectives[41]mission_Vehicles[2]LockedForPlayer = False
Objectives[41]mission_Vehicles[2]Locked = False
Objectives[41]mission_Vehicles[2]Alarm = False
Objectives[41]mission_Vehicles[2]HotWired = False
Objectives[41]mission_Vehicles[2]Invincible = False
Objectives[41]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[41]mission_Vehicles[2]Remove_After = 0
Objectives[41]mission_Vehicles[2]Survive_Number = 0
Objectives[41]mission_Vehicles[2]Failed_Text = 
Objectives[41]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[41]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 43
Objectives[41]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 1
Objectives[41]ObjectiveMessages[0]positionX = -815,5159
Objectives[41]ObjectiveMessages[0]positionY = 292,3713
Objectives[41]ObjectiveMessages[0]positionZ = 85,08469
Objectives[41]ObjectiveMessages[0]Message = Well, here is the briefcase.
Objectives[41]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[41]ObjectiveMessages[0]Sender = 
Objectives[41]ObjectiveMessages[0]Subject = 
Objectives[41]ObjectiveMessages[0]MessageColor = Orange
Objectives[41]ObjectiveMessages[0]PlayFromStart = True
Objectives[41]ObjectiveMessages[0]Delay = False
Objectives[41]ObjectiveMessages[0]DelayTime = 0
Objectives[41]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[0]TypeSubtitle = False
Objectives[41]ObjectiveMessages[0]TypeTextMesage = True
Objectives[41]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[42]Type = Set_Player_Actor_Objective
Objectives[42]Text = 
Objectives[42]positionX = 4174,54
Objectives[42]positionY = 3891,195
Objectives[42]positionZ = 1,515882
Objectives[42]SetPlayerActor_Use_Player = False
Objectives[42]SetPlayerActor_Player_Controllable = True
Objectives[42]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[42]SetPlayerActor_Use_Actor = True
Objectives[42]SetPlayerActor_RelationshipGroup_Change = False
Objectives[42]SetPlayerActor_RelationshipGroup = Neutral
Objectives[42]SetPlayerActor_Invincible_Change = False
Objectives[42]SetPlayerActor_Invincible = False
Objectives[42]SetPlayerActor_NewTask = True
Objectives[42]Int_Task = 99
Objectives[42]Task_Repeat = False
Objectives[42]Task_Timeout = False
Objectives[42]Task_Guard_Range = 10
Objectives[42]Task_Stay_In_Range = True
Objectives[42]Task_Wander_Range = 10
Objectives[42]Task_Scenario = NONE
Objectives[42]Task_TalkingAnimation = mic_chatter
Objectives[42]Task_Time = 1
Objectives[42]TaskListCount = 3
Objectives[42]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[42]Task_List[0]positionX = 4166,233
Objectives[42]Task_List[0]positionY = 3890,031
Objectives[42]Task_List[0]positionZ = -42,72721
Objectives[42]Task_List[0]Block = True
Objectives[42]Task_List[1]Type = EnterVehicle
Objectives[42]Task_List[1]PositionX = 4164,911
Objectives[42]Task_List[1]PositionY = 3893,994
Objectives[42]Task_List[1]PositionZ = 3,707647
Objectives[42]Task_List[1]Speed = 1
Objectives[42]Task_List[1]SeatIndex = -1
Objectives[42]Task_List[1]TaskIndex = 1
Objectives[42]Task_List[1]Warp = False
Objectives[42]Task_List[2]Type = VehicleFollowActor
Objectives[42]Task_List[2]positionX = 4160,928
Objectives[42]Task_List[2]positionY = 3910,77
Objectives[42]Task_List[2]positionZ = 0,6471744
Objectives[42]Task_List[2]minDistance = 10
Objectives[42]Task_List[2]TaskIndex = 2
Objectives[42]Task_List[2]Speed = 100
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Set_Player_Actor_Objective
Objectives[43]Text = 
Objectives[43]positionX = 4156,676
Objectives[43]positionY = 3884,248
Objectives[43]positionZ = 1,923044
Objectives[43]SetPlayerActor_Use_Player = False
Objectives[43]SetPlayerActor_Player_Controllable = True
Objectives[43]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[43]SetPlayerActor_Use_Actor = True
Objectives[43]SetPlayerActor_RelationshipGroup_Change = False
Objectives[43]SetPlayerActor_RelationshipGroup = Neutral
Objectives[43]SetPlayerActor_Invincible_Change = False
Objectives[43]SetPlayerActor_Invincible = False
Objectives[43]SetPlayerActor_NewTask = True
Objectives[43]Int_Task = 99
Objectives[43]Task_Repeat = False
Objectives[43]Task_Timeout = False
Objectives[43]Task_Guard_Range = 10
Objectives[43]Task_Stay_In_Range = True
Objectives[43]Task_Wander_Range = 10
Objectives[43]Task_Scenario = NONE
Objectives[43]Task_TalkingAnimation = mic_chatter
Objectives[43]Task_Time = 1
Objectives[43]TaskListCount = 3
Objectives[43]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[43]Task_List[0]positionX = 4166,233
Objectives[43]Task_List[0]positionY = 3890,031
Objectives[43]Task_List[0]positionZ = -42,72721
Objectives[43]Task_List[0]Block = True
Objectives[43]Task_List[1]Type = EnterVehicle
Objectives[43]Task_List[1]PositionX = 4156,676
Objectives[43]Task_List[1]PositionY = 3884,248
Objectives[43]Task_List[1]PositionZ = 1,011808
Objectives[43]Task_List[1]Speed = 1
Objectives[43]Task_List[1]SeatIndex = -1
Objectives[43]Task_List[1]TaskIndex = 1
Objectives[43]Task_List[1]Warp = False
Objectives[43]Task_List[2]Type = VehicleFollowActor
Objectives[43]Task_List[2]positionX = 4159,603
Objectives[43]Task_List[2]positionY = 3910,696
Objectives[43]Task_List[2]positionZ = 1,282145
Objectives[43]Task_List[2]minDistance = 10
Objectives[43]Task_List[2]TaskIndex = 2
Objectives[43]Task_List[2]Speed = 100
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Text = Stop the dinghy
Objectives[44]Type = Destroy_Vehicle
Objectives[44]positionX = 4158,333
Objectives[44]positionY = 3911,589
Objectives[44]positionZ = 0,1794324
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 5
Objectives[44]ObjectiveMessages[0]positionX = -829,5074
Objectives[44]ObjectiveMessages[0]positionY = 305,0524
Objectives[44]ObjectiveMessages[0]positionZ = 85,23651
Objectives[44]ObjectiveMessages[0]Message = My General, I have the third briefcase.
Objectives[44]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[44]ObjectiveMessages[0]Sender = 
Objectives[44]ObjectiveMessages[0]Subject = 
Objectives[44]ObjectiveMessages[0]MessageColor = Orange
Objectives[44]ObjectiveMessages[0]PlayFromStart = True
Objectives[44]ObjectiveMessages[0]Delay = False
Objectives[44]ObjectiveMessages[0]DelayTime = 0
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = False
Objectives[44]ObjectiveMessages[0]TypeTextMesage = True
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[1]positionX = -832,6495
Objectives[44]ObjectiveMessages[1]positionY = 308,1405
Objectives[44]ObjectiveMessages[1]positionZ = 85,20206
Objectives[44]ObjectiveMessages[1]Message = Well boy, now the last one, but you have to hurry, those boats are fast.
Objectives[44]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[1]Sender = 
Objectives[44]ObjectiveMessages[1]Subject = 
Objectives[44]ObjectiveMessages[1]MessageColor = Green
Objectives[44]ObjectiveMessages[1]PlayFromStart = True
Objectives[44]ObjectiveMessages[1]Delay = False
Objectives[44]ObjectiveMessages[1]DelayTime = 0
Objectives[44]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[1]TypeSubtitle = False
Objectives[44]ObjectiveMessages[1]TypeTextMesage = True
Objectives[44]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[2]positionX = -835,2894
Objectives[44]ObjectiveMessages[2]positionY = 312,4459
Objectives[44]ObjectiveMessages[2]positionZ = 85,14973
Objectives[44]ObjectiveMessages[2]Message = I'm going, My General.
Objectives[44]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[44]ObjectiveMessages[2]Sender = 
Objectives[44]ObjectiveMessages[2]Subject = 
Objectives[44]ObjectiveMessages[2]MessageColor = Orange
Objectives[44]ObjectiveMessages[2]PlayFromStart = True
Objectives[44]ObjectiveMessages[2]Delay = False
Objectives[44]ObjectiveMessages[2]DelayTime = 0
Objectives[44]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[2]TypeSubtitle = False
Objectives[44]ObjectiveMessages[2]TypeTextMesage = True
Objectives[44]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[3]positionX = -837,5918
Objectives[44]ObjectiveMessages[3]positionY = 315,6089
Objectives[44]ObjectiveMessages[3]positionZ = 85,11951
Objectives[44]ObjectiveMessages[3]Message = Well, hurry and pay attention.
Objectives[44]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[3]Sender = 
Objectives[44]ObjectiveMessages[3]Subject = 
Objectives[44]ObjectiveMessages[3]MessageColor = Green
Objectives[44]ObjectiveMessages[3]PlayFromStart = True
Objectives[44]ObjectiveMessages[3]Delay = False
Objectives[44]ObjectiveMessages[3]DelayTime = 0
Objectives[44]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[3]TypeSubtitle = False
Objectives[44]ObjectiveMessages[3]TypeTextMesage = True
Objectives[44]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[4]positionX = -839,3784
Objectives[44]ObjectiveMessages[4]positionY = 320,3637
Objectives[44]ObjectiveMessages[4]positionZ = 85,0583
Objectives[44]ObjectiveMessages[4]Message = Yes, My General.
Objectives[44]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[44]ObjectiveMessages[4]Sender = 
Objectives[44]ObjectiveMessages[4]Subject = 
Objectives[44]ObjectiveMessages[4]MessageColor = Orange
Objectives[44]ObjectiveMessages[4]PlayFromStart = True
Objectives[44]ObjectiveMessages[4]Delay = False
Objectives[44]ObjectiveMessages[4]DelayTime = 0
Objectives[44]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[4]TypeSubtitle = False
Objectives[44]ObjectiveMessages[4]TypeTextMesage = True
Objectives[44]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[45]Text = Find the briefcase
Objectives[45]Text2 = Find the briefcase
Objectives[45]Type = Kill_Actors
Objectives[45]positionX = 4156,785
Objectives[45]positionY = 3910,378
Objectives[45]positionZ = -0,04772248
Objectives[45]KillAll1 = False
Objectives[45]KillAll2 = False
Objectives[45]Kill_Actors_Add_Blips = True
Objectives[45]Kill_Actors_Add_Markers = False
Objectives[45]DropPickups = True
Objectives[45]Droped_Pickup_Model = prop_idol_case_02
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 2
Objectives[45]ObjectiveMessages[0]positionX = -843,0977
Objectives[45]ObjectiveMessages[0]positionY = 333,9294
Objectives[45]ObjectiveMessages[0]positionZ = 85,16328
Objectives[45]ObjectiveMessages[0]Message = Damn bastards. Where is the briefcase? Has it sunk?
Objectives[45]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[45]ObjectiveMessages[0]Sender = 
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = Orange
Objectives[45]ObjectiveMessages[0]PlayFromStart = True
Objectives[45]ObjectiveMessages[0]Delay = False
Objectives[45]ObjectiveMessages[0]DelayTime = 0
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = False
Objectives[45]ObjectiveMessages[0]TypeTextMesage = True
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[1]positionX = -843,774
Objectives[45]ObjectiveMessages[1]positionY = 338,6027
Objectives[45]ObjectiveMessages[1]positionZ = 85,27866
Objectives[45]ObjectiveMessages[1]Message = Fuck, yes, I think it's sunk.
Objectives[45]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[45]ObjectiveMessages[1]Sender = 
Objectives[45]ObjectiveMessages[1]Subject = 
Objectives[45]ObjectiveMessages[1]MessageColor = Orange
Objectives[45]ObjectiveMessages[1]PlayFromStart = True
Objectives[45]ObjectiveMessages[1]Delay = False
Objectives[45]ObjectiveMessages[1]DelayTime = 0
Objectives[45]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[1]TypeSubtitle = False
Objectives[45]ObjectiveMessages[1]TypeTextMesage = True
Objectives[45]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[46]Text = 
Objectives[46]Type = Timeout_Objective
Objectives[46]positionX = 3450,198
Objectives[46]positionY = 5170,531
Objectives[46]positionZ = 1,491115
Objectives[46]Timeout_Min = 0
Objectives[46]Timeout_Sec = 10
Objectives[46]mission_ActorsCount = 1
Objectives[46]mission_Actors[0]SpawnInVehicle = True
Objectives[46]mission_Actors[0]SeatIndex = -1
Objectives[46]mission_Actors[0]Survive_Number = 0
Objectives[46]mission_Actors[0]Failed_Text = 
Objectives[46]mission_Actors[0]Remove_After = 0
Objectives[46]mission_Actors[0]positionX = 3816,135
Objectives[46]mission_Actors[0]positionY = 5314,414
Objectives[46]mission_Actors[0]positionZ = 0,1185903
Objectives[46]mission_Actors[0]Heading = 307,4746
Objectives[46]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[46]mission_Actors[0]Relationship_Group = Friend
Objectives[46]mission_Actors[0]AddBlip = False
Objectives[46]mission_Actors[0]ShowCone = False
Objectives[46]mission_Actors[0]Invincible = True
Objectives[46]mission_Actors[0]SetHealth = 100
Objectives[46]mission_Actors[0]DieFromHeadShot = True
Objectives[46]mission_Actors[0]CanExitVehicle = False
Objectives[46]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[0]AlwaysFight = True
Objectives[46]mission_Actors[0]Seeing_Range = 30
Objectives[46]mission_Actors[0]Hearing_Range = 30
Objectives[46]mission_Actors[0]CombatMovement = Offensive
Objectives[46]mission_Actors[0]weapon = Pistol
Objectives[46]mission_Actors[0]Variation = Random
Objectives[46]mission_Actors[0]Task = 99
Objectives[46]mission_Actors[0]Task_Guard_Range = 5
Objectives[46]mission_Actors[0]Task_Stay_In_Range = True
Objectives[46]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[0]Task_Scenario = NONE
Objectives[46]mission_Actors[0]Task_List_Count = 4
Objectives[46]mission_Actors[0]Task_Repeat = False
Objectives[46]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[46]mission_Actors[0]Task_List[0]PositionX = 3814,506
Objectives[46]mission_Actors[0]Task_List[0]PositionY = 5315,086
Objectives[46]mission_Actors[0]Task_List[0]PositionZ = 0,8120558
Objectives[46]mission_Actors[0]Task_List[0]Block = True
Objectives[46]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[46]mission_Actors[0]Task_List[1]PositionX = 3453,079
Objectives[46]mission_Actors[0]Task_List[1]PositionY = 5171,372
Objectives[46]mission_Actors[0]Task_List[1]PositionZ = -0,5350317
Objectives[46]mission_Actors[0]Task_List[1]Speed = 1
Objectives[46]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[46]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[46]mission_Actors[0]Task_List[2]Type = Drive
Objectives[46]mission_Actors[0]Task_List[2]PositionX = 3895,338
Objectives[46]mission_Actors[0]Task_List[2]PositionY = 5666,559
Objectives[46]mission_Actors[0]Task_List[2]PositionZ = 1,029623
Objectives[46]mission_Actors[0]Task_List[2]Speed = 100
Objectives[46]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[46]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[2]Reverse = False
Objectives[46]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[46]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[46]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[46]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[46]mission_Actors[0]Task_List[3]Type = VehicleFollow(Player)
Objectives[46]mission_Actors[0]Task_List[3]PositionX = 3453,079
Objectives[46]mission_Actors[0]Task_List[3]PositionY = 5171,372
Objectives[46]mission_Actors[0]Task_List[3]PositionZ = -0,01133585
Objectives[46]mission_Actors[0]Task_List[3]speed = 100
Objectives[46]mission_Actors[0]Task_List[3]minDistance = 5
Objectives[46]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[46]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 48
Objectives[46]mission_Vehicles = 1
Objectives[46]mission_Vehicles[0]positionX = 3816,135
Objectives[46]mission_Vehicles[0]positionY = 5314,414
Objectives[46]mission_Vehicles[0]positionZ = 0,1185903
Objectives[46]mission_Vehicles[0]Heading = 307,4746
Objectives[46]mission_Vehicles[0]Name = Dinghy
Objectives[46]mission_Vehicles[0]Model = dinghy4
Objectives[46]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[46]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[46]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[0]HasPearlescent = False
Objectives[46]mission_Vehicles[0]Livery = 0
Objectives[46]mission_Vehicles[0]DirtLevel = 0
Objectives[46]mission_Vehicles[0]LockedForPlayer = False
Objectives[46]mission_Vehicles[0]Locked = False
Objectives[46]mission_Vehicles[0]Alarm = False
Objectives[46]mission_Vehicles[0]HotWired = False
Objectives[46]mission_Vehicles[0]Invincible = False
Objectives[46]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[0]Remove_After = 0
Objectives[46]mission_Vehicles[0]Survive_Number = 0
Objectives[46]mission_Vehicles[0]Failed_Text = 
Objectives[46]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[46]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 46
Objectives[46]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[46]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[46]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[46]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 47
Objectives[46]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[46]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[46]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 48
Objectives[46]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 1
Objectives[46]ObjectiveMessages[0]positionX = -843,5635
Objectives[46]ObjectiveMessages[0]positionY = 343,463
Objectives[46]ObjectiveMessages[0]positionZ = 85,40893
Objectives[46]ObjectiveMessages[0]Message = (Here it is)
Objectives[46]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[46]ObjectiveMessages[0]Sender = 
Objectives[46]ObjectiveMessages[0]Subject = 
Objectives[46]ObjectiveMessages[0]MessageColor = Orange
Objectives[46]ObjectiveMessages[0]PlayFromStart = True
Objectives[46]ObjectiveMessages[0]Delay = False
Objectives[46]ObjectiveMessages[0]DelayTime = 0
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = False
Objectives[46]ObjectiveMessages[0]TypeTextMesage = True
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[47]Text = Wait the dinghy
Objectives[47]FaildText = 
Objectives[47]Type = Enter_Vehicle
Objectives[47]positionX = 3453,079
Objectives[47]positionY = 5171,372
Objectives[47]positionZ = -0,01858535
Objectives[47]EnterVehicle_AsPassenger = True
Objectives[47]EnterVehicle_CanExit = True
Objectives[47]EnterVehicle_SetIsWanted = False
Objectives[47]EnterVehicle_SeatIndex = 0
Objectives[47]mission_ActorsCount = 1
Objectives[47]mission_Actors[0]Survive_Number = 0
Objectives[47]mission_Actors[0]Failed_Text = 
Objectives[47]mission_Actors[0]Remove_After = 61
Objectives[47]mission_Actors[0]positionX = 3687,412
Objectives[47]mission_Actors[0]positionY = 4953,766
Objectives[47]mission_Actors[0]positionZ = 19,18754
Objectives[47]mission_Actors[0]Heading = 41,82807
Objectives[47]mission_Actors[0]String_Name = s_m_m_marine_02
Objectives[47]mission_Actors[0]Relationship_Group = Friend
Objectives[47]mission_Actors[0]AddBlip = True
Objectives[47]mission_Actors[0]ShowCone = False
Objectives[47]mission_Actors[0]Invincible = True
Objectives[47]mission_Actors[0]SetHealth = 100
Objectives[47]mission_Actors[0]DieFromHeadShot = True
Objectives[47]mission_Actors[0]CanExitVehicle = True
Objectives[47]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[0]AlwaysFight = True
Objectives[47]mission_Actors[0]Seeing_Range = 30
Objectives[47]mission_Actors[0]Hearing_Range = 30
Objectives[47]mission_Actors[0]CombatMovement = Offensive
Objectives[47]mission_Actors[0]weapon = Unarmed
Objectives[47]mission_Actors[0]Variation = Default
Objectives[47]mission_Actors[0]Task = 3
Objectives[47]mission_Actors[0]Task_Guard_Range = 5
Objectives[47]mission_Actors[0]Task_Stay_In_Range = True
Objectives[47]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[47]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[47]mission_Actors[0]NeededForObjectiveHint[0] = 51
Objectives[47]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[47]mission_Actors[0]NeededForObjectiveGoToActor[0] = 50
Objectives[47]mission_Actors[0]NeededForSetPlayerActorTaskCount = 1
Objectives[47]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 48
Objectives[47]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[47]mission_Vehicles = 1
Objectives[47]mission_Vehicles[0]positionX = 3680,244
Objectives[47]mission_Vehicles[0]positionY = 4935,713
Objectives[47]mission_Vehicles[0]positionZ = 18,84666
Objectives[47]mission_Vehicles[0]Heading = 11,85001
Objectives[47]mission_Vehicles[0]Name = Avenger
Objectives[47]mission_Vehicles[0]Model = avenger
Objectives[47]mission_Vehicles[0]PrimaryColor = WornOliveArmyGreen
Objectives[47]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[47]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[0]HasPearlescent = False
Objectives[47]mission_Vehicles[0]Livery = -1
Objectives[47]mission_Vehicles[0]DirtLevel = 0
Objectives[47]mission_Vehicles[0]LockedForPlayer = False
Objectives[47]mission_Vehicles[0]Locked = False
Objectives[47]mission_Vehicles[0]Alarm = False
Objectives[47]mission_Vehicles[0]HotWired = False
Objectives[47]mission_Vehicles[0]Invincible = True
Objectives[47]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[0]Remove_After = 0
Objectives[47]mission_Vehicles[0]Survive_Number = 0
Objectives[47]mission_Vehicles[0]Failed_Text = 
Objectives[47]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[47]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 52
Objectives[47]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 5
Objectives[47]ObjectiveMessages[0]positionX = -844,7873
Objectives[47]ObjectiveMessages[0]positionY = 353,8268
Objectives[47]ObjectiveMessages[0]positionZ = 85,73652
Objectives[47]ObjectiveMessages[0]Message = My General, I have it, but the Oppressor sank.
Objectives[47]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[47]ObjectiveMessages[0]Sender = 
Objectives[47]ObjectiveMessages[0]Subject = 
Objectives[47]ObjectiveMessages[0]MessageColor = Orange
Objectives[47]ObjectiveMessages[0]PlayFromStart = True
Objectives[47]ObjectiveMessages[0]Delay = False
Objectives[47]ObjectiveMessages[0]DelayTime = 0
Objectives[47]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[0]TypeSubtitle = False
Objectives[47]ObjectiveMessages[0]TypeTextMesage = True
Objectives[47]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[1]positionX = -845,4473
Objectives[47]ObjectiveMessages[1]positionY = 361,2606
Objectives[47]ObjectiveMessages[1]positionZ = 85,95002
Objectives[47]ObjectiveMessages[1]Message = I know, that stupid prototype doesn't float on water if the engines gets wet.
Objectives[47]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[1]Sender = 
Objectives[47]ObjectiveMessages[1]Subject = 
Objectives[47]ObjectiveMessages[1]MessageColor = Green
Objectives[47]ObjectiveMessages[1]PlayFromStart = True
Objectives[47]ObjectiveMessages[1]Delay = False
Objectives[47]ObjectiveMessages[1]DelayTime = 0
Objectives[47]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[1]TypeSubtitle = False
Objectives[47]ObjectiveMessages[1]TypeTextMesage = True
Objectives[47]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[2]positionX = -845,8472
Objectives[47]ObjectiveMessages[2]positionY = 365,4578
Objectives[47]ObjectiveMessages[2]positionZ = 86,05797
Objectives[47]ObjectiveMessages[2]Message = We are working on it. I sent a soldier on a boat to get you, wait for him.
Objectives[47]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[2]Sender = 
Objectives[47]ObjectiveMessages[2]Subject = 
Objectives[47]ObjectiveMessages[2]MessageColor = Green
Objectives[47]ObjectiveMessages[2]PlayFromStart = True
Objectives[47]ObjectiveMessages[2]Delay = False
Objectives[47]ObjectiveMessages[2]DelayTime = 0
Objectives[47]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[2]TypeSubtitle = False
Objectives[47]ObjectiveMessages[2]TypeTextMesage = True
Objectives[47]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[3]positionX = -846,3173
Objectives[47]ObjectiveMessages[3]positionY = 371,4965
Objectives[47]ObjectiveMessages[3]positionZ = 86,23036
Objectives[47]ObjectiveMessages[3]Message = Emh... ok, My General... but maybe it's better if he hurry.
Objectives[47]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[47]ObjectiveMessages[3]Sender = 
Objectives[47]ObjectiveMessages[3]Subject = 
Objectives[47]ObjectiveMessages[3]MessageColor = Orange
Objectives[47]ObjectiveMessages[3]PlayFromStart = True
Objectives[47]ObjectiveMessages[3]Delay = False
Objectives[47]ObjectiveMessages[3]DelayTime = 0
Objectives[47]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[3]TypeSubtitle = False
Objectives[47]ObjectiveMessages[3]TypeTextMesage = True
Objectives[47]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[4]positionX = -846,5885
Objectives[47]ObjectiveMessages[4]positionY = 376,2342
Objectives[47]ObjectiveMessages[4]positionZ = 86,33515
Objectives[47]ObjectiveMessages[4]Message = He's coming, hold on.
Objectives[47]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[4]Sender = 
Objectives[47]ObjectiveMessages[4]Subject = 
Objectives[47]ObjectiveMessages[4]MessageColor = Green
Objectives[47]ObjectiveMessages[4]PlayFromStart = True
Objectives[47]ObjectiveMessages[4]Delay = False
Objectives[47]ObjectiveMessages[4]DelayTime = 0
Objectives[47]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[4]TypeSubtitle = False
Objectives[47]ObjectiveMessages[4]TypeTextMesage = True
Objectives[47]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[48]Type = Set_Player_Actor_Objective
Objectives[48]Text = 
Objectives[48]positionX = 3452,834
Objectives[48]positionY = 5171,695
Objectives[48]positionZ = 0,4057881
Objectives[48]SetPlayerActor_Use_Player = False
Objectives[48]SetPlayerActor_Player_Controllable = True
Objectives[48]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[48]SetPlayerActor_Use_Actor = True
Objectives[48]SetPlayerActor_RelationshipGroup_Change = False
Objectives[48]SetPlayerActor_RelationshipGroup = Neutral
Objectives[48]SetPlayerActor_Invincible_Change = False
Objectives[48]SetPlayerActor_Invincible = False
Objectives[48]SetPlayerActor_NewTask = True
Objectives[48]Int_Task = 99
Objectives[48]Task_Repeat = False
Objectives[48]Task_Timeout = False
Objectives[48]Task_Guard_Range = 10
Objectives[48]Task_Stay_In_Range = True
Objectives[48]Task_Wander_Range = 10
Objectives[48]Task_Scenario = NONE
Objectives[48]Task_TalkingAnimation = mic_chatter
Objectives[48]Task_Time = 1
Objectives[48]TaskListCount = 3
Objectives[48]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[48]Task_List[0]positionX = 3217,497
Objectives[48]Task_List[0]positionY = 5336,608
Objectives[48]Task_List[0]positionZ = 3,157335
Objectives[48]Task_List[0]Block = True
Objectives[48]Task_List[1]Type = EnterVehicle
Objectives[48]Task_List[1]PositionX = 3452,834
Objectives[48]Task_List[1]PositionY = 5171,695
Objectives[48]Task_List[1]PositionZ = 0,666955
Objectives[48]Task_List[1]Speed = 4
Objectives[48]Task_List[1]SeatIndex = -1
Objectives[48]Task_List[1]TaskIndex = 1
Objectives[48]Task_List[1]Warp = False
Objectives[48]Task_List[2]Type = VehicleFollowActor
Objectives[48]Task_List[2]positionX = 3217,497
Objectives[48]Task_List[2]positionY = 5336,608
Objectives[48]Task_List[2]positionZ = 3,157335
Objectives[48]Task_List[2]minDistance = 50
Objectives[48]Task_List[2]TaskIndex = 2
Objectives[48]Task_List[2]Speed = 100
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Set_Player_Actor_Objective
Objectives[49]Text = 
Objectives[49]positionX = 3448,686
Objectives[49]positionY = 5175,638
Objectives[49]positionZ = 1,031386
Objectives[49]SetPlayerActor_Use_Player = True
Objectives[49]SetPlayerActor_Player_Controllable = True
Objectives[49]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[49]SetPlayerActor_Use_Actor = False
Objectives[49]SetPlayerActor_RelationshipGroup_Change = False
Objectives[49]SetPlayerActor_RelationshipGroup = Neutral
Objectives[49]SetPlayerActor_Invincible_Change = False
Objectives[49]SetPlayerActor_Invincible = False
Objectives[49]SetPlayerActor_NewTask = True
Objectives[49]Int_Task = 99
Objectives[49]Task_Repeat = False
Objectives[49]Task_Timeout = False
Objectives[49]Task_Guard_Range = 10
Objectives[49]Task_Stay_In_Range = True
Objectives[49]Task_Wander_Range = 10
Objectives[49]Task_Scenario = NONE
Objectives[49]Task_TalkingAnimation = mic_chatter
Objectives[49]Task_Time = 1
Objectives[49]TaskListCount = 1
Objectives[49]Task_List[0]Type = Pause
Objectives[49]Task_List[0]positionX = 3448,686
Objectives[49]Task_List[0]positionY = 5175,638
Objectives[49]Task_List[0]positionZ = 2,0987
Objectives[49]Task_List[0]time = 1
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = GoTo_Actor
Objectives[50]Text = 
Objectives[50]positionX = 3222,287
Objectives[50]positionY = 5334,429
Objectives[50]positionZ = 1,557012
Objectives[50]GoTo_Actor_ChangToCompanion = True
Objectives[50]GoTo_Actor_Distance = 3
Objectives[50]GoTo_Actor_Remove_Blip = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 1
Objectives[50]ObjectiveMessages[0]positionX = -847,3282
Objectives[50]ObjectiveMessages[0]positionY = 386,1595
Objectives[50]ObjectiveMessages[0]positionZ = 86,46616
Objectives[50]ObjectiveMessages[0]Message = OK, GO, GO, GO, LET'S GET OUT OF HERE!
Objectives[50]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[50]ObjectiveMessages[0]Sender = 
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = Orange
Objectives[50]ObjectiveMessages[0]PlayFromStart = True
Objectives[50]ObjectiveMessages[0]Delay = False
Objectives[50]ObjectiveMessages[0]DelayTime = 0
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = False
Objectives[50]ObjectiveMessages[0]TypeTextMesage = True
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[51]Type = Hint_Objective
Objectives[51]Text = 
Objectives[51]positionX = 3221,128
Objectives[51]positionY = 5339,892
Objectives[51]positionZ = 2,896915
Objectives[51]Hint_Time = 12
Objectives[51]Hint_FOV = 40
Objectives[51]Hint_Use_Position = False
Objectives[51]Hint_Use_Player = False
Objectives[51]Hint_Use_Actor = True
Objectives[51]Hint_Use_Vehicle = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 4
Objectives[51]ObjectiveMessages[0]positionX = -847,7174
Objectives[51]ObjectiveMessages[0]positionY = 393,6019
Objectives[51]ObjectiveMessages[0]positionZ = 86,42927
Objectives[51]ObjectiveMessages[0]Message = You made it, boy.
Objectives[51]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[0]Sender = 
Objectives[51]ObjectiveMessages[0]Subject = 
Objectives[51]ObjectiveMessages[0]MessageColor = Green
Objectives[51]ObjectiveMessages[0]PlayFromStart = True
Objectives[51]ObjectiveMessages[0]Delay = False
Objectives[51]ObjectiveMessages[0]DelayTime = 0
Objectives[51]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[0]TypeSubtitle = False
Objectives[51]ObjectiveMessages[0]TypeTextMesage = True
Objectives[51]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[1]positionX = -848,3946
Objectives[51]ObjectiveMessages[1]positionY = 404,9958
Objectives[51]ObjectiveMessages[1]positionZ = 86,29276
Objectives[51]ObjectiveMessages[1]Message = Yes, My General.
Objectives[51]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[51]ObjectiveMessages[1]Sender = 
Objectives[51]ObjectiveMessages[1]Subject = 
Objectives[51]ObjectiveMessages[1]MessageColor = Orange
Objectives[51]ObjectiveMessages[1]PlayFromStart = True
Objectives[51]ObjectiveMessages[1]Delay = False
Objectives[51]ObjectiveMessages[1]DelayTime = 0
Objectives[51]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[1]TypeSubtitle = False
Objectives[51]ObjectiveMessages[1]TypeTextMesage = True
Objectives[51]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[2]positionX = -848,5262
Objectives[51]ObjectiveMessages[2]positionY = 408,15
Objectives[51]ObjectiveMessages[2]positionZ = 86,24762
Objectives[51]ObjectiveMessages[2]Message = Well, let's take the Avenger and let's get out of here.
Objectives[51]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[2]Sender = 
Objectives[51]ObjectiveMessages[2]Subject = 
Objectives[51]ObjectiveMessages[2]MessageColor = Green
Objectives[51]ObjectiveMessages[2]PlayFromStart = True
Objectives[51]ObjectiveMessages[2]Delay = False
Objectives[51]ObjectiveMessages[2]DelayTime = 0
Objectives[51]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[2]TypeSubtitle = False
Objectives[51]ObjectiveMessages[2]TypeTextMesage = True
Objectives[51]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[3]positionX = -848,8623
Objectives[51]ObjectiveMessages[3]positionY = 412,2433
Objectives[51]ObjectiveMessages[3]positionZ = 86,18865
Objectives[51]ObjectiveMessages[3]Message = Yes My General.
Objectives[51]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[51]ObjectiveMessages[3]Sender = 
Objectives[51]ObjectiveMessages[3]Subject = 
Objectives[51]ObjectiveMessages[3]MessageColor = Orange
Objectives[51]ObjectiveMessages[3]PlayFromStart = True
Objectives[51]ObjectiveMessages[3]Delay = False
Objectives[51]ObjectiveMessages[3]DelayTime = 0
Objectives[51]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[3]TypeSubtitle = False
Objectives[51]ObjectiveMessages[3]TypeTextMesage = True
Objectives[51]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[52]Text = Get the Avenger
Objectives[52]FaildText = 
Objectives[52]Type = Enter_Vehicle
Objectives[52]positionX = 3219,271
Objectives[52]positionY = 5333,432
Objectives[52]positionZ = 1,777104
Objectives[52]EnterVehicle_AsPassenger = False
Objectives[52]EnterVehicle_CanExit = True
Objectives[52]EnterVehicle_SetIsWanted = False
Objectives[52]EnterVehicle_SeatIndex = 0
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Text = Go
Objectives[53]Text2 = 
Objectives[53]Text3 = 
Objectives[53]Failed_Text = 
Objectives[53]Type = Checkpoint
Objectives[53]Checkpoint_Type = 45
Objectives[53]Reserved = 1
Objectives[53]ColorR = 255
Objectives[53]ColorG = 255
Objectives[53]ColorB = 0
Objectives[53]ColorA = 255
Objectives[53]IconColorR = 255
Objectives[53]IconColorG = 255
Objectives[53]IconColorB = 0
Objectives[53]IconColorA = 255
Objectives[53]positionX = 2093,451
Objectives[53]positionY = 3321,215
Objectives[53]positionZ = 44,33001
Objectives[53]Heading = 41,82118
Objectives[53]Diameter = 10
Objectives[53]minimum_hight = 1
Objectives[53]maximum_hight = 10
Objectives[53]TriggerDistance = 50
Objectives[53]PlaySound = False
Objectives[53]LoseWanted = False
Objectives[53]Stop_Vehicle = False
Objectives[53]DeliverVehicleOnly = False
Objectives[53]DeliverTrailor = False
Objectives[53]DeliverTowTruck = False
Objectives[53]DeliverVehicleCargobob = False
Objectives[53]DeliverPropCargobob = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 2
Objectives[53]ObjectiveMessages[0]positionX = -849,7019
Objectives[53]ObjectiveMessages[0]positionY = 420,0255
Objectives[53]ObjectiveMessages[0]positionZ = 86,10867
Objectives[53]ObjectiveMessages[0]Message = Ok, let's go to the coordinates I set in the GPS, boy.
Objectives[53]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[0]Sender = 
Objectives[53]ObjectiveMessages[0]Subject = 
Objectives[53]ObjectiveMessages[0]MessageColor = Green
Objectives[53]ObjectiveMessages[0]PlayFromStart = True
Objectives[53]ObjectiveMessages[0]Delay = False
Objectives[53]ObjectiveMessages[0]DelayTime = 0
Objectives[53]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[0]TypeSubtitle = False
Objectives[53]ObjectiveMessages[0]TypeTextMesage = True
Objectives[53]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[1]positionX = -850,1141
Objectives[53]ObjectiveMessages[1]positionY = 424,3267
Objectives[53]ObjectiveMessages[1]positionZ = 86,09327
Objectives[53]ObjectiveMessages[1]Message = Yes, My General.
Objectives[53]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[53]ObjectiveMessages[1]Sender = 
Objectives[53]ObjectiveMessages[1]Subject = 
Objectives[53]ObjectiveMessages[1]MessageColor = Orange
Objectives[53]ObjectiveMessages[1]PlayFromStart = True
Objectives[53]ObjectiveMessages[1]Delay = False
Objectives[53]ObjectiveMessages[1]DelayTime = 0
Objectives[53]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[1]TypeSubtitle = False
Objectives[53]ObjectiveMessages[1]TypeTextMesage = True
Objectives[53]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[54]Text = Enter the bunker
Objectives[54]Text2 = 
Objectives[54]Text3 = 
Objectives[54]Failed_Text = 
Objectives[54]Type = Checkpoint
Objectives[54]Checkpoint_Type = 45
Objectives[54]Reserved = 1
Objectives[54]ColorR = 255
Objectives[54]ColorG = 255
Objectives[54]ColorB = 0
Objectives[54]ColorA = 255
Objectives[54]IconColorR = 255
Objectives[54]IconColorG = 255
Objectives[54]IconColorB = 0
Objectives[54]IconColorA = 255
Objectives[54]positionX = 2107,424
Objectives[54]positionY = 3324,946
Objectives[54]positionZ = 44,36958
Objectives[54]Heading = 41,82118
Objectives[54]Diameter = 1
Objectives[54]minimum_hight = 1
Objectives[54]maximum_hight = 10
Objectives[54]TriggerDistance = 15
Objectives[54]PlaySound = False
Objectives[54]LoseWanted = False
Objectives[54]Stop_Vehicle = False
Objectives[54]DeliverVehicleOnly = False
Objectives[54]DeliverTrailor = False
Objectives[54]DeliverTowTruck = False
Objectives[54]DeliverVehicleCargobob = False
Objectives[54]DeliverPropCargobob = False
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 4
Objectives[54]ObjectiveMessages[0]positionX = -848,6776
Objectives[54]ObjectiveMessages[0]positionY = 431,8395
Objectives[54]ObjectiveMessages[0]positionZ = 86,1298
Objectives[54]ObjectiveMessages[0]Message = Ok, here is good, land.
Objectives[54]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[0]Sender = 
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = Green
Objectives[54]ObjectiveMessages[0]PlayFromStart = True
Objectives[54]ObjectiveMessages[0]Delay = False
Objectives[54]ObjectiveMessages[0]DelayTime = 0
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = False
Objectives[54]ObjectiveMessages[0]TypeTextMesage = True
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[1]positionX = -848,5904
Objectives[54]ObjectiveMessages[1]positionY = 435,2169
Objectives[54]ObjectiveMessages[1]positionZ = 86,0695
Objectives[54]ObjectiveMessages[1]Message = Ok... but what is it here, My General?
Objectives[54]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[54]ObjectiveMessages[1]Sender = 
Objectives[54]ObjectiveMessages[1]Subject = 
Objectives[54]ObjectiveMessages[1]MessageColor = Orange
Objectives[54]ObjectiveMessages[1]PlayFromStart = True
Objectives[54]ObjectiveMessages[1]Delay = False
Objectives[54]ObjectiveMessages[1]DelayTime = 0
Objectives[54]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[1]TypeSubtitle = False
Objectives[54]ObjectiveMessages[1]TypeTextMesage = True
Objectives[54]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[2]positionX = -849,0684
Objectives[54]ObjectiveMessages[2]positionY = 439,2206
Objectives[54]ObjectiveMessages[2]positionZ = 86,1591
Objectives[54]ObjectiveMessages[2]Message = My new bunker, boy, come on, let's hurry up, I'll show you the place.
Objectives[54]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[2]Sender = 
Objectives[54]ObjectiveMessages[2]Subject = 
Objectives[54]ObjectiveMessages[2]MessageColor = Green
Objectives[54]ObjectiveMessages[2]PlayFromStart = True
Objectives[54]ObjectiveMessages[2]Delay = False
Objectives[54]ObjectiveMessages[2]DelayTime = 0
Objectives[54]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[2]TypeSubtitle = False
Objectives[54]ObjectiveMessages[2]TypeTextMesage = True
Objectives[54]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[3]positionX = -849,578
Objectives[54]ObjectiveMessages[3]positionY = 442,3208
Objectives[54]ObjectiveMessages[3]positionZ = 85,99098
Objectives[54]ObjectiveMessages[3]Message = Yes, My General.
Objectives[54]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[54]ObjectiveMessages[3]Sender = 
Objectives[54]ObjectiveMessages[3]Subject = 
Objectives[54]ObjectiveMessages[3]MessageColor = Orange
Objectives[54]ObjectiveMessages[3]PlayFromStart = True
Objectives[54]ObjectiveMessages[3]Delay = False
Objectives[54]ObjectiveMessages[3]DelayTime = 0
Objectives[54]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[3]TypeSubtitle = False
Objectives[54]ObjectiveMessages[3]TypeTextMesage = True
Objectives[54]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[55]Text = 
Objectives[55]Text2 = 
Objectives[55]Text3 = 
Objectives[55]Failed_Text = 
Objectives[55]Type = Checkpoint
Objectives[55]Checkpoint_Type = 45
Objectives[55]Reserved = 1
Objectives[55]ColorR = 255
Objectives[55]ColorG = 255
Objectives[55]ColorB = 0
Objectives[55]ColorA = 255
Objectives[55]IconColorR = 255
Objectives[55]IconColorG = 255
Objectives[55]IconColorB = 0
Objectives[55]IconColorA = 255
Objectives[55]positionX = 886,7112
Objectives[55]positionY = -3244,756
Objectives[55]positionZ = -99,27332
Objectives[55]Heading = 61,82118
Objectives[55]Diameter = 1
Objectives[55]minimum_hight = 1
Objectives[55]maximum_hight = 10
Objectives[55]TriggerDistance = 5
Objectives[55]PlaySound = False
Objectives[55]LoseWanted = False
Objectives[55]Stop_Vehicle = False
Objectives[55]DeliverVehicleOnly = False
Objectives[55]DeliverTrailor = False
Objectives[55]DeliverTowTruck = False
Objectives[55]DeliverVehicleCargobob = False
Objectives[55]DeliverPropCargobob = False
Objectives[55]mission_ActorsCount = 23
Objectives[55]mission_Actors[0]Survive_Number = 0
Objectives[55]mission_Actors[0]Failed_Text = 
Objectives[55]mission_Actors[0]Remove_After = 0
Objectives[55]mission_Actors[0]positionX = 883,9077
Objectives[55]mission_Actors[0]positionY = -3206,844
Objectives[55]mission_Actors[0]positionZ = -98,19627
Objectives[55]mission_Actors[0]Heading = 77,43224
Objectives[55]mission_Actors[0]String_Name = s_m_m_scientist_01
Objectives[55]mission_Actors[0]Relationship_Group = Friend
Objectives[55]mission_Actors[0]AddBlip = False
Objectives[55]mission_Actors[0]ShowCone = False
Objectives[55]mission_Actors[0]Invincible = False
Objectives[55]mission_Actors[0]SetHealth = 100
Objectives[55]mission_Actors[0]DieFromHeadShot = True
Objectives[55]mission_Actors[0]CanExitVehicle = True
Objectives[55]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[0]AlwaysFight = True
Objectives[55]mission_Actors[0]Seeing_Range = 30
Objectives[55]mission_Actors[0]Hearing_Range = 30
Objectives[55]mission_Actors[0]CombatMovement = Offensive
Objectives[55]mission_Actors[0]weapon = 966099553
Objectives[55]mission_Actors[0]Variation = Random
Objectives[55]mission_Actors[0]Task = 3
Objectives[55]mission_Actors[0]Task_Guard_Range = 5
Objectives[55]mission_Actors[0]Task_Stay_In_Range = True
Objectives[55]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[0]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[55]mission_Actors[1]Survive_Number = 0
Objectives[55]mission_Actors[1]Failed_Text = 
Objectives[55]mission_Actors[1]Remove_After = 0
Objectives[55]mission_Actors[1]positionX = 890,4356
Objectives[55]mission_Actors[1]positionY = -3203,014
Objectives[55]mission_Actors[1]positionZ = -98,1961
Objectives[55]mission_Actors[1]Heading = 52,48687
Objectives[55]mission_Actors[1]String_Name = s_m_m_scientist_01
Objectives[55]mission_Actors[1]Relationship_Group = Friend
Objectives[55]mission_Actors[1]AddBlip = False
Objectives[55]mission_Actors[1]ShowCone = False
Objectives[55]mission_Actors[1]Invincible = False
Objectives[55]mission_Actors[1]SetHealth = 100
Objectives[55]mission_Actors[1]DieFromHeadShot = True
Objectives[55]mission_Actors[1]CanExitVehicle = True
Objectives[55]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[1]AlwaysFight = True
Objectives[55]mission_Actors[1]Seeing_Range = 30
Objectives[55]mission_Actors[1]Hearing_Range = 30
Objectives[55]mission_Actors[1]CombatMovement = Offensive
Objectives[55]mission_Actors[1]weapon = Unarmed
Objectives[55]mission_Actors[1]Variation = Random
Objectives[55]mission_Actors[1]Task = 3
Objectives[55]mission_Actors[1]Task_Guard_Range = 5
Objectives[55]mission_Actors[1]Task_Stay_In_Range = True
Objectives[55]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[1]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[55]mission_Actors[2]Survive_Number = 0
Objectives[55]mission_Actors[2]Failed_Text = 
Objectives[55]mission_Actors[2]Remove_After = 0
Objectives[55]mission_Actors[2]positionX = 890,0474
Objectives[55]mission_Actors[2]positionY = -3201,715
Objectives[55]mission_Actors[2]positionZ = -98,1961
Objectives[55]mission_Actors[2]Heading = 132,4702
Objectives[55]mission_Actors[2]String_Name = s_m_m_scientist_01
Objectives[55]mission_Actors[2]Relationship_Group = Friend
Objectives[55]mission_Actors[2]AddBlip = False
Objectives[55]mission_Actors[2]ShowCone = False
Objectives[55]mission_Actors[2]Invincible = False
Objectives[55]mission_Actors[2]SetHealth = 100
Objectives[55]mission_Actors[2]DieFromHeadShot = True
Objectives[55]mission_Actors[2]CanExitVehicle = True
Objectives[55]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[2]AlwaysFight = True
Objectives[55]mission_Actors[2]Seeing_Range = 30
Objectives[55]mission_Actors[2]Hearing_Range = 30
Objectives[55]mission_Actors[2]CombatMovement = Offensive
Objectives[55]mission_Actors[2]weapon = 966099553
Objectives[55]mission_Actors[2]Variation = Random
Objectives[55]mission_Actors[2]Task = 3
Objectives[55]mission_Actors[2]Task_Guard_Range = 5
Objectives[55]mission_Actors[2]Task_Stay_In_Range = True
Objectives[55]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[2]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[55]mission_Actors[3]Survive_Number = 0
Objectives[55]mission_Actors[3]Failed_Text = 
Objectives[55]mission_Actors[3]Remove_After = 0
Objectives[55]mission_Actors[3]positionX = 906,2429
Objectives[55]mission_Actors[3]positionY = -3208,637
Objectives[55]mission_Actors[3]positionZ = -97,18792
Objectives[55]mission_Actors[3]Heading = 206,5672
Objectives[55]mission_Actors[3]String_Name = s_m_m_scientist_01
Objectives[55]mission_Actors[3]Relationship_Group = Friend
Objectives[55]mission_Actors[3]AddBlip = False
Objectives[55]mission_Actors[3]ShowCone = False
Objectives[55]mission_Actors[3]Invincible = False
Objectives[55]mission_Actors[3]SetHealth = 100
Objectives[55]mission_Actors[3]DieFromHeadShot = True
Objectives[55]mission_Actors[3]CanExitVehicle = True
Objectives[55]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[3]AlwaysFight = True
Objectives[55]mission_Actors[3]Seeing_Range = 30
Objectives[55]mission_Actors[3]Hearing_Range = 30
Objectives[55]mission_Actors[3]CombatMovement = Offensive
Objectives[55]mission_Actors[3]weapon = Unarmed
Objectives[55]mission_Actors[3]Variation = Random
Objectives[55]mission_Actors[3]Task = 3
Objectives[55]mission_Actors[3]Task_Guard_Range = 5
Objectives[55]mission_Actors[3]Task_Stay_In_Range = True
Objectives[55]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[3]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[55]mission_Actors[4]Survive_Number = 0
Objectives[55]mission_Actors[4]Failed_Text = 
Objectives[55]mission_Actors[4]Remove_After = 0
Objectives[55]mission_Actors[4]positionX = 907,578
Objectives[55]mission_Actors[4]positionY = -3223,588
Objectives[55]mission_Actors[4]positionZ = -98,26909
Objectives[55]mission_Actors[4]Heading = 324,411
Objectives[55]mission_Actors[4]String_Name = s_m_y_dwservice_02
Objectives[55]mission_Actors[4]Relationship_Group = Friend
Objectives[55]mission_Actors[4]AddBlip = False
Objectives[55]mission_Actors[4]ShowCone = False
Objectives[55]mission_Actors[4]Invincible = False
Objectives[55]mission_Actors[4]SetHealth = 100
Objectives[55]mission_Actors[4]DieFromHeadShot = True
Objectives[55]mission_Actors[4]CanExitVehicle = True
Objectives[55]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[4]AlwaysFight = True
Objectives[55]mission_Actors[4]Seeing_Range = 30
Objectives[55]mission_Actors[4]Hearing_Range = 30
Objectives[55]mission_Actors[4]CombatMovement = Offensive
Objectives[55]mission_Actors[4]weapon = 966099553
Objectives[55]mission_Actors[4]Variation = Random
Objectives[55]mission_Actors[4]Task = 3
Objectives[55]mission_Actors[4]Task_Guard_Range = 5
Objectives[55]mission_Actors[4]Task_Stay_In_Range = True
Objectives[55]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[4]Task_Scenario = WORLD_HUMAN_JANITOR
Objectives[55]mission_Actors[5]Survive_Number = 0
Objectives[55]mission_Actors[5]Failed_Text = 
Objectives[55]mission_Actors[5]Remove_After = 0
Objectives[55]mission_Actors[5]positionX = 909,8878
Objectives[55]mission_Actors[5]positionY = -3222,45
Objectives[55]mission_Actors[5]positionZ = -98,26657
Objectives[55]mission_Actors[5]Heading = 292,1357
Objectives[55]mission_Actors[5]String_Name = s_m_y_pestcont_01
Objectives[55]mission_Actors[5]Relationship_Group = Friend
Objectives[55]mission_Actors[5]AddBlip = False
Objectives[55]mission_Actors[5]ShowCone = False
Objectives[55]mission_Actors[5]Invincible = False
Objectives[55]mission_Actors[5]SetHealth = 100
Objectives[55]mission_Actors[5]DieFromHeadShot = True
Objectives[55]mission_Actors[5]CanExitVehicle = True
Objectives[55]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[5]AlwaysFight = True
Objectives[55]mission_Actors[5]Seeing_Range = 30
Objectives[55]mission_Actors[5]Hearing_Range = 30
Objectives[55]mission_Actors[5]CombatMovement = Offensive
Objectives[55]mission_Actors[5]weapon = Unarmed
Objectives[55]mission_Actors[5]Variation = Random
Objectives[55]mission_Actors[5]Task = 3
Objectives[55]mission_Actors[5]Task_Guard_Range = 5
Objectives[55]mission_Actors[5]Task_Stay_In_Range = True
Objectives[55]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[5]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT
Objectives[55]mission_Actors[6]Survive_Number = 0
Objectives[55]mission_Actors[6]Failed_Text = 
Objectives[55]mission_Actors[6]Remove_After = 0
Objectives[55]mission_Actors[6]positionX = 905,862
Objectives[55]mission_Actors[6]positionY = -3230,681
Objectives[55]mission_Actors[6]positionZ = -98,29433
Objectives[55]mission_Actors[6]Heading = 176,3491
Objectives[55]mission_Actors[6]String_Name = s_m_m_ammucountry
Objectives[55]mission_Actors[6]Relationship_Group = Friend
Objectives[55]mission_Actors[6]AddBlip = False
Objectives[55]mission_Actors[6]ShowCone = False
Objectives[55]mission_Actors[6]Invincible = False
Objectives[55]mission_Actors[6]SetHealth = 100
Objectives[55]mission_Actors[6]DieFromHeadShot = True
Objectives[55]mission_Actors[6]CanExitVehicle = True
Objectives[55]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[6]AlwaysFight = True
Objectives[55]mission_Actors[6]Seeing_Range = 30
Objectives[55]mission_Actors[6]Hearing_Range = 30
Objectives[55]mission_Actors[6]CombatMovement = Offensive
Objectives[55]mission_Actors[6]weapon = Unarmed
Objectives[55]mission_Actors[6]Variation = Random
Objectives[55]mission_Actors[6]Task = 3
Objectives[55]mission_Actors[6]Task_Guard_Range = 5
Objectives[55]mission_Actors[6]Task_Stay_In_Range = True
Objectives[55]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[6]Task_Scenario = PROP_HUMAN_ATM
Objectives[55]mission_Actors[7]Survive_Number = 0
Objectives[55]mission_Actors[7]Failed_Text = 
Objectives[55]mission_Actors[7]Remove_After = 0
Objectives[55]mission_Actors[7]positionX = 891,1259
Objectives[55]mission_Actors[7]positionY = -3225,229
Objectives[55]mission_Actors[7]positionZ = -98,23022
Objectives[55]mission_Actors[7]Heading = 126,8699
Objectives[55]mission_Actors[7]String_Name = s_m_m_ammucountry
Objectives[55]mission_Actors[7]Relationship_Group = Friend
Objectives[55]mission_Actors[7]AddBlip = False
Objectives[55]mission_Actors[7]ShowCone = False
Objectives[55]mission_Actors[7]Invincible = False
Objectives[55]mission_Actors[7]SetHealth = 100
Objectives[55]mission_Actors[7]DieFromHeadShot = True
Objectives[55]mission_Actors[7]CanExitVehicle = True
Objectives[55]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[7]AlwaysFight = True
Objectives[55]mission_Actors[7]Seeing_Range = 30
Objectives[55]mission_Actors[7]Hearing_Range = 30
Objectives[55]mission_Actors[7]CombatMovement = Offensive
Objectives[55]mission_Actors[7]weapon = Unarmed
Objectives[55]mission_Actors[7]Variation = Random
Objectives[55]mission_Actors[7]Task = 3
Objectives[55]mission_Actors[7]Task_Guard_Range = 5
Objectives[55]mission_Actors[7]Task_Stay_In_Range = True
Objectives[55]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[7]Task_Scenario = CODE_HUMAN_POLICE_INVESTIGATE
Objectives[55]mission_Actors[8]Survive_Number = 0
Objectives[55]mission_Actors[8]Failed_Text = 
Objectives[55]mission_Actors[8]Remove_After = 0
Objectives[55]mission_Actors[8]positionX = 887,2888
Objectives[55]mission_Actors[8]positionY = -3209,47
Objectives[55]mission_Actors[8]positionZ = -98,19627
Objectives[55]mission_Actors[8]Heading = 192,5074
Objectives[55]mission_Actors[8]String_Name = s_m_m_scientist_01
Objectives[55]mission_Actors[8]Relationship_Group = Friend
Objectives[55]mission_Actors[8]AddBlip = False
Objectives[55]mission_Actors[8]ShowCone = False
Objectives[55]mission_Actors[8]Invincible = False
Objectives[55]mission_Actors[8]SetHealth = 100
Objectives[55]mission_Actors[8]DieFromHeadShot = True
Objectives[55]mission_Actors[8]CanExitVehicle = True
Objectives[55]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[8]AlwaysFight = True
Objectives[55]mission_Actors[8]Seeing_Range = 30
Objectives[55]mission_Actors[8]Hearing_Range = 30
Objectives[55]mission_Actors[8]CombatMovement = Offensive
Objectives[55]mission_Actors[8]weapon = 966099553
Objectives[55]mission_Actors[8]Variation = Random
Objectives[55]mission_Actors[8]Task = 3
Objectives[55]mission_Actors[8]Task_Guard_Range = 5
Objectives[55]mission_Actors[8]Task_Stay_In_Range = True
Objectives[55]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[8]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[55]mission_Actors[9]Survive_Number = 0
Objectives[55]mission_Actors[9]Failed_Text = 
Objectives[55]mission_Actors[9]Remove_After = 0
Objectives[55]mission_Actors[9]positionX = 897,3267
Objectives[55]mission_Actors[9]positionY = -3198,641
Objectives[55]mission_Actors[9]positionZ = -98,19627
Objectives[55]mission_Actors[9]Heading = 157,4787
Objectives[55]mission_Actors[9]String_Name = s_m_y_dwservice_02
Objectives[55]mission_Actors[9]Relationship_Group = Friend
Objectives[55]mission_Actors[9]AddBlip = False
Objectives[55]mission_Actors[9]ShowCone = False
Objectives[55]mission_Actors[9]Invincible = False
Objectives[55]mission_Actors[9]SetHealth = 100
Objectives[55]mission_Actors[9]DieFromHeadShot = True
Objectives[55]mission_Actors[9]CanExitVehicle = True
Objectives[55]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[9]AlwaysFight = True
Objectives[55]mission_Actors[9]Seeing_Range = 30
Objectives[55]mission_Actors[9]Hearing_Range = 30
Objectives[55]mission_Actors[9]CombatMovement = Offensive
Objectives[55]mission_Actors[9]weapon = 966099553
Objectives[55]mission_Actors[9]Variation = Random
Objectives[55]mission_Actors[9]Task = 3
Objectives[55]mission_Actors[9]Task_Guard_Range = 5
Objectives[55]mission_Actors[9]Task_Stay_In_Range = True
Objectives[55]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[9]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[55]mission_Actors[10]Survive_Number = 0
Objectives[55]mission_Actors[10]Failed_Text = 
Objectives[55]mission_Actors[10]Remove_After = 0
Objectives[55]mission_Actors[10]positionX = 893,3959
Objectives[55]mission_Actors[10]positionY = -3206,935
Objectives[55]mission_Actors[10]positionZ = -98,19627
Objectives[55]mission_Actors[10]Heading = 351,8722
Objectives[55]mission_Actors[10]String_Name = s_m_y_blackops_01
Objectives[55]mission_Actors[10]Relationship_Group = Friend
Objectives[55]mission_Actors[10]AddBlip = False
Objectives[55]mission_Actors[10]ShowCone = False
Objectives[55]mission_Actors[10]Invincible = False
Objectives[55]mission_Actors[10]SetHealth = 100
Objectives[55]mission_Actors[10]DieFromHeadShot = True
Objectives[55]mission_Actors[10]CanExitVehicle = True
Objectives[55]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[10]AlwaysFight = True
Objectives[55]mission_Actors[10]Seeing_Range = 30
Objectives[55]mission_Actors[10]Hearing_Range = 30
Objectives[55]mission_Actors[10]CombatMovement = Offensive
Objectives[55]mission_Actors[10]weapon = Pistol
Objectives[55]mission_Actors[10]Variation = Random
Objectives[55]mission_Actors[10]Task = 2
Objectives[55]mission_Actors[10]Task_Guard_Range = 5
Objectives[55]mission_Actors[10]Task_Stay_In_Range = True
Objectives[55]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[10]Task_Scenario = NONE
Objectives[55]mission_Actors[11]Survive_Number = 0
Objectives[55]mission_Actors[11]Failed_Text = 
Objectives[55]mission_Actors[11]Remove_After = 0
Objectives[55]mission_Actors[11]positionX = 896,4377
Objectives[55]mission_Actors[11]positionY = -3224,591
Objectives[55]mission_Actors[11]positionZ = -98,26608
Objectives[55]mission_Actors[11]Heading = 351,8699
Objectives[55]mission_Actors[11]String_Name = s_m_y_blackops_01
Objectives[55]mission_Actors[11]Relationship_Group = Friend
Objectives[55]mission_Actors[11]AddBlip = False
Objectives[55]mission_Actors[11]ShowCone = False
Objectives[55]mission_Actors[11]Invincible = False
Objectives[55]mission_Actors[11]SetHealth = 100
Objectives[55]mission_Actors[11]DieFromHeadShot = True
Objectives[55]mission_Actors[11]CanExitVehicle = True
Objectives[55]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[11]AlwaysFight = True
Objectives[55]mission_Actors[11]Seeing_Range = 30
Objectives[55]mission_Actors[11]Hearing_Range = 30
Objectives[55]mission_Actors[11]CombatMovement = Offensive
Objectives[55]mission_Actors[11]weapon = Pistol
Objectives[55]mission_Actors[11]Variation = Random
Objectives[55]mission_Actors[11]Task = 2
Objectives[55]mission_Actors[11]Task_Guard_Range = 5
Objectives[55]mission_Actors[11]Task_Stay_In_Range = True
Objectives[55]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[11]Task_Scenario = NONE
Objectives[55]mission_Actors[12]Survive_Number = 0
Objectives[55]mission_Actors[12]Failed_Text = 
Objectives[55]mission_Actors[12]Remove_After = 0
Objectives[55]mission_Actors[12]positionX = 907,3796
Objectives[55]mission_Actors[12]positionY = -3214,442
Objectives[55]mission_Actors[12]positionZ = -98,23058
Objectives[55]mission_Actors[12]Heading = 351,8787
Objectives[55]mission_Actors[12]String_Name = s_m_y_blackops_01
Objectives[55]mission_Actors[12]Relationship_Group = Friend
Objectives[55]mission_Actors[12]AddBlip = False
Objectives[55]mission_Actors[12]ShowCone = False
Objectives[55]mission_Actors[12]Invincible = False
Objectives[55]mission_Actors[12]SetHealth = 100
Objectives[55]mission_Actors[12]DieFromHeadShot = True
Objectives[55]mission_Actors[12]CanExitVehicle = True
Objectives[55]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[12]AlwaysFight = True
Objectives[55]mission_Actors[12]Seeing_Range = 30
Objectives[55]mission_Actors[12]Hearing_Range = 30
Objectives[55]mission_Actors[12]CombatMovement = Offensive
Objectives[55]mission_Actors[12]weapon = Pistol
Objectives[55]mission_Actors[12]Variation = Random
Objectives[55]mission_Actors[12]Task = 2
Objectives[55]mission_Actors[12]Task_Guard_Range = 5
Objectives[55]mission_Actors[12]Task_Stay_In_Range = True
Objectives[55]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[12]Task_Scenario = NONE
Objectives[55]mission_Actors[13]Survive_Number = 0
Objectives[55]mission_Actors[13]Failed_Text = 
Objectives[55]mission_Actors[13]Remove_After = 0
Objectives[55]mission_Actors[13]positionX = 883,6389
Objectives[55]mission_Actors[13]positionY = -3203,585
Objectives[55]mission_Actors[13]positionZ = -98,19627
Objectives[55]mission_Actors[13]Heading = 351,8699
Objectives[55]mission_Actors[13]String_Name = s_m_y_blackops_01
Objectives[55]mission_Actors[13]Relationship_Group = Friend
Objectives[55]mission_Actors[13]AddBlip = False
Objectives[55]mission_Actors[13]ShowCone = False
Objectives[55]mission_Actors[13]Invincible = False
Objectives[55]mission_Actors[13]SetHealth = 100
Objectives[55]mission_Actors[13]DieFromHeadShot = True
Objectives[55]mission_Actors[13]CanExitVehicle = True
Objectives[55]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[13]AlwaysFight = True
Objectives[55]mission_Actors[13]Seeing_Range = 30
Objectives[55]mission_Actors[13]Hearing_Range = 30
Objectives[55]mission_Actors[13]CombatMovement = Offensive
Objectives[55]mission_Actors[13]weapon = Pistol
Objectives[55]mission_Actors[13]Variation = Random
Objectives[55]mission_Actors[13]Task = 2
Objectives[55]mission_Actors[13]Task_Guard_Range = 5
Objectives[55]mission_Actors[13]Task_Stay_In_Range = True
Objectives[55]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[13]Task_Scenario = NONE
Objectives[55]mission_Actors[14]Survive_Number = 0
Objectives[55]mission_Actors[14]Failed_Text = 
Objectives[55]mission_Actors[14]Remove_After = 0
Objectives[55]mission_Actors[14]positionX = 847,145
Objectives[55]mission_Actors[14]positionY = -3240,675
Objectives[55]mission_Actors[14]positionZ = -98,69913
Objectives[55]mission_Actors[14]Heading = 246,917
Objectives[55]mission_Actors[14]String_Name = s_m_y_blackops_01
Objectives[55]mission_Actors[14]Relationship_Group = Friend
Objectives[55]mission_Actors[14]AddBlip = False
Objectives[55]mission_Actors[14]ShowCone = False
Objectives[55]mission_Actors[14]Invincible = False
Objectives[55]mission_Actors[14]SetHealth = 100
Objectives[55]mission_Actors[14]DieFromHeadShot = True
Objectives[55]mission_Actors[14]CanExitVehicle = True
Objectives[55]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[14]AlwaysFight = True
Objectives[55]mission_Actors[14]Seeing_Range = 30
Objectives[55]mission_Actors[14]Hearing_Range = 30
Objectives[55]mission_Actors[14]CombatMovement = Offensive
Objectives[55]mission_Actors[14]weapon = Pistol
Objectives[55]mission_Actors[14]Variation = Random
Objectives[55]mission_Actors[14]Task = 2
Objectives[55]mission_Actors[14]Task_Guard_Range = 5
Objectives[55]mission_Actors[14]Task_Stay_In_Range = True
Objectives[55]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[14]Task_Scenario = NONE
Objectives[55]mission_Actors[15]Survive_Number = 0
Objectives[55]mission_Actors[15]Failed_Text = 
Objectives[55]mission_Actors[15]Remove_After = 0
Objectives[55]mission_Actors[15]positionX = 835,5598
Objectives[55]mission_Actors[15]positionY = -3244,103
Objectives[55]mission_Actors[15]positionZ = -98,69913
Objectives[55]mission_Actors[15]Heading = 160,4934
Objectives[55]mission_Actors[15]String_Name = s_m_y_armymech_01
Objectives[55]mission_Actors[15]Relationship_Group = Friend
Objectives[55]mission_Actors[15]AddBlip = False
Objectives[55]mission_Actors[15]ShowCone = False
Objectives[55]mission_Actors[15]Invincible = False
Objectives[55]mission_Actors[15]SetHealth = 100
Objectives[55]mission_Actors[15]DieFromHeadShot = True
Objectives[55]mission_Actors[15]CanExitVehicle = True
Objectives[55]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[15]AlwaysFight = True
Objectives[55]mission_Actors[15]Seeing_Range = 30
Objectives[55]mission_Actors[15]Hearing_Range = 30
Objectives[55]mission_Actors[15]CombatMovement = Offensive
Objectives[55]mission_Actors[15]weapon = Unarmed
Objectives[55]mission_Actors[15]Variation = Random
Objectives[55]mission_Actors[15]Task = 3
Objectives[55]mission_Actors[15]Task_Guard_Range = 5
Objectives[55]mission_Actors[15]Task_Stay_In_Range = True
Objectives[55]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[15]Task_Scenario = CODE_HUMAN_POLICE_CROWD_CONTROL
Objectives[55]mission_Actors[16]Survive_Number = 0
Objectives[55]mission_Actors[16]Failed_Text = 
Objectives[55]mission_Actors[16]Remove_After = 0
Objectives[55]mission_Actors[16]positionX = 872,5867
Objectives[55]mission_Actors[16]positionY = -3185,859
Objectives[55]mission_Actors[16]positionZ = -96,53748
Objectives[55]mission_Actors[16]Heading = 199,5733
Objectives[55]mission_Actors[16]String_Name = s_m_y_dwservice_02
Objectives[55]mission_Actors[16]Relationship_Group = Friend
Objectives[55]mission_Actors[16]AddBlip = False
Objectives[55]mission_Actors[16]ShowCone = False
Objectives[55]mission_Actors[16]Invincible = False
Objectives[55]mission_Actors[16]SetHealth = 100
Objectives[55]mission_Actors[16]DieFromHeadShot = True
Objectives[55]mission_Actors[16]CanExitVehicle = True
Objectives[55]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[16]AlwaysFight = True
Objectives[55]mission_Actors[16]Seeing_Range = 30
Objectives[55]mission_Actors[16]Hearing_Range = 30
Objectives[55]mission_Actors[16]CombatMovement = Offensive
Objectives[55]mission_Actors[16]weapon = 966099553
Objectives[55]mission_Actors[16]Variation = Random
Objectives[55]mission_Actors[16]Task = 3
Objectives[55]mission_Actors[16]Task_Guard_Range = 5
Objectives[55]mission_Actors[16]Task_Stay_In_Range = True
Objectives[55]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[16]Task_Scenario = WORLD_HUMAN_JANITOR
Objectives[55]mission_Actors[17]Survive_Number = 0
Objectives[55]mission_Actors[17]Failed_Text = 
Objectives[55]mission_Actors[17]Remove_After = 0
Objectives[55]mission_Actors[17]positionX = 892,7099
Objectives[55]mission_Actors[17]positionY = -3181,542
Objectives[55]mission_Actors[17]positionZ = -97,10454
Objectives[55]mission_Actors[17]Heading = 167,6467
Objectives[55]mission_Actors[17]String_Name = s_m_y_dwservice_02
Objectives[55]mission_Actors[17]Relationship_Group = Friend
Objectives[55]mission_Actors[17]AddBlip = False
Objectives[55]mission_Actors[17]ShowCone = False
Objectives[55]mission_Actors[17]Invincible = False
Objectives[55]mission_Actors[17]SetHealth = 100
Objectives[55]mission_Actors[17]DieFromHeadShot = True
Objectives[55]mission_Actors[17]CanExitVehicle = True
Objectives[55]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[17]AlwaysFight = True
Objectives[55]mission_Actors[17]Seeing_Range = 30
Objectives[55]mission_Actors[17]Hearing_Range = 30
Objectives[55]mission_Actors[17]CombatMovement = Offensive
Objectives[55]mission_Actors[17]weapon = 966099553
Objectives[55]mission_Actors[17]Variation = Random
Objectives[55]mission_Actors[17]Task = 3
Objectives[55]mission_Actors[17]Task_Guard_Range = 5
Objectives[55]mission_Actors[17]Task_Stay_In_Range = True
Objectives[55]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[17]Task_Scenario = WORLD_HUMAN_JANITOR
Objectives[55]mission_Actors[18]SpawnInVehicle = True
Objectives[55]mission_Actors[18]SeatIndex = -1
Objectives[55]mission_Actors[18]Survive_Number = 0
Objectives[55]mission_Actors[18]Failed_Text = 
Objectives[55]mission_Actors[18]Remove_After = 0
Objectives[55]mission_Actors[18]positionX = 943,8162
Objectives[55]mission_Actors[18]positionY = -3232,738
Objectives[55]mission_Actors[18]positionZ = -98,73705
Objectives[55]mission_Actors[18]Heading = 36,94186
Objectives[55]mission_Actors[18]String_Name = s_m_y_armymech_01
Objectives[55]mission_Actors[18]Relationship_Group = Friend
Objectives[55]mission_Actors[18]AddBlip = False
Objectives[55]mission_Actors[18]ShowCone = False
Objectives[55]mission_Actors[18]Invincible = False
Objectives[55]mission_Actors[18]SetHealth = 100
Objectives[55]mission_Actors[18]DieFromHeadShot = True
Objectives[55]mission_Actors[18]CanExitVehicle = True
Objectives[55]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[18]AlwaysFight = True
Objectives[55]mission_Actors[18]Seeing_Range = 30
Objectives[55]mission_Actors[18]Hearing_Range = 30
Objectives[55]mission_Actors[18]CombatMovement = Offensive
Objectives[55]mission_Actors[18]weapon = Pistol
Objectives[55]mission_Actors[18]Variation = Random
Objectives[55]mission_Actors[18]Task = 99
Objectives[55]mission_Actors[18]Task_Guard_Range = 5
Objectives[55]mission_Actors[18]Task_Stay_In_Range = True
Objectives[55]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[18]Task_Scenario = NONE
Objectives[55]mission_Actors[18]Task_List_Count = 3
Objectives[55]mission_Actors[18]Task_Repeat = True
Objectives[55]mission_Actors[18]Task_List[0]Type = EnterVehicle
Objectives[55]mission_Actors[18]Task_List[0]PositionX = 942,5883
Objectives[55]mission_Actors[18]Task_List[0]PositionY = -3231,666
Objectives[55]mission_Actors[18]Task_List[0]PositionZ = -98,7947
Objectives[55]mission_Actors[18]Task_List[0]Speed = 1
Objectives[55]mission_Actors[18]Task_List[0]SeatIndex = -1
Objectives[55]mission_Actors[18]Task_List[0]TaskIndex = 0
Objectives[55]mission_Actors[18]Task_List[1]Type = Drive
Objectives[55]mission_Actors[18]Task_List[1]PositionX = 942,0907
Objectives[55]mission_Actors[18]Task_List[1]PositionY = -3230,688
Objectives[55]mission_Actors[18]Task_List[1]PositionZ = -98,79384
Objectives[55]mission_Actors[18]Task_List[1]Speed = 5
Objectives[55]mission_Actors[18]Task_List[1]StopBeforeVehicles = False
Objectives[55]mission_Actors[18]Task_List[1]StopBeforeActors = True
Objectives[55]mission_Actors[18]Task_List[1]AvoidVehicles = True
Objectives[55]mission_Actors[18]Task_List[1]AvoidEmptyVehicles = True
Objectives[55]mission_Actors[18]Task_List[1]AvoidActors = True
Objectives[55]mission_Actors[18]Task_List[1]AvoidObjects = True
Objectives[55]mission_Actors[18]Task_List[1]StopAtLights = False
Objectives[55]mission_Actors[18]Task_List[1]UseBlinkers = True
Objectives[55]mission_Actors[18]Task_List[1]AllowGoingWrongWay = True
Objectives[55]mission_Actors[18]Task_List[1]Reverse = False
Objectives[55]mission_Actors[18]Task_List[1]TakeShortestPath = True
Objectives[55]mission_Actors[18]Task_List[1]IgnoreRoads = True
Objectives[55]mission_Actors[18]Task_List[1]IgnoreAllPathing = True
Objectives[55]mission_Actors[18]Task_List[1]AvoidHighWays = True
Objectives[55]mission_Actors[18]Task_List[2]Type = Drive
Objectives[55]mission_Actors[18]Task_List[2]PositionX = 923,265
Objectives[55]mission_Actors[18]Task_List[2]PositionY = -3196,597
Objectives[55]mission_Actors[18]Task_List[2]PositionZ = -98,76232
Objectives[55]mission_Actors[18]Task_List[2]Speed = 5
Objectives[55]mission_Actors[18]Task_List[2]StopBeforeVehicles = False
Objectives[55]mission_Actors[18]Task_List[2]StopBeforeActors = True
Objectives[55]mission_Actors[18]Task_List[2]AvoidVehicles = True
Objectives[55]mission_Actors[18]Task_List[2]AvoidEmptyVehicles = True
Objectives[55]mission_Actors[18]Task_List[2]AvoidActors = True
Objectives[55]mission_Actors[18]Task_List[2]AvoidObjects = True
Objectives[55]mission_Actors[18]Task_List[2]StopAtLights = False
Objectives[55]mission_Actors[18]Task_List[2]UseBlinkers = True
Objectives[55]mission_Actors[18]Task_List[2]AllowGoingWrongWay = True
Objectives[55]mission_Actors[18]Task_List[2]Reverse = False
Objectives[55]mission_Actors[18]Task_List[2]TakeShortestPath = True
Objectives[55]mission_Actors[18]Task_List[2]IgnoreRoads = True
Objectives[55]mission_Actors[18]Task_List[2]IgnoreAllPathing = True
Objectives[55]mission_Actors[18]Task_List[2]AvoidHighWays = True
Objectives[55]mission_Actors[19]SpawnInVehicle = True
Objectives[55]mission_Actors[19]SeatIndex = -1
Objectives[55]mission_Actors[19]Survive_Number = 0
Objectives[55]mission_Actors[19]Failed_Text = 
Objectives[55]mission_Actors[19]Remove_After = 0
Objectives[55]mission_Actors[19]positionX = 917,3004
Objectives[55]mission_Actors[19]positionY = -3214,209
Objectives[55]mission_Actors[19]positionZ = -98,69878
Objectives[55]mission_Actors[19]Heading = 271,9134
Objectives[55]mission_Actors[19]String_Name = s_m_y_armymech_01
Objectives[55]mission_Actors[19]Relationship_Group = Friend
Objectives[55]mission_Actors[19]AddBlip = False
Objectives[55]mission_Actors[19]ShowCone = False
Objectives[55]mission_Actors[19]Invincible = False
Objectives[55]mission_Actors[19]SetHealth = 100
Objectives[55]mission_Actors[19]DieFromHeadShot = True
Objectives[55]mission_Actors[19]CanExitVehicle = True
Objectives[55]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[19]AlwaysFight = True
Objectives[55]mission_Actors[19]Seeing_Range = 30
Objectives[55]mission_Actors[19]Hearing_Range = 30
Objectives[55]mission_Actors[19]CombatMovement = Offensive
Objectives[55]mission_Actors[19]weapon = Pistol
Objectives[55]mission_Actors[19]Variation = Random
Objectives[55]mission_Actors[19]Task = 99
Objectives[55]mission_Actors[19]Task_Guard_Range = 5
Objectives[55]mission_Actors[19]Task_Stay_In_Range = True
Objectives[55]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[19]Task_Scenario = NONE
Objectives[55]mission_Actors[19]Task_List_Count = 3
Objectives[55]mission_Actors[19]Task_Repeat = True
Objectives[55]mission_Actors[19]Task_List[0]Type = EnterVehicle
Objectives[55]mission_Actors[19]Task_List[0]PositionX = 917,2444
Objectives[55]mission_Actors[19]Task_List[0]PositionY = -3214,208
Objectives[55]mission_Actors[19]Task_List[0]PositionZ = -98,75642
Objectives[55]mission_Actors[19]Task_List[0]Speed = 1
Objectives[55]mission_Actors[19]Task_List[0]SeatIndex = -1
Objectives[55]mission_Actors[19]Task_List[0]TaskIndex = 0
Objectives[55]mission_Actors[19]Task_List[1]Type = Drive
Objectives[55]mission_Actors[19]Task_List[1]PositionX = 917,2444
Objectives[55]mission_Actors[19]Task_List[1]PositionY = -3214,208
Objectives[55]mission_Actors[19]Task_List[1]PositionZ = -98,75642
Objectives[55]mission_Actors[19]Task_List[1]Speed = 5
Objectives[55]mission_Actors[19]Task_List[1]StopBeforeVehicles = False
Objectives[55]mission_Actors[19]Task_List[1]StopBeforeActors = True
Objectives[55]mission_Actors[19]Task_List[1]AvoidVehicles = True
Objectives[55]mission_Actors[19]Task_List[1]AvoidEmptyVehicles = True
Objectives[55]mission_Actors[19]Task_List[1]AvoidActors = True
Objectives[55]mission_Actors[19]Task_List[1]AvoidObjects = True
Objectives[55]mission_Actors[19]Task_List[1]StopAtLights = False
Objectives[55]mission_Actors[19]Task_List[1]UseBlinkers = True
Objectives[55]mission_Actors[19]Task_List[1]AllowGoingWrongWay = True
Objectives[55]mission_Actors[19]Task_List[1]Reverse = True
Objectives[55]mission_Actors[19]Task_List[1]TakeShortestPath = True
Objectives[55]mission_Actors[19]Task_List[1]IgnoreRoads = True
Objectives[55]mission_Actors[19]Task_List[1]IgnoreAllPathing = True
Objectives[55]mission_Actors[19]Task_List[1]AvoidHighWays = True
Objectives[55]mission_Actors[19]Task_List[2]Type = Drive
Objectives[55]mission_Actors[19]Task_List[2]PositionX = 947,8074
Objectives[55]mission_Actors[19]Task_List[2]PositionY = -3216,677
Objectives[55]mission_Actors[19]Task_List[2]PositionZ = -98,78601
Objectives[55]mission_Actors[19]Task_List[2]Speed = 5
Objectives[55]mission_Actors[19]Task_List[2]StopBeforeVehicles = False
Objectives[55]mission_Actors[19]Task_List[2]StopBeforeActors = True
Objectives[55]mission_Actors[19]Task_List[2]AvoidVehicles = True
Objectives[55]mission_Actors[19]Task_List[2]AvoidEmptyVehicles = True
Objectives[55]mission_Actors[19]Task_List[2]AvoidActors = True
Objectives[55]mission_Actors[19]Task_List[2]AvoidObjects = True
Objectives[55]mission_Actors[19]Task_List[2]StopAtLights = False
Objectives[55]mission_Actors[19]Task_List[2]UseBlinkers = True
Objectives[55]mission_Actors[19]Task_List[2]AllowGoingWrongWay = True
Objectives[55]mission_Actors[19]Task_List[2]Reverse = False
Objectives[55]mission_Actors[19]Task_List[2]TakeShortestPath = True
Objectives[55]mission_Actors[19]Task_List[2]IgnoreRoads = True
Objectives[55]mission_Actors[19]Task_List[2]IgnoreAllPathing = True
Objectives[55]mission_Actors[19]Task_List[2]AvoidHighWays = True
Objectives[55]mission_Actors[20]Survive_Number = 0
Objectives[55]mission_Actors[20]Failed_Text = 
Objectives[55]mission_Actors[20]Remove_After = 0
Objectives[55]mission_Actors[20]positionX = 898,5973
Objectives[55]mission_Actors[20]positionY = -3206,195
Objectives[55]mission_Actors[20]positionZ = -98,20496
Objectives[55]mission_Actors[20]Heading = 316,8665
Objectives[55]mission_Actors[20]String_Name = s_m_y_armymech_01
Objectives[55]mission_Actors[20]Relationship_Group = Friend
Objectives[55]mission_Actors[20]AddBlip = False
Objectives[55]mission_Actors[20]ShowCone = False
Objectives[55]mission_Actors[20]Invincible = False
Objectives[55]mission_Actors[20]SetHealth = 100
Objectives[55]mission_Actors[20]DieFromHeadShot = True
Objectives[55]mission_Actors[20]CanExitVehicle = True
Objectives[55]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[20]AlwaysFight = True
Objectives[55]mission_Actors[20]Seeing_Range = 30
Objectives[55]mission_Actors[20]Hearing_Range = 30
Objectives[55]mission_Actors[20]CombatMovement = Offensive
Objectives[55]mission_Actors[20]weapon = 966099553
Objectives[55]mission_Actors[20]Variation = Random
Objectives[55]mission_Actors[20]Task = 3
Objectives[55]mission_Actors[20]Task_Guard_Range = 5
Objectives[55]mission_Actors[20]Task_Stay_In_Range = True
Objectives[55]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[20]Task_Scenario = WORLD_HUMAN_WELDING
Objectives[55]mission_Actors[21]Survive_Number = 0
Objectives[55]mission_Actors[21]Failed_Text = 
Objectives[55]mission_Actors[21]Remove_After = 0
Objectives[55]mission_Actors[21]positionX = 903,6893
Objectives[55]mission_Actors[21]positionY = -3222,16
Objectives[55]mission_Actors[21]positionZ = -98,26053
Objectives[55]mission_Actors[21]Heading = 359,5703
Objectives[55]mission_Actors[21]String_Name = s_m_y_armymech_01
Objectives[55]mission_Actors[21]Relationship_Group = Friend
Objectives[55]mission_Actors[21]AddBlip = False
Objectives[55]mission_Actors[21]ShowCone = False
Objectives[55]mission_Actors[21]Invincible = False
Objectives[55]mission_Actors[21]SetHealth = 100
Objectives[55]mission_Actors[21]DieFromHeadShot = True
Objectives[55]mission_Actors[21]CanExitVehicle = True
Objectives[55]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[21]AlwaysFight = True
Objectives[55]mission_Actors[21]Seeing_Range = 30
Objectives[55]mission_Actors[21]Hearing_Range = 30
Objectives[55]mission_Actors[21]CombatMovement = Offensive
Objectives[55]mission_Actors[21]weapon = 966099553
Objectives[55]mission_Actors[21]Variation = Random
Objectives[55]mission_Actors[21]Task = 3
Objectives[55]mission_Actors[21]Task_Guard_Range = 5
Objectives[55]mission_Actors[21]Task_Stay_In_Range = True
Objectives[55]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[21]Task_Scenario = WORLD_HUMAN_HAMMERING
Objectives[55]mission_Actors[22]SpawnInVehicle = True
Objectives[55]mission_Actors[22]SeatIndex = -1
Objectives[55]mission_Actors[22]Survive_Number = 0
Objectives[55]mission_Actors[22]Failed_Text = 
Objectives[55]mission_Actors[22]Remove_After = 0
Objectives[55]mission_Actors[22]positionX = 898,0049
Objectives[55]mission_Actors[22]positionY = -3219,288
Objectives[55]mission_Actors[22]positionZ = -98,75956
Objectives[55]mission_Actors[22]Heading = 312,7359
Objectives[55]mission_Actors[22]String_Name = s_m_y_armymech_01
Objectives[55]mission_Actors[22]Relationship_Group = Friend
Objectives[55]mission_Actors[22]AddBlip = False
Objectives[55]mission_Actors[22]ShowCone = False
Objectives[55]mission_Actors[22]Invincible = False
Objectives[55]mission_Actors[22]SetHealth = 100
Objectives[55]mission_Actors[22]DieFromHeadShot = True
Objectives[55]mission_Actors[22]CanExitVehicle = True
Objectives[55]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[22]AlwaysFight = True
Objectives[55]mission_Actors[22]Seeing_Range = 30
Objectives[55]mission_Actors[22]Hearing_Range = 30
Objectives[55]mission_Actors[22]CombatMovement = Offensive
Objectives[55]mission_Actors[22]weapon = 0
Objectives[55]mission_Actors[22]Variation = Random
Objectives[55]mission_Actors[22]Task = 0
Objectives[55]mission_Actors[22]Task_Guard_Range = 5
Objectives[55]mission_Actors[22]Task_Stay_In_Range = True
Objectives[55]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[22]Task_Scenario = NONE
Objectives[55]mission_Vehicles = 11
Objectives[55]mission_Vehicles[0]positionX = 888,1875
Objectives[55]mission_Vehicles[0]positionY = -3236,356
Objectives[55]mission_Vehicles[0]positionZ = -98,89513
Objectives[55]mission_Vehicles[0]Heading = 178,1525
Objectives[55]mission_Vehicles[0]Name = Caddie
Objectives[55]mission_Vehicles[0]Model = caddy3
Objectives[55]mission_Vehicles[0]PrimaryColor = WornOliveArmyGreen
Objectives[55]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[55]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[55]mission_Vehicles[0]HasPearlescent = False
Objectives[55]mission_Vehicles[0]Livery = 1
Objectives[55]mission_Vehicles[0]DirtLevel = 0
Objectives[55]mission_Vehicles[0]LockedForPlayer = False
Objectives[55]mission_Vehicles[0]Locked = False
Objectives[55]mission_Vehicles[0]Alarm = False
Objectives[55]mission_Vehicles[0]HotWired = False
Objectives[55]mission_Vehicles[0]Invincible = False
Objectives[55]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[55]mission_Vehicles[0]Remove_After = 0
Objectives[55]mission_Vehicles[0]Survive_Number = 0
Objectives[55]mission_Vehicles[0]Failed_Text = 
Objectives[55]mission_Vehicles[1]positionX = 891,16
Objectives[55]mission_Vehicles[1]positionY = -3236,589
Objectives[55]mission_Vehicles[1]positionZ = -98,89558
Objectives[55]mission_Vehicles[1]Heading = 176,0619
Objectives[55]mission_Vehicles[1]Name = Caddie
Objectives[55]mission_Vehicles[1]Model = caddy3
Objectives[55]mission_Vehicles[1]PrimaryColor = WornOliveArmyGreen
Objectives[55]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[55]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[55]mission_Vehicles[1]HasPearlescent = False
Objectives[55]mission_Vehicles[1]Livery = 1
Objectives[55]mission_Vehicles[1]DirtLevel = 0
Objectives[55]mission_Vehicles[1]LockedForPlayer = False
Objectives[55]mission_Vehicles[1]Locked = False
Objectives[55]mission_Vehicles[1]Alarm = False
Objectives[55]mission_Vehicles[1]HotWired = False
Objectives[55]mission_Vehicles[1]Invincible = False
Objectives[55]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[55]mission_Vehicles[1]Remove_After = 0
Objectives[55]mission_Vehicles[1]Survive_Number = 0
Objectives[55]mission_Vehicles[1]Failed_Text = 
Objectives[55]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[55]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 56
Objectives[55]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[55]mission_Vehicles[2]positionX = 882,1551
Objectives[55]mission_Vehicles[2]positionY = -3186,18
Objectives[55]mission_Vehicles[2]positionZ = -97,41212
Objectives[55]mission_Vehicles[2]Heading = 101,8556
Objectives[55]mission_Vehicles[2]Name = Caddie
Objectives[55]mission_Vehicles[2]Model = caddy3
Objectives[55]mission_Vehicles[2]PrimaryColor = WornOliveArmyGreen
Objectives[55]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[55]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[55]mission_Vehicles[2]HasPearlescent = False
Objectives[55]mission_Vehicles[2]Livery = 1
Objectives[55]mission_Vehicles[2]DirtLevel = 0
Objectives[55]mission_Vehicles[2]LockedForPlayer = False
Objectives[55]mission_Vehicles[2]Locked = False
Objectives[55]mission_Vehicles[2]Alarm = False
Objectives[55]mission_Vehicles[2]HotWired = False
Objectives[55]mission_Vehicles[2]Invincible = False
Objectives[55]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[55]mission_Vehicles[2]Remove_After = 0
Objectives[55]mission_Vehicles[2]Survive_Number = 0
Objectives[55]mission_Vehicles[2]Failed_Text = 
Objectives[55]mission_Vehicles[3]positionX = 845,1644
Objectives[55]mission_Vehicles[3]positionY = -3237,18
Objectives[55]mission_Vehicles[3]positionZ = -98,98006
Objectives[55]mission_Vehicles[3]Heading = 241,0465
Objectives[55]mission_Vehicles[3]Name = Barracks Semi
Objectives[55]mission_Vehicles[3]Model = barracks2
Objectives[55]mission_Vehicles[3]PrimaryColor = WornOliveArmyGreen
Objectives[55]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[55]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[55]mission_Vehicles[3]HasPearlescent = False
Objectives[55]mission_Vehicles[3]Livery = 1
Objectives[55]mission_Vehicles[3]DirtLevel = 0
Objectives[55]mission_Vehicles[3]LockedForPlayer = False
Objectives[55]mission_Vehicles[3]Locked = False
Objectives[55]mission_Vehicles[3]Alarm = False
Objectives[55]mission_Vehicles[3]HotWired = False
Objectives[55]mission_Vehicles[3]Invincible = False
Objectives[55]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[55]mission_Vehicles[3]Remove_After = 0
Objectives[55]mission_Vehicles[3]Survive_Number = 0
Objectives[55]mission_Vehicles[3]Failed_Text = 
Objectives[55]mission_Vehicles[4]positionX = 837,7469
Objectives[55]mission_Vehicles[4]positionY = -3238,346
Objectives[55]mission_Vehicles[4]positionZ = -96,76805
Objectives[55]mission_Vehicles[4]Heading = 247,041
Objectives[55]mission_Vehicles[4]Name = Rimorchio esercito
Objectives[55]mission_Vehicles[4]Model = armytrailer2
Objectives[55]mission_Vehicles[4]PrimaryColor = WornOliveArmyGreen
Objectives[55]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[55]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[55]mission_Vehicles[4]HasPearlescent = False
Objectives[55]mission_Vehicles[4]Livery = 1
Objectives[55]mission_Vehicles[4]DirtLevel = 0
Objectives[55]mission_Vehicles[4]LockedForPlayer = False
Objectives[55]mission_Vehicles[4]Locked = False
Objectives[55]mission_Vehicles[4]Alarm = False
Objectives[55]mission_Vehicles[4]HotWired = False
Objectives[55]mission_Vehicles[4]Invincible = False
Objectives[55]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[55]mission_Vehicles[4]Remove_After = 0
Objectives[55]mission_Vehicles[4]Survive_Number = 0
Objectives[55]mission_Vehicles[4]Failed_Text = 
Objectives[55]mission_Vehicles[5]positionX = 838,4052
Objectives[55]mission_Vehicles[5]positionY = -3233,713
Objectives[55]mission_Vehicles[5]positionZ = -96,87784
Objectives[55]mission_Vehicles[5]Heading = 243,8015
Objectives[55]mission_Vehicles[5]Name = Rimorchio esercito
Objectives[55]mission_Vehicles[5]Model = armytrailer
Objectives[55]mission_Vehicles[5]PrimaryColor = WornOliveArmyGreen
Objectives[55]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[55]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[55]mission_Vehicles[5]HasPearlescent = False
Objectives[55]mission_Vehicles[5]Livery = 1
Objectives[55]mission_Vehicles[5]DirtLevel = 0
Objectives[55]mission_Vehicles[5]LockedForPlayer = False
Objectives[55]mission_Vehicles[5]Locked = False
Objectives[55]mission_Vehicles[5]Alarm = False
Objectives[55]mission_Vehicles[5]HotWired = False
Objectives[55]mission_Vehicles[5]Invincible = False
Objectives[55]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[55]mission_Vehicles[5]Remove_After = 0
Objectives[55]mission_Vehicles[5]Survive_Number = 0
Objectives[55]mission_Vehicles[5]Failed_Text = 
Objectives[55]mission_Vehicles[6]positionX = 943,8162
Objectives[55]mission_Vehicles[6]positionY = -3232,738
Objectives[55]mission_Vehicles[6]positionZ = -98,73705
Objectives[55]mission_Vehicles[6]Heading = 36,94186
Objectives[55]mission_Vehicles[6]Name = Dozer
Objectives[55]mission_Vehicles[6]Model = bulldozer
Objectives[55]mission_Vehicles[6]PrimaryColor = WornOliveArmyGreen
Objectives[55]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[55]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[55]mission_Vehicles[6]HasPearlescent = False
Objectives[55]mission_Vehicles[6]Livery = 1
Objectives[55]mission_Vehicles[6]DirtLevel = 0
Objectives[55]mission_Vehicles[6]LockedForPlayer = False
Objectives[55]mission_Vehicles[6]Locked = False
Objectives[55]mission_Vehicles[6]Alarm = False
Objectives[55]mission_Vehicles[6]HotWired = False
Objectives[55]mission_Vehicles[6]Invincible = False
Objectives[55]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[55]mission_Vehicles[6]Remove_After = 0
Objectives[55]mission_Vehicles[6]Survive_Number = 0
Objectives[55]mission_Vehicles[6]Failed_Text = 
Objectives[55]mission_Vehicles[6]NeededForActorsCount = 1
Objectives[55]mission_Vehicles[6]NeededForActorObjectiveNumber[0] = 55
Objectives[55]mission_Vehicles[6]NeededForActorIndex[0] = 18
Objectives[55]mission_Vehicles[6]NeededForActorTaskIndex[0] = 0
Objectives[55]mission_Vehicles[7]positionX = 917,3004
Objectives[55]mission_Vehicles[7]positionY = -3214,209
Objectives[55]mission_Vehicles[7]positionZ = -98,69878
Objectives[55]mission_Vehicles[7]Heading = 271,9134
Objectives[55]mission_Vehicles[7]Name = Dozer
Objectives[55]mission_Vehicles[7]Model = bulldozer
Objectives[55]mission_Vehicles[7]PrimaryColor = WornOliveArmyGreen
Objectives[55]mission_Vehicles[7]SecondaryColor = UtilBlack
Objectives[55]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[55]mission_Vehicles[7]HasPearlescent = False
Objectives[55]mission_Vehicles[7]Livery = 1
Objectives[55]mission_Vehicles[7]DirtLevel = 0
Objectives[55]mission_Vehicles[7]LockedForPlayer = False
Objectives[55]mission_Vehicles[7]Locked = False
Objectives[55]mission_Vehicles[7]Alarm = False
Objectives[55]mission_Vehicles[7]HotWired = False
Objectives[55]mission_Vehicles[7]Invincible = False
Objectives[55]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[55]mission_Vehicles[7]Remove_After = 0
Objectives[55]mission_Vehicles[7]Survive_Number = 0
Objectives[55]mission_Vehicles[7]Failed_Text = 
Objectives[55]mission_Vehicles[7]NeededForActorsCount = 1
Objectives[55]mission_Vehicles[7]NeededForActorObjectiveNumber[0] = 55
Objectives[55]mission_Vehicles[7]NeededForActorIndex[0] = 19
Objectives[55]mission_Vehicles[7]NeededForActorTaskIndex[0] = 0
Objectives[55]mission_Vehicles[8]positionX = 898,0049
Objectives[55]mission_Vehicles[8]positionY = -3219,288
Objectives[55]mission_Vehicles[8]positionZ = -98,75956
Objectives[55]mission_Vehicles[8]Heading = 312,7359
Objectives[55]mission_Vehicles[8]Name = Oppressor Mk II
Objectives[55]mission_Vehicles[8]Model = oppressor2
Objectives[55]mission_Vehicles[8]PrimaryColor = UtilMediumBrown
Objectives[55]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[55]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[55]mission_Vehicles[8]HasPearlescent = False
Objectives[55]mission_Vehicles[8]Livery = -1
Objectives[55]mission_Vehicles[8]DirtLevel = 0
Objectives[55]mission_Vehicles[8]LockedForPlayer = True
Objectives[55]mission_Vehicles[8]Locked = False
Objectives[55]mission_Vehicles[8]Alarm = False
Objectives[55]mission_Vehicles[8]HotWired = False
Objectives[55]mission_Vehicles[8]Invincible = False
Objectives[55]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[55]mission_Vehicles[8]Remove_After = 0
Objectives[55]mission_Vehicles[8]Survive_Number = 0
Objectives[55]mission_Vehicles[8]Failed_Text = 
Objectives[55]mission_Vehicles[9]positionX = 891,4742
Objectives[55]mission_Vehicles[9]positionY = -3204,409
Objectives[55]mission_Vehicles[9]positionZ = -98,71455
Objectives[55]mission_Vehicles[9]Heading = 125,0744
Objectives[55]mission_Vehicles[9]Name = Oppressor Mk II
Objectives[55]mission_Vehicles[9]Model = oppressor2
Objectives[55]mission_Vehicles[9]PrimaryColor = UtilLightBrown
Objectives[55]mission_Vehicles[9]SecondaryColor = UtilBlack
Objectives[55]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[55]mission_Vehicles[9]HasPearlescent = False
Objectives[55]mission_Vehicles[9]Livery = -1
Objectives[55]mission_Vehicles[9]DirtLevel = 0
Objectives[55]mission_Vehicles[9]LockedForPlayer = True
Objectives[55]mission_Vehicles[9]Locked = False
Objectives[55]mission_Vehicles[9]Alarm = False
Objectives[55]mission_Vehicles[9]HotWired = False
Objectives[55]mission_Vehicles[9]Invincible = False
Objectives[55]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[55]mission_Vehicles[9]Remove_After = 0
Objectives[55]mission_Vehicles[9]Survive_Number = 0
Objectives[55]mission_Vehicles[9]Failed_Text = 
Objectives[55]mission_Vehicles[10]positionX = 890,7716
Objectives[55]mission_Vehicles[10]positionY = -3210,518
Objectives[55]mission_Vehicles[10]positionZ = -98,72095
Objectives[55]mission_Vehicles[10]Heading = 305,0697
Objectives[55]mission_Vehicles[10]Name = Oppressor Mk II
Objectives[55]mission_Vehicles[10]Model = oppressor2
Objectives[55]mission_Vehicles[10]PrimaryColor = UtilDarkGreen
Objectives[55]mission_Vehicles[10]SecondaryColor = UtilBlack
Objectives[55]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[55]mission_Vehicles[10]HasPearlescent = False
Objectives[55]mission_Vehicles[10]Livery = -1
Objectives[55]mission_Vehicles[10]DirtLevel = 0
Objectives[55]mission_Vehicles[10]LockedForPlayer = True
Objectives[55]mission_Vehicles[10]Locked = False
Objectives[55]mission_Vehicles[10]Alarm = False
Objectives[55]mission_Vehicles[10]HotWired = False
Objectives[55]mission_Vehicles[10]Invincible = False
Objectives[55]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[55]mission_Vehicles[10]Remove_After = 0
Objectives[55]mission_Vehicles[10]Survive_Number = 0
Objectives[55]mission_Vehicles[10]Failed_Text = 
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Text = Get the caddy
Objectives[56]FaildText = 
Objectives[56]Type = Enter_Vehicle
Objectives[56]positionX = 891,0013
Objectives[56]positionY = -3237,569
Objectives[56]positionZ = -99,28586
Objectives[56]EnterVehicle_AsPassenger = False
Objectives[56]EnterVehicle_CanExit = True
Objectives[56]EnterVehicle_SetIsWanted = False
Objectives[56]EnterVehicle_SeatIndex = 0
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 5
Objectives[56]ObjectiveMessages[0]positionX = -851,229
Objectives[56]ObjectiveMessages[0]positionY = 450,586
Objectives[56]ObjectiveMessages[0]positionZ = 86,11573
Objectives[56]ObjectiveMessages[0]Message = Okay... this is my new bunker, son.
Objectives[56]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[0]Sender = 
Objectives[56]ObjectiveMessages[0]Subject = 
Objectives[56]ObjectiveMessages[0]MessageColor = Green
Objectives[56]ObjectiveMessages[0]PlayFromStart = True
Objectives[56]ObjectiveMessages[0]Delay = False
Objectives[56]ObjectiveMessages[0]DelayTime = 0
Objectives[56]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[0]TypeSubtitle = False
Objectives[56]ObjectiveMessages[0]TypeTextMesage = True
Objectives[56]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[1]positionX = -852,2812
Objectives[56]ObjectiveMessages[1]positionY = 456,3484
Objectives[56]ObjectiveMessages[1]positionZ = 86,19051
Objectives[56]ObjectiveMessages[1]Message = I mean, it's not new, it's an old forgotten bunker, but I am reopening it and modernizing it.
Objectives[56]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[1]Sender = 
Objectives[56]ObjectiveMessages[1]Subject = 
Objectives[56]ObjectiveMessages[1]MessageColor = Green
Objectives[56]ObjectiveMessages[1]PlayFromStart = True
Objectives[56]ObjectiveMessages[1]Delay = False
Objectives[56]ObjectiveMessages[1]DelayTime = 0
Objectives[56]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[1]TypeSubtitle = False
Objectives[56]ObjectiveMessages[1]TypeTextMesage = True
Objectives[56]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[2]positionX = -852,9611
Objectives[56]ObjectiveMessages[2]positionY = 461,7
Objectives[56]ObjectiveMessages[2]positionZ = 86,25132
Objectives[56]ObjectiveMessages[2]Message = I had to reopen and dig some tunnels that had collapsed and modernize all the facilities.
Objectives[56]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[2]Sender = 
Objectives[56]ObjectiveMessages[2]Subject = 
Objectives[56]ObjectiveMessages[2]MessageColor = Green
Objectives[56]ObjectiveMessages[2]PlayFromStart = True
Objectives[56]ObjectiveMessages[2]Delay = False
Objectives[56]ObjectiveMessages[2]DelayTime = 0
Objectives[56]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[2]TypeSubtitle = False
Objectives[56]ObjectiveMessages[2]TypeTextMesage = True
Objectives[56]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[3]positionX = -853,3207
Objectives[56]ObjectiveMessages[3]positionY = 464,6563
Objectives[56]ObjectiveMessages[3]positionZ = 86,32121
Objectives[56]ObjectiveMessages[3]Message = Now we are almost ready to be operational.
Objectives[56]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[3]Sender = 
Objectives[56]ObjectiveMessages[3]Subject = 
Objectives[56]ObjectiveMessages[3]MessageColor = Green
Objectives[56]ObjectiveMessages[3]PlayFromStart = True
Objectives[56]ObjectiveMessages[3]Delay = False
Objectives[56]ObjectiveMessages[3]DelayTime = 0
Objectives[56]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[3]TypeSubtitle = False
Objectives[56]ObjectiveMessages[3]TypeTextMesage = True
Objectives[56]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[4]positionX = -854,7648
Objectives[56]ObjectiveMessages[4]positionY = 470,3535
Objectives[56]ObjectiveMessages[4]positionZ = 86,44476
Objectives[56]ObjectiveMessages[4]Message = Come on, let's take one of those think, I'll show you the place
Objectives[56]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[4]Sender = 
Objectives[56]ObjectiveMessages[4]Subject = 
Objectives[56]ObjectiveMessages[4]MessageColor = Green
Objectives[56]ObjectiveMessages[4]PlayFromStart = True
Objectives[56]ObjectiveMessages[4]Delay = False
Objectives[56]ObjectiveMessages[4]DelayTime = 0
Objectives[56]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[4]TypeSubtitle = False
Objectives[56]ObjectiveMessages[4]TypeTextMesage = True
Objectives[56]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[57]Text = Go
Objectives[57]Text2 = 
Objectives[57]Text3 = 
Objectives[57]Failed_Text = 
Objectives[57]Type = Checkpoint
Objectives[57]Checkpoint_Type = 45
Objectives[57]Reserved = 1
Objectives[57]ColorR = 255
Objectives[57]ColorG = 255
Objectives[57]ColorB = 0
Objectives[57]ColorA = 255
Objectives[57]IconColorR = 255
Objectives[57]IconColorG = 255
Objectives[57]IconColorB = 0
Objectives[57]IconColorA = 255
Objectives[57]positionX = 905,5338
Objectives[57]positionY = -3206,004
Objectives[57]positionZ = -98,18792
Objectives[57]Heading = 181,8212
Objectives[57]Diameter = 1
Objectives[57]minimum_hight = 1
Objectives[57]maximum_hight = 10
Objectives[57]TriggerDistance = 1
Objectives[57]PlaySound = False
Objectives[57]LoseWanted = False
Objectives[57]Stop_Vehicle = False
Objectives[57]DeliverVehicleOnly = False
Objectives[57]DeliverTrailor = False
Objectives[57]DeliverTowTruck = False
Objectives[57]DeliverVehicleCargobob = False
Objectives[57]DeliverPropCargobob = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 3
Objectives[57]ObjectiveMessages[0]positionX = -855,8242
Objectives[57]ObjectiveMessages[0]positionY = 479,2788
Objectives[57]ObjectiveMessages[0]positionZ = 86,63531
Objectives[57]ObjectiveMessages[0]Message = Come on, let's find the control room. I still get lost in these tunnels.
Objectives[57]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[0]Sender = 
Objectives[57]ObjectiveMessages[0]Subject = 
Objectives[57]ObjectiveMessages[0]MessageColor = Green
Objectives[57]ObjectiveMessages[0]PlayFromStart = True
Objectives[57]ObjectiveMessages[0]Delay = False
Objectives[57]ObjectiveMessages[0]DelayTime = 0
Objectives[57]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[0]TypeSubtitle = False
Objectives[57]ObjectiveMessages[0]TypeTextMesage = True
Objectives[57]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[1]positionX = -856,8795
Objectives[57]ObjectiveMessages[1]positionY = 485,3969
Objectives[57]ObjectiveMessages[1]positionZ = 86,80543
Objectives[57]ObjectiveMessages[1]Message = And be careful, there are still workers who are working around.
Objectives[57]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[1]Sender = 
Objectives[57]ObjectiveMessages[1]Subject = 
Objectives[57]ObjectiveMessages[1]MessageColor = Green
Objectives[57]ObjectiveMessages[1]PlayFromStart = True
Objectives[57]ObjectiveMessages[1]Delay = False
Objectives[57]ObjectiveMessages[1]DelayTime = 0
Objectives[57]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[1]TypeSubtitle = False
Objectives[57]ObjectiveMessages[1]TypeTextMesage = True
Objectives[57]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[2]positionX = -857,7126
Objectives[57]ObjectiveMessages[2]positionY = 488,5468
Objectives[57]ObjectiveMessages[2]positionZ = 86,91404
Objectives[57]ObjectiveMessages[2]Message = Yes, My General.
Objectives[57]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[57]ObjectiveMessages[2]Sender = 
Objectives[57]ObjectiveMessages[2]Subject = 
Objectives[57]ObjectiveMessages[2]MessageColor = Orange
Objectives[57]ObjectiveMessages[2]PlayFromStart = True
Objectives[57]ObjectiveMessages[2]Delay = False
Objectives[57]ObjectiveMessages[2]DelayTime = 0
Objectives[57]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[2]TypeSubtitle = False
Objectives[57]ObjectiveMessages[2]TypeTextMesage = True
Objectives[57]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[58]Type = Cutscenes_Objective
Objectives[58]Text = 
Objectives[58]positionX = 910,119
Objectives[58]positionY = -3226,416
Objectives[58]positionZ = -99,28536
Objectives[58]Cutscenes_Time = 4
Objectives[58]Cutscenes_Trans_Time = 4
Objectives[58]Cutscenes_FOV = 60
Objectives[58]Cutscenes_Shake = Hand
Objectives[58]Cutscenes_Amplitude = 0
Objectives[58]Cutscenes_FadeOut = False
Objectives[58]Cutscenes_FadeIn = False
Objectives[58]Cutscenes_End = False
Objectives[58]Cutscenes_Point_At_Position = True
Objectives[58]Cutscenes_Point_At_Player = False
Objectives[58]Cutscenes_Point_At_Actor = False
Objectives[58]Cutscenes_Point_At_Vehicle = False
Objectives[58]Cutscenes_Follow_Player = False
Objectives[58]Cutscenes_Follow_Actor = False
Objectives[58]Cutscenes_Follow_Vehicle = False
Objectives[58]Cutscenes_Follow_Distancee = 6
Objectives[58]Cutscenes_Follow_Hieght = 2
Objectives[58]Cutscenes_Follow_Angle = 345
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 5
Objectives[58]ObjectiveMessages[0]positionX = -861,9828
Objectives[58]ObjectiveMessages[0]positionY = 499,9675
Objectives[58]ObjectiveMessages[0]positionZ = 87,38995
Objectives[58]ObjectiveMessages[0]Message = You gave us a great help today, boy.
Objectives[58]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[0]Sender = 
Objectives[58]ObjectiveMessages[0]Subject = 
Objectives[58]ObjectiveMessages[0]MessageColor = Green
Objectives[58]ObjectiveMessages[0]PlayFromStart = True
Objectives[58]ObjectiveMessages[0]Delay = False
Objectives[58]ObjectiveMessages[0]DelayTime = 0
Objectives[58]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[0]TypeSubtitle = False
Objectives[58]ObjectiveMessages[0]TypeTextMesage = True
Objectives[58]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[1]positionX = -863,1978
Objectives[58]ObjectiveMessages[1]positionY = 503,5602
Objectives[58]ObjectiveMessages[1]positionZ = 87,57101
Objectives[58]ObjectiveMessages[1]Message = In the briefcases you stole there were the codes to activate the new equipment.
Objectives[58]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[1]Sender = 
Objectives[58]ObjectiveMessages[1]Subject = 
Objectives[58]ObjectiveMessages[1]MessageColor = Green
Objectives[58]ObjectiveMessages[1]PlayFromStart = True
Objectives[58]ObjectiveMessages[1]Delay = False
Objectives[58]ObjectiveMessages[1]DelayTime = 0
Objectives[58]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[1]TypeSubtitle = False
Objectives[58]ObjectiveMessages[1]TypeTextMesage = True
Objectives[58]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[2]positionX = -864,8322
Objectives[58]ObjectiveMessages[2]positionY = 507,9881
Objectives[58]ObjectiveMessages[2]positionZ = 87,82671
Objectives[58]ObjectiveMessages[2]Message = Now we can access government databases and produce customized weapons and vehicles.
Objectives[58]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[2]Sender = 
Objectives[58]ObjectiveMessages[2]Subject = 
Objectives[58]ObjectiveMessages[2]MessageColor = Green
Objectives[58]ObjectiveMessages[2]PlayFromStart = True
Objectives[58]ObjectiveMessages[2]Delay = False
Objectives[58]ObjectiveMessages[2]DelayTime = 0
Objectives[58]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[2]TypeSubtitle = False
Objectives[58]ObjectiveMessages[2]TypeTextMesage = True
Objectives[58]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[3]positionX = -866,7434
Objectives[58]ObjectiveMessages[3]positionY = 513,7079
Objectives[58]ObjectiveMessages[3]positionZ = 88,19918
Objectives[58]ObjectiveMessages[3]Message = We can interfere and intercept communications, train our soldiers, and much more.
Objectives[58]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[3]Sender = 
Objectives[58]ObjectiveMessages[3]Subject = 
Objectives[58]ObjectiveMessages[3]MessageColor = Green
Objectives[58]ObjectiveMessages[3]PlayFromStart = True
Objectives[58]ObjectiveMessages[3]Delay = False
Objectives[58]ObjectiveMessages[3]DelayTime = 0
Objectives[58]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[3]TypeSubtitle = False
Objectives[58]ObjectiveMessages[3]TypeTextMesage = True
Objectives[58]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[4]positionX = -867,9683
Objectives[58]ObjectiveMessages[4]positionY = 517,3496
Objectives[58]ObjectiveMessages[4]positionZ = 88,46644
Objectives[58]ObjectiveMessages[4]Message = I'm a little more powerful general with this bunker, son.
Objectives[58]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[4]Sender = 
Objectives[58]ObjectiveMessages[4]Subject = 
Objectives[58]ObjectiveMessages[4]MessageColor = Green
Objectives[58]ObjectiveMessages[4]PlayFromStart = True
Objectives[58]ObjectiveMessages[4]Delay = False
Objectives[58]ObjectiveMessages[4]DelayTime = 0
Objectives[58]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[4]TypeSubtitle = False
Objectives[58]ObjectiveMessages[4]TypeTextMesage = True
Objectives[58]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[59]Type = Cutscenes_Objective
Objectives[59]Text = 
Objectives[59]positionX = 892,2094
Objectives[59]positionY = -3225,345
Objectives[59]positionZ = -99,23766
Objectives[59]Cutscenes_Time = 4
Objectives[59]Cutscenes_Trans_Time = 4
Objectives[59]Cutscenes_FOV = 60
Objectives[59]Cutscenes_Shake = Hand
Objectives[59]Cutscenes_Amplitude = 0
Objectives[59]Cutscenes_FadeOut = False
Objectives[59]Cutscenes_FadeIn = False
Objectives[59]Cutscenes_End = False
Objectives[59]Cutscenes_Point_At_Position = True
Objectives[59]Cutscenes_Point_At_Player = False
Objectives[59]Cutscenes_Point_At_Actor = False
Objectives[59]Cutscenes_Point_At_Vehicle = False
Objectives[59]Cutscenes_Follow_Player = False
Objectives[59]Cutscenes_Follow_Actor = False
Objectives[59]Cutscenes_Follow_Vehicle = False
Objectives[59]Cutscenes_Follow_Distancee = 9
Objectives[59]Cutscenes_Follow_Hieght = 2
Objectives[59]Cutscenes_Follow_Angle = 90
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Cutscenes_Objective
Objectives[60]Text = 
Objectives[60]positionX = 892,1609
Objectives[60]positionY = -3196,023
Objectives[60]positionZ = -98,39957
Objectives[60]Cutscenes_Time = 4
Objectives[60]Cutscenes_Trans_Time = 4
Objectives[60]Cutscenes_FOV = 60
Objectives[60]Cutscenes_Shake = Hand
Objectives[60]Cutscenes_Amplitude = 0
Objectives[60]Cutscenes_FadeOut = False
Objectives[60]Cutscenes_FadeIn = False
Objectives[60]Cutscenes_End = False
Objectives[60]Cutscenes_Point_At_Position = True
Objectives[60]Cutscenes_Point_At_Player = False
Objectives[60]Cutscenes_Point_At_Actor = False
Objectives[60]Cutscenes_Point_At_Vehicle = False
Objectives[60]Cutscenes_Follow_Player = False
Objectives[60]Cutscenes_Follow_Actor = False
Objectives[60]Cutscenes_Follow_Vehicle = False
Objectives[60]Cutscenes_Follow_Distancee = 12
Objectives[60]Cutscenes_Follow_Hieght = 1
Objectives[60]Cutscenes_Follow_Angle = 160
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 4
Objectives[60]ObjectiveMessages[0]positionX = -874,0778
Objectives[60]ObjectiveMessages[0]positionY = 529,8402
Objectives[60]ObjectiveMessages[0]positionZ = 89,69044
Objectives[60]ObjectiveMessages[0]Message = I'm happy for you My General.
Objectives[60]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[60]ObjectiveMessages[0]Sender = 
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = Orange
Objectives[60]ObjectiveMessages[0]PlayFromStart = True
Objectives[60]ObjectiveMessages[0]Delay = False
Objectives[60]ObjectiveMessages[0]DelayTime = 0
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = False
Objectives[60]ObjectiveMessages[0]TypeTextMesage = True
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[1]positionX = -876,8945
Objectives[60]ObjectiveMessages[1]positionY = 534,1659
Objectives[60]ObjectiveMessages[1]positionZ = 90,31042
Objectives[60]ObjectiveMessages[1]Message = You should be happy for yourself too, boy.
Objectives[60]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[1]Sender = 
Objectives[60]ObjectiveMessages[1]Subject = 
Objectives[60]ObjectiveMessages[1]MessageColor = Green
Objectives[60]ObjectiveMessages[1]PlayFromStart = True
Objectives[60]ObjectiveMessages[1]Delay = False
Objectives[60]ObjectiveMessages[1]DelayTime = 0
Objectives[60]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[1]TypeSubtitle = False
Objectives[60]ObjectiveMessages[1]TypeTextMesage = True
Objectives[60]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[2]positionX = -879,6384
Objectives[60]ObjectiveMessages[2]positionY = 537,6895
Objectives[60]ObjectiveMessages[2]positionZ = 90,89741
Objectives[60]ObjectiveMessages[2]Message = You helped me to make it happen, so you can use it when I don't need it.
Objectives[60]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[2]Sender = 
Objectives[60]ObjectiveMessages[2]Subject = 
Objectives[60]ObjectiveMessages[2]MessageColor = Green
Objectives[60]ObjectiveMessages[2]PlayFromStart = True
Objectives[60]ObjectiveMessages[2]Delay = False
Objectives[60]ObjectiveMessages[2]DelayTime = 0
Objectives[60]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[2]TypeSubtitle = False
Objectives[60]ObjectiveMessages[2]TypeTextMesage = True
Objectives[60]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[3]positionX = -882,6108
Objectives[60]ObjectiveMessages[3]positionY = 541,1033
Objectives[60]ObjectiveMessages[3]positionZ = 91,54044
Objectives[60]ObjectiveMessages[3]Message = WHAT? Really? Thanks. It will be very helpful for my business.
Objectives[60]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[60]ObjectiveMessages[3]Sender = 
Objectives[60]ObjectiveMessages[3]Subject = 
Objectives[60]ObjectiveMessages[3]MessageColor = Orange
Objectives[60]ObjectiveMessages[3]PlayFromStart = True
Objectives[60]ObjectiveMessages[3]Delay = False
Objectives[60]ObjectiveMessages[3]DelayTime = 0
Objectives[60]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[3]TypeSubtitle = False
Objectives[60]ObjectiveMessages[3]TypeTextMesage = True
Objectives[60]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[61]Type = Cutscenes_Objective
Objectives[61]Text = 
Objectives[61]positionX = 883,8782
Objectives[61]positionY = -3207,618
Objectives[61]positionZ = -99,19627
Objectives[61]Cutscenes_Time = 4
Objectives[61]Cutscenes_Trans_Time = 4
Objectives[61]Cutscenes_FOV = 60
Objectives[61]Cutscenes_Shake = Hand
Objectives[61]Cutscenes_Amplitude = 0
Objectives[61]Cutscenes_FadeOut = False
Objectives[61]Cutscenes_FadeIn = False
Objectives[61]Cutscenes_End = False
Objectives[61]Cutscenes_Point_At_Position = True
Objectives[61]Cutscenes_Point_At_Player = False
Objectives[61]Cutscenes_Point_At_Actor = False
Objectives[61]Cutscenes_Point_At_Vehicle = False
Objectives[61]Cutscenes_Follow_Player = False
Objectives[61]Cutscenes_Follow_Actor = False
Objectives[61]Cutscenes_Follow_Vehicle = False
Objectives[61]Cutscenes_Follow_Distancee = 7
Objectives[61]Cutscenes_Follow_Hieght = 2
Objectives[61]Cutscenes_Follow_Angle = 90
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Cutscenes_Objective
Objectives[62]Text = 
Objectives[62]positionX = 892,519
Objectives[62]positionY = -3213,361
Objectives[62]positionZ = -98,20019
Objectives[62]Cutscenes_Time = 0
Objectives[62]Cutscenes_Trans_Time = 0
Objectives[62]Cutscenes_FOV = 30
Objectives[62]Cutscenes_Shake = Hand
Objectives[62]Cutscenes_Amplitude = 0
Objectives[62]Cutscenes_FadeOut = False
Objectives[62]Cutscenes_FadeIn = False
Objectives[62]Cutscenes_End = True
Objectives[62]Cutscenes_Point_At_Position = False
Objectives[62]Cutscenes_Point_At_Player = False
Objectives[62]Cutscenes_Point_At_Actor = False
Objectives[62]Cutscenes_Point_At_Vehicle = False
Objectives[62]Cutscenes_Follow_Player = False
Objectives[62]Cutscenes_Follow_Actor = False
Objectives[62]Cutscenes_Follow_Vehicle = False
Objectives[62]Cutscenes_Follow_Distancee = 10
Objectives[62]Cutscenes_Follow_Hieght = 1
Objectives[62]Cutscenes_Follow_Angle = 0
Objectives[62]mission_ActorsCount = 3
Objectives[62]mission_Actors[0]Survive_Number = 0
Objectives[62]mission_Actors[0]Failed_Text = 
Objectives[62]mission_Actors[0]Remove_After = 0
Objectives[62]mission_Actors[0]positionX = 906,3351
Objectives[62]mission_Actors[0]positionY = -3204,263
Objectives[62]mission_Actors[0]positionZ = -97,18792
Objectives[62]mission_Actors[0]Heading = 172,4306
Objectives[62]mission_Actors[0]String_Name = s_m_m_marine_02
Objectives[62]mission_Actors[0]Relationship_Group = Friend
Objectives[62]mission_Actors[0]AddBlip = False
Objectives[62]mission_Actors[0]ShowCone = False
Objectives[62]mission_Actors[0]Invincible = False
Objectives[62]mission_Actors[0]SetHealth = 100
Objectives[62]mission_Actors[0]DieFromHeadShot = True
Objectives[62]mission_Actors[0]CanExitVehicle = True
Objectives[62]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[0]AlwaysFight = True
Objectives[62]mission_Actors[0]Seeing_Range = 30
Objectives[62]mission_Actors[0]Hearing_Range = 30
Objectives[62]mission_Actors[0]CombatMovement = Offensive
Objectives[62]mission_Actors[0]weapon = 966099553
Objectives[62]mission_Actors[0]Variation = Default
Objectives[62]mission_Actors[0]Task = 3
Objectives[62]mission_Actors[0]Task_Guard_Range = 5
Objectives[62]mission_Actors[0]Task_Stay_In_Range = True
Objectives[62]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[0]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[62]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[62]mission_Actors[0]NeededForObjectiveHint[0] = 63
Objectives[62]mission_Actors[1]Survive_Number = 0
Objectives[62]mission_Actors[1]Failed_Text = 
Objectives[62]mission_Actors[1]Remove_After = 0
Objectives[62]mission_Actors[1]positionX = 905,4583
Objectives[62]mission_Actors[1]positionY = -3203,889
Objectives[62]mission_Actors[1]positionZ = -97,18792
Objectives[62]mission_Actors[1]Heading = 223,2246
Objectives[62]mission_Actors[1]String_Name = s_m_m_scientist_01
Objectives[62]mission_Actors[1]Relationship_Group = Friend
Objectives[62]mission_Actors[1]AddBlip = False
Objectives[62]mission_Actors[1]ShowCone = False
Objectives[62]mission_Actors[1]Invincible = False
Objectives[62]mission_Actors[1]SetHealth = 100
Objectives[62]mission_Actors[1]DieFromHeadShot = True
Objectives[62]mission_Actors[1]CanExitVehicle = True
Objectives[62]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[1]AlwaysFight = True
Objectives[62]mission_Actors[1]Seeing_Range = 30
Objectives[62]mission_Actors[1]Hearing_Range = 30
Objectives[62]mission_Actors[1]CombatMovement = Offensive
Objectives[62]mission_Actors[1]weapon = 966099553
Objectives[62]mission_Actors[1]Variation = Default
Objectives[62]mission_Actors[1]Task = 3
Objectives[62]mission_Actors[1]Task_Guard_Range = 5
Objectives[62]mission_Actors[1]Task_Stay_In_Range = True
Objectives[62]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[1]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[62]mission_Actors[2]Survive_Number = 0
Objectives[62]mission_Actors[2]Failed_Text = 
Objectives[62]mission_Actors[2]Remove_After = 0
Objectives[62]mission_Actors[2]positionX = 907,2182
Objectives[62]mission_Actors[2]positionY = -3204,747
Objectives[62]mission_Actors[2]positionZ = -97,18792
Objectives[62]mission_Actors[2]Heading = 97,15968
Objectives[62]mission_Actors[2]String_Name = s_m_m_scientist_01
Objectives[62]mission_Actors[2]Relationship_Group = Friend
Objectives[62]mission_Actors[2]AddBlip = False
Objectives[62]mission_Actors[2]ShowCone = False
Objectives[62]mission_Actors[2]Invincible = False
Objectives[62]mission_Actors[2]SetHealth = 100
Objectives[62]mission_Actors[2]DieFromHeadShot = True
Objectives[62]mission_Actors[2]CanExitVehicle = True
Objectives[62]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[2]AlwaysFight = True
Objectives[62]mission_Actors[2]Seeing_Range = 30
Objectives[62]mission_Actors[2]Hearing_Range = 30
Objectives[62]mission_Actors[2]CombatMovement = Offensive
Objectives[62]mission_Actors[2]weapon = 966099553
Objectives[62]mission_Actors[2]Variation = Default
Objectives[62]mission_Actors[2]Task = 3
Objectives[62]mission_Actors[2]Task_Guard_Range = 5
Objectives[62]mission_Actors[2]Task_Stay_In_Range = True
Objectives[62]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[2]Task_Scenario = WORLD_HUMAN_TOURIST_MAP
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Hint_Objective
Objectives[63]Text = 
Objectives[63]positionX = 3684,424
Objectives[63]positionY = 4955,04
Objectives[63]positionZ = 17,87989
Objectives[63]Hint_Time = 10
Objectives[63]Hint_FOV = 40
Objectives[63]Hint_Use_Position = False
Objectives[63]Hint_Use_Player = False
Objectives[63]Hint_Use_Actor = True
Objectives[63]Hint_Use_Vehicle = False
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 3
Objectives[63]ObjectiveMessages[0]positionX = -887,4619
Objectives[63]ObjectiveMessages[0]positionY = 546,6321
Objectives[63]ObjectiveMessages[0]positionZ = 92,6678
Objectives[63]ObjectiveMessages[0]Message = You deserve it, boy. But now, I have thinks to do.
Objectives[63]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[0]Sender = 
Objectives[63]ObjectiveMessages[0]Subject = 
Objectives[63]ObjectiveMessages[0]MessageColor = Green
Objectives[63]ObjectiveMessages[0]PlayFromStart = True
Objectives[63]ObjectiveMessages[0]Delay = False
Objectives[63]ObjectiveMessages[0]DelayTime = 0
Objectives[63]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[0]TypeSubtitle = False
Objectives[63]ObjectiveMessages[0]TypeTextMesage = True
Objectives[63]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[1]positionX = -889,7667
Objectives[63]ObjectiveMessages[1]positionY = 549,0439
Objectives[63]ObjectiveMessages[1]positionZ = 93,19144
Objectives[63]ObjectiveMessages[1]Message = You walk around, take a look around, make yourself at home.
Objectives[63]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[1]Sender = 
Objectives[63]ObjectiveMessages[1]Subject = 
Objectives[63]ObjectiveMessages[1]MessageColor = Green
Objectives[63]ObjectiveMessages[1]PlayFromStart = True
Objectives[63]ObjectiveMessages[1]Delay = False
Objectives[63]ObjectiveMessages[1]DelayTime = 0
Objectives[63]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[1]TypeSubtitle = False
Objectives[63]ObjectiveMessages[1]TypeTextMesage = True
Objectives[63]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[2]positionX = -893,1359
Objectives[63]ObjectiveMessages[2]positionY = 551,532
Objectives[63]ObjectiveMessages[2]positionZ = 93,83022
Objectives[63]ObjectiveMessages[2]Message = Yes, My General. Thanks.
Objectives[63]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[63]ObjectiveMessages[2]Sender = 
Objectives[63]ObjectiveMessages[2]Subject = 
Objectives[63]ObjectiveMessages[2]MessageColor = Orange
Objectives[63]ObjectiveMessages[2]PlayFromStart = True
Objectives[63]ObjectiveMessages[2]Delay = False
Objectives[63]ObjectiveMessages[2]DelayTime = 0
Objectives[63]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[2]TypeSubtitle = False
Objectives[63]ObjectiveMessages[2]TypeTextMesage = True
Objectives[63]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[64]Text = Go home
Objectives[64]Type = Leave_Area
Objectives[64]positionX = 1015,425
Objectives[64]positionY = -3238,879
Objectives[64]positionZ = 4,89475
Objectives[64]Leave_Area_Distance = 400
Objectives[64]Leave_Area_Use_Objective_Position = False
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

